About this mod
Reworks the game difficulty and economy: expensive repairs, almost no armor/gun degradation, less expensive upgrades, less tanky enemies, less ammo and consumables found, less expensive ammo, more expensive consumables, increased story rewards, less grenade spams.
- Permissions and credits
The game is meant to be played in Veteran with this mod.
UPDATE 1.3.1: Now includes a new item preset that should heavily reduce the quantity of items available in general in the world, in stashes and in crates.
Rebalances the game difficulty settings for a more balanced and less frustrating (but not easier !) experience. This combines most of my work done on STALKER 2 until now with new changes, all in one package,
- Less items everywhere (stashes, corpses, crates, etc, no more 45 medkits and 50 bandages) > This seem to only work on new saves sadly or on unvisited areas.
- Much more durable armors and guns (once repaired, it won't decrease much).
- Much more expensive repairs (this is to ensure that you better buy / find guns than repairing ones found on the ground, thus ensuring questing and exploration, using your guns and armors once repaired won't decrease much anyway).
- Less expensive upgrades.
- Less expensive ammo (so that you can choose which ammo you buy / what kind of weapon you play).
- Slightly more expensive consumables (you can make money if you save them, if you lack them, your money will be used to resupply).
- Much more squishy enemies, including humans: full auto-ing the torso is viable, no more sponges. Damages to human limbs was however decreased a lot while torso damage was doubled (if you full auto, aim for the chest, not the arms).
- Increased Bleeding effect.
- Decreased food HP regen.
- More deadly NPCs (their guns deal more damage, however current armor system is fucked so if you have a good armor and they have shit guns, you won't receive much damage as you are a bloodsucker to them).
- More deadly explosives for the player.
- NPCs throw less grenades.
- Increased missions money rewards.
- Increased Bleeding damages.
This mod edits the following files:
- CombatSynchronization.cfg
- DifficultyPrototypes.cfg
- ItemGeneratorPrototypes.cfg
- StashPrototypes.cfg
- ItemGeneratorPrototypes/BenchmarkItemGeneratorPrototypes.cfg
- ItemGeneratorPrototypes/DynamicItemGenerator.cfg
Recommended Mods to Use
- Medkits and Consumables Rebalance: https://www.nexusmods.com/stalker2heartofchornobyl/mods/49
- Half Ammo and Consumables Weight: https://www.nexusmods.com/stalker2heartofchornobyl/mods/45
- Readable Ammo: https://www.nexusmods.com/stalker2heartofchornobyl/mods/147
- Anomaly Beep Disabler: https://www.nexusmods.com/stalker2heartofchornobyl/mods/37
- The only real Engine.ini edit you need to boost your performances: https://www.nexusmods.com/stalker2heartofchornobyl/mods/133
- The other performance mod you need that doesn't overwrite the Engine.ini one: https://www.nexusmods.com/stalker2heartofchornobyl/mods/7
- Radiation Noise Remover: https://www.nexusmods.com/stalker2heartofchornobyl/mods/83
Installation
1. Unzip the 7z file to get the .pak files:
zzzzzzz_Grok_Economy_Difficulty_Fix_Misery_P.pak
zzzz_Grok_Bloodsucker-60pHP_P.pak
zzzz_Grok_Boar-40pHP_P.pak
zzzz_Grok_Burer-60pHP_P.pak
zzzz_Grok_Cat-40pHP_P.pak
zzzz_Grok_Chimera-60pHP_P.pak
zzzz_Grok_Controller-40pHP_P.pak
zzzz_Grok_Deer-20pHP_P.pak
zzzz_Grok_Flesh-40pHP_P.pak
zzzz_Grok_Poltergeist-60pHP_P.pak
zzzz_Grok_PseudoDog-80pHP_P.pak
zzzz_Grok_Pseudogiant-40pHP_P.pak
2. Add the .pak files to the following folder (if the ~mods folder doesn't exist, create it):
Steam:
S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods
Gamepass:
XboxGames/S.T.A.L.K.E.R. 2- Heart of Chornobyl (Windows)/Content/Stalker2/Content/Paks/~mods
Donation
I spend a huge amount of my free time modding STALKER Anomaly with STALKER GAMMA. I now started modding STALKER 2 to fix the most blatant problems, so that you guys can have a better time with your games, feel free to donate here:
https://www.paypal.com/paypalme/GrokitachGAMMA