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MrG3ba

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MrG3ba

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60 comments

  1. xJDMxStyLex
    xJDMxStyLex
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    Sticky
    Would be great to have attachments on bandits weapons, because there are a lot but getting the ones u need for specific guns without mods is a pain in the ass tho
    1. MrG3ba
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      Working on the mod for all npcs to have attachments. It's a lot time consuming and i don't have ETA on the mod. Once the mod is out and stable i'll probably start merge with my other mods. Will see about that. 
    2. xJDMxStyLex
      xJDMxStyLex
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      Keep that work there! Thank you for your time tho!
    3. MrG3ba
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      Bit of preview of the gun they use. 

    4. xJDMxStyLex
      xJDMxStyLex
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      Its compatible with the NPC carry more attachemnts? cuz both of them would be crazy on a run 
    5. MrG3ba
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      After i do balance on this mod i can merge them. 
    6. xJDMxStyLex
      xJDMxStyLex
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      U are such a beast G3ba! Still enjoying it a lot! Thanks for the time u put in it!
  2. DARDAIL
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    This mod makes game breeze easy cause lots of sick weapons are then easily obtainable as bandits are least skilled / easiest to kill 
  3. Strelok21
    Strelok21
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    Haha I am loving the Mod, First 3 bandits you encounter on prologue have exo+gauss rifle took me few shots in the head to kill it!! good job man mod is fun. pair it with A-life extend mayhem mode and it becomes All out war. 
  4. RIGHT316
    RIGHT316
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    Can you make all faction version?
    1. shaneyesss
      shaneyesss
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      that would be so cool, random guns everywhere
  5. secretletion
    secretletion
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    anyone knows if its working for patch 1.1?
    1. xJDMxStyLex
      xJDMxStyLex
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      saw in other mods that it doesn't but not 100% sure. anyways they dropped another patch so we will have to wait a wave of updates if we are lucky
  6. headbass
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    cool idea I though as I am a little bored of bandits always having the same 3 weapons
    but this takes it to an extreme I think

    during mission where I get the shelter emitter there is a scripted encounter where I got jumped by 3-4 bandits trying to steal it from me....one had RPG and killed me with one shot and another one had a Gauss rifle ;o]]

    so not sure I want lesser zone bandits carry end game weapons, would need some more sophisticated system than free for all, something like max tier based on the region
    as it is it's cool for some late game fun but for playing the story mode it's probably too unhinged for me

    it would be nice if enemies had more variety in guns....maybe the same stock guns but with attachments, never seen a bandit with a scope/silencer/mag on their weapon or any upgrades, they always have the same base versions
    1. MrG3ba
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      Haha.

      Okay so, there is a ways to set what weapon they carry per rank. It was a lot of work that way. So i just did what i did, no rank restriction. 
      I may rebalance in near future. 

      As for attachments, yea i'm working on that mod. There is a test version out. Don't use it if you are playing story. It's not stable yet. But it will be soon. 
    2. scalman
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      but i guess you want them npc's be free. im liking idea that they like find  those weapons from some killed bodies too same as i am so fine. lol got that decider gun again. so they rly liking it i guess.  and its changing play style some and thinking like whenyou allready getting like best sniper rifles and custom ones too there is no need rly to do upgrades , more just repair. got more armor drops allready too . so thats cool. now when i see someone to shoot are these bandits ? no ? nah i dont want them. not good loot 
    3. xJDMxStyLex
      xJDMxStyLex
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      one of varans guys had a rpg,he did a pentakill once the cutscene finished. More bullets for me 
  7. HenryHopkins
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    SALTB3EAD's Immersive ammo loot at S.T.A.L.K.E.R. 2: Heart of Chornobyl Nexus - Mods and community

    I did read your description but am wondering if this would be of conflict? Ive tested and havent seen any changes yet. Just wondering if you might know?
    1. MrG3ba
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      Yea. It is mod conflict. Both edits same file. 
    2. HenryHopkins
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      Figured. I was hoping because it only edited ammo inventory it hopefully wouldn't conflict. Thank you for the answer though!
    3. MrG3ba
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      We wish to be that easy. But nope. Let's make their life hard.

