1 items

File information

Last updated

Original upload

Created by

Rubim

Uploaded by

rubim

Virus scan

Safe to use

Tags for this mod

25 comments

  1. Faloolo96
    Faloolo96
    • member
    • 0 kudos
    I have a question. Could you merge stealth kill 300 with  Ledge Grabbing(Even lower) and (Lower) LESS Fall damage (50%)? 
  2. kaiserxkai
    kaiserxkai
    • member
    • 0 kudos
    250 unit stealth kills don't actually work for me, I still gotta be pretty close for it (like 1ft behind them).

    Since it's a little bit more than double than the default value, I guess the 'measurement' for the unit starts at the 'center' of the character you wanna stealth kill? The width of a character is probably like 50 unit radius anyways, so you reduce the overall range needed from that.

    It's different than melee or bash ranges since you are extending the attack from in front of you, where as the stealth kill is a range from the center of the character to you.
    1. rubim
      rubim
      • premium
      • 4 kudos
      The 300 seems pretty far allrdy. Did you saw the video?
    2. kaiserxkai
      kaiserxkai
      • member
      • 0 kudos
      I think its a mod conflict, I saw another mod that asked for merging or whatnot.

      I have a ledge grabbing mod as a separate thing, that's probably why.
    3. rubim
      rubim
      • premium
      • 4 kudos
      Ledge grabbing is merged in one of my versions.
    4. Boonaw
      Boonaw
      • member
      • 0 kudos
      it's did you *see* the video

      Or delete the "did"  

      Sorry I had to
  3. N4hks
    N4hks
    • member
    • 0 kudos
    Hi,

    I've seen some descripencies between the files in your mod and the default files that doesn't look like they are intentional. Maybe
    it's because of the update of the main game.

    Could you please make you mods compatible with the current version of the game ?

    That would be great !

    Cheers!
  4. unkn0wnm0dder2313
    unkn0wnm0dder2313
    • member
    • 0 kudos
    neither ledge grabbing nor stealth kill range from the merged patch is working for me
  5. Crysis0013
    Crysis0013
    • member
    • 0 kudos
    Friend, is it possible to make a stealth kill without taking out a knife? When you approach from behind and when you press stealth kill, does he pull out the knife himself?
  6. ReVoOnl1ne
    ReVoOnl1ne
    • member
    • 5 kudos
    I made a combination of popular mods for you so that they work together on the game version 1.0.2.

    I am not the creator of the mods and do not claim anything. I just combined them together. Many thanks to the people who made these mods!

    This includes the following mods:

    Immersive World and Physics by VAXIS - v1.0
    Quest item weight to 0 - v1.1
    Maklane's Better Weight - AMMO - v1.2
    Realistic Movement Speeds - v0.2.0
    Stealth Kill Range 250 - v1.0
    Empty Hands Zoom v1.1
    Even Longer Days 4h - v0.1
    Veteran to Master Difficulty Balance v0.9.0
    Mutant Loot v1.0.2
    Alife Extended - Hostile Edition - v1.7
    Ledge Grabbing by Kennymylenny (Lower height) - v1.2

    You can find all the mods and their descriptions by the names I indicated on Nexus.

    The rest of the files that are on the pages of these mods do not require compatibility with this build.
    For example, as in the Maklane's Better Weight mod, which contains Maklane's Better Weight - AMMO (which requires combining), also contains Maklane's Better Weight - Consumables and Maklane's Better Weight - Grenades, which do not require combining. And you can simply download and add them to your ~mods folder and there will be no problems.

    The Mutant Loot mod is not directly included here. But you can go to the page of this mod, download the localization version you need and add all the files except ZZ_Mutant_Loot_P.pak, do not add this file. Thus, along with this assembly, you will have loot from mutants.

    If you also want to add the Real Gun Names Global mod to all these mods. Go to the page of this mod. Download the localization version you need. Place all 3 files from Real Gun Names Global in the ~mods folder. For Mutant Loop to work with the Real Gun Names mod + This assembly needs to leave only 3 files from mutant loot ZZ_Mutant_Loot_Textures_P.pak, ZZ_Mutant_Loot_Textures_P.ucas, ZZ_Mutant_Loot_Textures_P.utoc other files from Mutant loot delete.

    https://drive.google.com/file/d/18u7P1VKcTJxB614kVSRC_Xyo3AT87dX6/view?usp=sharing

    Below is a link to a photo showing the files that this combined assembly modifies.

    https://i.imgur.com/xRUNzff.png
  7. kazak119
    kazak119
    • member
    • 0 kudos
    unfortunately it doesn't work. there are no other mods, only this one. maybe because of the patch
    1. rubim
      rubim
      • premium
      • 4 kudos
      It should, patch only change the range to 160.

      Where are you putting the files?
  8. ChemicalEuphoria
    ChemicalEuphoria
    • member
    • 0 kudos
    which ledge grab is this going to be, the max reach one? above head
    1. rubim
      rubim
      • premium
      • 4 kudos
      Tts the main one.
  9. Kyguy89
    Kyguy89
    • premium
    • 27 kudos
    Ahh shame. Conflicts with this:

    https://www.nexusmods.com/stalker2heartofchornobyl/mods/400
    1. rubim
      rubim
      • premium
      • 4 kudos
      Will make a merge patch.
    2. Kyguy89
      Kyguy89
      • premium
      • 27 kudos
      Ok great!
  10. Kyguy89
    Kyguy89
    • premium
    • 27 kudos
    So if I understand (I use controller on pc) right trigger crouched would trigger the kill move so does this just have a slight teleport that you'd be triggering the killmove further away?
    1. vyNeko
      vyNeko
      • member
      • 1 kudos
      omg breaking my immersions 
    2. rubim
      rubim
      • premium
      • 4 kudos
      Not exactly. Check the video.
    3. Kyguy89
      Kyguy89
      • premium
      • 27 kudos
      Gotcha. Didnt see the video