Read description. No one is making this happen now, unless there is something available that I am unaware of that a c++ wizard can utilize. I understand many want this and I do too, I'm always trying to keep an eye out for less conventional alternatives until then. But I want to keep expectations in check, it isn't an easy suggestion to implement right now.
Doesn't seem to be working for me on 1.3.1 - it seems none of the retexture mods I have installed are working anymore. I'm pretty sure I had it working fine on 1.3 so am wondiering if GSC changed something in the latest patch?
Can anybody confirm the same experience? Just trying to figure out if it's a new issue or I've got a mod that's conflicting with retextures.
I can't replicate this issue, I'm not sure what could be the cause and don't have the time to investigate at this moment, but if you figure it out please share.
No problem, will share if I manage to figure it out. So far I've not been able to pin it down to a particluar mod, but I'm feeling too lazy to go through all of my mods one by one atm.
I have a bunch of other mods however this seems to crash the game when it's compiling shaders now, the yellow shell version specifically. it worked pre 1.1.3 and I had similar mods to what I have now so I'm not sure if the mod is out of date or if its my issue
I'll need to test to be certain if this is a specific issue for the yellow shells file or the mod at all, but I'm not able be near my computer for quite some time
Still, it's a simple mod right now not only would there be no conflicts but in its current state no updates should affect this mod, if hypothetically it did, all files would be affected and it would just not work, wouldnt hurt anything.
Right now the shader compiling has been a big issue even after the last few hotfixes to address them for some players so it could be possible that's the case, as some who had no issues on prior versions are having issues with the latest. Wish I could be of more help, but I'm atleast fairly confident the mod is not the cause , I just can't be certain for the yellow file specifically , maybe I broke something.. but if it's the same version used for 1.1.2, there is another cause for sure.
btw is there any way you could make the standard red shells texture be applied when the shells are loaded into the gun and the red expiremental when ejected, as to simulate the gunpowder dirtying them up after firing
Thank you, and yes this is possible to do. I haven't thought about that before, I might make some changes based on this feedback once I have more time available again. Also wanting to add firing marks on the primer that's missing right now but there are some caveats to adding that for immersion so, I will need to do some testing.
If by chance, C++ allows, the attachment magazines in the game, can the color of the shell at the top be changed? For example, I am running the Saiga with the double magazine attachment, has the blue tape, hat the tape color, can the shell be changed from blue to any of the current colors you have modded? BTW I am rockin the BLACK shells, so dang cool! Thanks for your time and effort!
Thanks! That's a good question, if im understanding you right, this should just be as simple as finding out what texture this and other potential attachments are using. Just to confirm, are you saying right now, that attachment does not use the same texture as the mod? If so, i appreciate you bringing this to my attention. Just if I can get a confirmation on that
In general though in relation to c++, the problem is everything seemingly uses the same textures for the shell, so wherever the game handles its reload function whether it be via c++ or blueprints, getting to that function could allow for plenty. Looking at utilizing UE4SS for c++, but it could be a dead end and it doesn't feel like an ideal prerequisite as it stands now.
surquhart, nobody was killed making this game. Volodymyr was killed in battle but was not working for GSC at the time. Do at least a little bit of research before you start going after mod authors for no reason other than virtue signaling. What you said has nothing to do with the concept of this mod, the developers actively encourage the modding community to improve and add to their games, and it's blatantly false in the first place.
read sticky, and also it is safe to assume this won't need any updates for a long time. Once it officially evolves into more than a retexture that may change.
it sounds fancy, but the vanilla texture has a lot of minor details, and it was lost in the older versions, along with material reflectiveness for the brass head. It was all brought back in 1.2 ,with some improvements
There any way to get these without the UKRAINE and GSC markings? Ukraine mark irks me since it's basically written in English and GSC shells just feel off. Both feel pretty immersion breaking imo.
This will be apart of the next update during the week.
Some manufacturers like 'Takho' (as far as I could find) keep ukraine in English for their engravings despite many ukrainian only ammo boxes. So conflicted on changing it, it is hard to properly research and see if this is a common practice, since many probably sell internationally it wouldnt be hard to believe. gsc engraving will be replaced or scrubbed.
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No update needed
Game Version 1.3
Can anybody confirm the same experience? Just trying to figure out if it's a new issue or I've got a mod that's conflicting with retextures.
Still, it's a simple mod right now not only would there be no conflicts but in its current state no updates should affect this mod, if hypothetically it did, all files would be affected and it would just not work, wouldnt hurt anything.
Right now the shader compiling has been a big issue even after the last few hotfixes to address them for some players so it could be possible that's the case, as some who had no issues on prior versions are having issues with the latest. Wish I could be of more help, but I'm atleast fairly confident the mod is not the cause , I just can't be certain for the yellow file specifically , maybe I broke something.. but if it's the same version used for 1.1.2, there is another cause for sure.
btw is there any way you could make the standard red shells texture be applied when the shells are loaded into the gun and the red expiremental when ejected, as to simulate the gunpowder dirtying them up after firing
In general though in relation to c++, the problem is everything seemingly uses the same textures for the shell, so wherever the game handles its reload function whether it be via c++ or blueprints, getting to that function could allow for plenty. Looking at utilizing UE4SS for c++, but it could be a dead end and it doesn't feel like an ideal prerequisite as it stands now.
Developers have been killed making this game, honor them by continuing to spread Ukrainian culture through its language.
Any incompatibilities btw? What files does it change? Or can this be used with any mod. Great work man, the blue shells kinda drove me nuts lol
Oh my 😏
Some manufacturers like 'Takho' (as far as I could find) keep ukraine in English for their engravings despite many ukrainian only ammo boxes. So conflicted on changing it, it is hard to properly research and see if this is a common practice, since many probably sell internationally it wouldnt be hard to believe. gsc engraving will be replaced or scrubbed.