      Mostly Ammo, meds , armor and traders are in same cfg. So any mod using that will conflict with each other. They maybe release some tools to make our life easier with modding or someone else will do it. 
    4. HenryHopkins
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      Guaranteed the community will beat the devs to it. Thats how that one usually plays out. The community finds ways to fix and add on to games before the major companies take the time to do so. 
    5. MrG3ba
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      Well someone needs to hurry than. I'm getting tired of merging files :D
  8. scalman
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    haha imagine your mod with a life extended and with maklanes zone overhaul, so here they are coming 10 bandits with RPG's and gauss riffles and all sort bizare weapons and they all blasting and shooting another then mutants come along and its all massacre... then you can loot like 20 bodies or coolest weapons and armor ... thats not fair... dont ever combine alife extended with this ... haha 
    its too much.. too much weapons and armor for you alone to carry to trader i mean .. we gonna need bigger truck haha 
    well i tried it was fun , but too much war and not silent and empty zone. imagine those poor bloodsuckers they cant even come out to hang.. 
  9. scalman
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    Got some quest weapons too that i cant remove. Some decider weapon but as quest one. So it will stick untill quest is done i guess. Got some armor on some bandits, very high stats ones so being rare drop armor is fine. 
    Would be nice that they could have in loot some armor that they wear, as some had cool armors that they wearing. 
    1. MrG3ba
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      Hm. I'm pretty sure i removed The Decider in new version. Which version did you use?

      I know they don't always drop armor they wear. As i did not find a way to do exactly that. Will look more into it in future. 
    2. scalman
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      I used new ver all weapons plus all armor. Now changed other mods trying again. 
      I was getting a lot valik lummox weapons too which is dlc weapon from ultimate edition i think. So maybe they randomly just picking any weapons. I mean its not bad . Great work ;)
    3. MrG3ba
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      Hm. Strange indeed. Decider and quest decider use somewhat different sid. I have no idea how it keeps spawning quest one. 
      They use all Weapons, including special ones. So yea. Chance is same for all. I guess they like Valik more. :D
  10. kruserdelic
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      i'm not sure if this is a bug from the newest hotfix as i heard someone else mention it on something unrelated to this mod but i get a bug while using this mod that just spawns random guns into my inventory and changes my equipped weapon randomly putting mine in my inventory. i've only noticed it happen with this mod installed and i have a couple mods installed so idk if its an issue with another mod or if its just a bug on this mod.
      think this mod broke my game lol, so i uninstalled it and loaded up the game, every time i load up a quicksave and i had a bunch of guns spawn in and then and the autosaves were someone elses saves cuz i had items i never picked up and was in a different part of the map that i was never at, i seem to have fixed it by installing abundant ammo mod but unfortunately i cant use this mod
    1. MrG3ba
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      In my testing that never happen. I did remove it and add it back couple of times without any problem. 
      This mod doesn't touch save file. Uninstall will just revert values back to default. Only mods adding new items will broke your save if you uninstall it.

      I'm not saying it's not my mod to blame. But very unlikely. 
    2. mangaas
      mangaas
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      That's a bug with the vanilla game.  You can also lose weapon upgrades randomly. 
      A lot of people confusing the games bugs with mods that just adjust loot tables, or make slight stat changes.  The vanilla game bugs happens with the game checking your inventory and messing up whats in there, its the same issue with why some random guns lose upgrades as you look at similar weapons you have and click on those upgrades.

      hopefully the developers fix this, as the weapon bug causing upgrades to revert is still there from launch.  Most players probably aren't even noticing it.
  11. Brabington
    Brabington
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    PICKED UP A GUN THATS WAS A QUEST ITEM AND NOW I CANNOT DROP IT.
    1. MrG3ba
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      I'm pretty sure i did not add quest weapons to their loot pool. 
      What gun is it ?
    2. scalman
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      Got dlc weapons too so yh figure they just use all weapons then they had weapon from ultimate edition dlc . But i could remove that simple
      But i like its random so everytime you restard game youll have diff weapons in loot. 3 times i tried all times diff weapons in loot in first missions. Even 3 pistols , 3 sniper rifles...
    3. Brabington
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      its called "THE DECIDER" its a spec weapon, bullpulp. its weights  3.8 kgs so its kind a pain to carry around. 
    4. MrG3ba
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      Don't know why is it quest weapon, replaced with another weapon. New files should be up now. 
    5. xJDMxStyLex
      xJDMxStyLex
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      I guess theres a quest related to it being obvious hahahah but happened to me also but thats why u F5 almost every 2 minutes 
    6. MrG3ba
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      Yea i know haha. It's strange beacuse it's not using quest tag. It would be easy fix for those who cannot drop it..