250 unit stealth kills don't actually work for me, I still gotta be pretty close for it (like 1ft behind them).
Since it's a little bit more than double than the default value, I guess the 'measurement' for the unit starts at the 'center' of the character you wanna stealth kill? The width of a character is probably like 50 unit radius anyways, so you reduce the overall range needed from that.
It's different than melee or bash ranges since you are extending the attack from in front of you, where as the stealth kill is a range from the center of the character to you.
I've seen some descripencies between the files in your mod and the default files that doesn't look like they are intentional. Maybe it's because of the update of the main game.
Could you please make you mods compatible with the current version of the game ?
Friend, is it possible to make a stealth kill without taking out a knife? When you approach from behind and when you press stealth kill, does he pull out the knife himself?
I made a combination of popular mods for you so that they work together on the game version 1.0.2.
I am not the creator of the mods and do not claim anything. I just combined them together. Many thanks to the people who made these mods!
This includes the following mods:
Immersive World and Physics by VAXIS - v1.0 Quest item weight to 0 - v1.1 Maklane's Better Weight - AMMO - v1.2 Realistic Movement Speeds - v0.2.0 Stealth Kill Range 250 - v1.0 Empty Hands Zoom v1.1 Even Longer Days 4h - v0.1 Veteran to Master Difficulty Balance v0.9.0 Mutant Loot v1.0.2 Alife Extended - Hostile Edition - v1.7 Ledge Grabbing by Kennymylenny (Lower height) - v1.2
You can find all the mods and their descriptions by the names I indicated on Nexus.
The rest of the files that are on the pages of these mods do not require compatibility with this build. For example, as in the Maklane's Better Weight mod, which contains Maklane's Better Weight - AMMO (which requires combining), also contains Maklane's Better Weight - Consumables and Maklane's Better Weight - Grenades, which do not require combining. And you can simply download and add them to your ~mods folder and there will be no problems.
The Mutant Loot mod is not directly included here. But you can go to the page of this mod, download the localization version you need and add all the files except ZZ_Mutant_Loot_P.pak, do not add this file. Thus, along with this assembly, you will have loot from mutants.
If you also want to add the Real Gun Names Global mod to all these mods. Go to the page of this mod. Download the localization version you need. Place all 3 files from Real Gun Names Global in the ~mods folder. For Mutant Loop to work with the Real Gun Names mod + This assembly needs to leave only 3 files from mutant loot ZZ_Mutant_Loot_Textures_P.pak, ZZ_Mutant_Loot_Textures_P.ucas, ZZ_Mutant_Loot_Textures_P.utoc other files from Mutant loot delete.
So if I understand (I use controller on pc) right trigger crouched would trigger the kill move so does this just have a slight teleport that you'd be triggering the killmove further away?
25 comments
Since it's a little bit more than double than the default value, I guess the 'measurement' for the unit starts at the 'center' of the character you wanna stealth kill? The width of a character is probably like 50 unit radius anyways, so you reduce the overall range needed from that.
It's different than melee or bash ranges since you are extending the attack from in front of you, where as the stealth kill is a range from the center of the character to you.
I have a ledge grabbing mod as a separate thing, that's probably why.
Or delete the "did"
Sorry I had to
I've seen some descripencies between the files in your mod and the default files that doesn't look like they are intentional. Maybe
it's because of the update of the main game.
Could you please make you mods compatible with the current version of the game ?
That would be great !
Cheers!
I am not the creator of the mods and do not claim anything. I just combined them together. Many thanks to the people who made these mods!
This includes the following mods:
Immersive World and Physics by VAXIS - v1.0
Quest item weight to 0 - v1.1
Maklane's Better Weight - AMMO - v1.2
Realistic Movement Speeds - v0.2.0
Stealth Kill Range 250 - v1.0
Empty Hands Zoom v1.1
Even Longer Days 4h - v0.1
Veteran to Master Difficulty Balance v0.9.0
Mutant Loot v1.0.2
Alife Extended - Hostile Edition - v1.7
Ledge Grabbing by Kennymylenny (Lower height) - v1.2
You can find all the mods and their descriptions by the names I indicated on Nexus.
The rest of the files that are on the pages of these mods do not require compatibility with this build.
For example, as in the Maklane's Better Weight mod, which contains Maklane's Better Weight - AMMO (which requires combining), also contains Maklane's Better Weight - Consumables and Maklane's Better Weight - Grenades, which do not require combining. And you can simply download and add them to your ~mods folder and there will be no problems.
The Mutant Loot mod is not directly included here. But you can go to the page of this mod, download the localization version you need and add all the files except ZZ_Mutant_Loot_P.pak, do not add this file. Thus, along with this assembly, you will have loot from mutants.
If you also want to add the Real Gun Names Global mod to all these mods. Go to the page of this mod. Download the localization version you need. Place all 3 files from Real Gun Names Global in the ~mods folder. For Mutant Loop to work with the Real Gun Names mod + This assembly needs to leave only 3 files from mutant loot ZZ_Mutant_Loot_Textures_P.pak, ZZ_Mutant_Loot_Textures_P.ucas, ZZ_Mutant_Loot_Textures_P.utoc other files from Mutant loot delete.
https://drive.google.com/file/d/18u7P1VKcTJxB614kVSRC_Xyo3AT87dX6/view?usp=sharing
Below is a link to a photo showing the files that this combined assembly modifies.
https://i.imgur.com/xRUNzff.png
Where are you putting the files?
https://www.nexusmods.com/stalker2heartofchornobyl/mods/400