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whynexusmodswhy1231

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whynexusmodswhy1231

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About this mod

A mod that fixes incorrect magazine capacities(On both base and extended magazines) to match their real-life counter-parts.

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This modifies the base(and extended attachment) magazines to match their real life counter-parts.


INSTALL:
Place .pak file in STALKER2\Stalker2\Content\Paks\~mods
Create ~mods folder for easier mod management if it doesn't exist.


Changes made:
- USP .45
Base Mag: 15 -> 12
- APB 9x18
Base Mag: 18 -> 20
- Integral(Vector)
Base Mag: 20 -> 17 (Flush fit Glock 17 mag)
Extended: 30 -> 40 (Loose mag texture is clearly the official Kriss MagEx2 +23rd extension for the G17 mags).
- Zubr-19 (Bizon-2 9x19)
Base Mag: 50 -> 53
- Rat Killer (Unique Bizon)
Base Mag: 50 -> 53
- Viper(MP5)
Extended: 40 -> 50 (Drum mag)
- GP37(G36)
Extended: 90 -> 100 (Beta C-Mag drum)
- AR416(HK416)
Extended: 50 -> 60 (PMAG D-60 drum)
- RPM-74(PKP Pecheneg)
Base Box: 150 -> 100 (No such thing as 150rd boxes, Extended remains 250 - Also incorrect caliber in game...)



This mod modifies the following file: Stalker2\Content\GameLite\GameData\ItemPrototypes\AttachPrototypes.cfg

While searching for other realism mods, this is one of the few things that wasn't covered yet. While I haven't seen many mods that conflict with AttachPrototypes.cfg, feel free to merge this if your mod modifies the same file or if you're making a full realism overhaul(Credit appreciated).



NOTES/TODO:
  • Currently doesn't account for rebarreling/caliber-swaps, as these would use different magazines in real life. Working on creating new templates and testing to see if I can achieve this via just cfg files with refkey to new template.