I understand the point of the individual pak files, but could you optionally offer an alternative single pak file for all monsters? zz_Fred_LCH_all_enemy_50.pak etc. It looks a bit tidier in the mod folder :) thanks
No, for me it does not work. Yes I tried every one of my mods why I was stuck at a black screen when I boot up my game. Mutant loot was the only mod that was NOT allowing me to load in. When I deleted this mod game works fine, but man it hurts I really loved this mod.
This mod causes an instant and guaranteed ctd since the latest patch, tried it every way, ultimately when i take your mod out it works fine.
The only other mods i used (Which i also tried playing without) are 200 weight mod and the engine.ini tweaks, as soon as i put this mod back in, crashes every time, shame its a dead mod now for me.
Not for me, if i try to play with the mod it crashes to desktop with an unreal error every time, if i take this mod out, it runs perfectly, shame, it needs an update but it seems the author believes it does not.
After the 3rd patch I started have a feeling that something is wrong, so now I have tested killing a flesh with and without the mod, with a pistol I have to put same amount of bullets to kill it, no difference, I'm using -50%hp, so I consider mod is not working, for me at least...
Lower Mutant Health - Seems working on Gamepass version 1.7.562.0. I disabled all mods when the patch downloaded and installed. I launched and loaded in with all mods disabled just to make sure everything was clear. Shut down, re-enabled all mods, played, seems good to go.
I like the modular design, although it's a bit annoying to pair it with the mutantloot compatibility patch.
I'm going with 75% for most mutants. Tushkans and Pseudogiants are staying at 100% for opposite reasons -- Tushkans are so weak they don't need the debuff and Pseudogiants are supposed to be crazy tanky (although I haven't fought one yet so I don't have a feel myself for where they should be). Bloodsuckers are dropping all the way to 50% because the game just kinda throws them at you willy-nilly, way too often for how tough they are.
If you're using the mutant loot compatibility patch you don't have to bother with this mod, every file in the compatibility patch is the same as this one (apart from the compatibility parts). You don't need any files from this mod page. :)
Oh really? Huh. I'd just assumed it was a requirement, since the files have different names and it's a compatibility patch. Oh well, seems to be working fine with both!
Yeah, it works with both, just that the compatibility patch edits the same files as this mod, meaning that whichever is lowest in the explorer file list (when sorting alphabetically) will be the winner of the conflict. So it's not dangerous or wrong to use both, it's just not required for it to work :)
149 comments
It looks a bit tidier in the mod folder :) thanks
The only other mods i used (Which i also tried playing without) are 200 weight mod and the engine.ini tweaks, as soon as i put this mod back in, crashes every time, shame its a dead mod now for me.
Is there compatibility with this great mod? https://www.nexusmods.com/stalker2heartofchornobyl/mods/389
Check this out
https://www.nexusmods.com/stalker2heartofchornobyl/mods/439
I'm going with 75% for most mutants. Tushkans and Pseudogiants are staying at 100% for opposite reasons -- Tushkans are so weak they don't need the debuff and Pseudogiants are supposed to be crazy tanky (although I haven't fought one yet so I don't have a feel myself for where they should be). Bloodsuckers are dropping all the way to 50% because the game just kinda throws them at you willy-nilly, way too often for how tough they are.