I'm having a strange issue were all my mags are permanently the expanded cap, plus the default. For example, my AR416 with a drum can have 91 rounds, and the ubgl can have 2 grenades in the chamber. Any idea how to fix this?
Odd, sounds like a conflict with another mod modifying AttachPrototypes.cfg
The only weird bug I've encountered was when I already had found a weapon or had it equipped prior to installing mod but that is solved by simply reloading the weapon.
Seems none of the other mods modify that cfg. The issue happened at random too. I didn't just update a mod or anything; was simply playing, reloaded, and everything was adjusted
Yep, I believe so since it just inherits from the UDP(USP) MagDefault template, should be able to overwrite the MaxAmmo value. Will be giving it a shot now and hopefully get something up very soon.
EDIT: This one does not inherit from a template sadly, its just straight up the same mag(SMH), still possible to create a whole new mag and associate it with the Gambit, but i'll probably have to encroach on other config files - will take a deeper look shortly.
This can be done quite easily, just did it myself as a test. You'll need to edit AttachPrototypes.cfg, WeaponGeneralSetupPrototypes.cfg, and in my case the localization, since I created a 25 increase mag for the Gambit. USP default goes from .45 12 mag to 20 mag increase, Gambit goes from 9x19 15 mag to 25 mag increase. No firing, reloading, or gameplay issues that I've noticed in my limited testing.
Yep, thanks for the tip. Got it figured out earlier by creating a new mag in AttachPrototypes using the UDP_MagDefault as template with modified MaxAmmo, I then swapped the default base mag SID in the PreinstalledAttachmentsItemPrototypeSIDs struct for the Krivenko pistol in WeaponGeneralSetupPrototypes .
Got a few other caliber changes/uniques going as well but still debating if/how to best release it. Probably will do optional file here but WeaponGeneralSetupPrototypes is gonna conflict with a lot more mods, including the basic APB one I made.
Thankfully unpacking, merging, and packing UE cfg mods is stupid easy and more people than ever have got it down thanks to Stalker 2. Still though, I'd hate to create more conflicts - will probably combine the 5-6 realism 'mods' I made into one file and hope someone making a full overhaul(or really anyone with a bigger scope than my rather tiny tweaks) will just take my changes(or re-do them) and combine all in one big mod to make it easier on everyone.
Not overly difficult to do. Just have to add the unique item into the trader/loot list somewhere and it should feel pretty naturally coming across it. Decided to go with a default 15 mag and an extended 18 mag.
Sorry, been a bit busy, got Gambit file up in optional tab. Uses a newly created 15rd mag like the real USP9. If you have any other weapon mods that use WeaponGeneralSetupPrototypes.cfg, you'll want to merge. Added some quick instructions in mod description.
@Omno25 That's sick dude! I was going to just change base mags since its ezpz and won't require adding anything to the world, but your idea is awesome!
I meant I was trying to avoid conflicts with other mods by sticking to AttachPrototypes which is barely touched by big/popular mods but I think optional files is the way to go and people can just merge for their new mods or personal modlist.
BTW USP9 extended could easily be more. Officially, some USP9 Expert SKUs that came with the jet funnel pre-attatched had 18rd mags but if we keep using the .45 mag textures in the game, the closest equivalent would be a HKP 20rd(or HKP +5 baseplate). The same style extended USP45 magazines as seen in the game would be 17 rounds. There does exist some 20 round USP45 mags but they're a bit too long (and made by yucky ProMag), not likely those would have ever made their way to Ukraine, let alone continue to function if they ever did.
For a bit of variety, I made the MAC-10 original a 9x19 caliber with a default 32rd mag and extended 36rd mag. The MAC-10 Gangster is now the .45 caliber with a 40rd extended mag only, since the in-game flavor text outright says it's customised.
Would like to mention the D12 (Saiga-12) has a mag capacity of 8, 12 with extended. Real life is 5/10 for both, and the Shah's Mate MP5 uses the X-50 drum which is also a 50 round, in-game it's only 40 (which is hardly an upgrade over the original gun honestly)
I changed the D-12 mag capacity to default 5, extended 10, paired 10x2, and drum to 30, then edited the prices for all three mags to seem relatively fair.
Feed system - 2, 5, 8, and 10 round detachable box magazine, 12, 20 or 30 round detachable drum magazine. Dunno if this is correct information though /shrug
Oh, yeah, there's a lot of variants. I've seen listings for a compact 12 rd. drum and 25 rd. drums, but most of them were encased polymer. The one in-game has the shells exposed (which is honestly a terrible idea) and is a 20 rd. drum, I think
Shah's MP5 should already be accounted for, as it inherits from GunViper_MagIncreased
Regarding the Saiga 12, I've barely played with it in game. If you can get some screenshots of what the base and extended mags in gun and bare in inventory, we can probably deduce the size.
what is the difference between the 2 files? one is 1.0.2 and one 1.0.2 fixed, description is the same
i run the previous version. weapon descriptions in inventory still show the vanilla mag size values, at least i have seen it on the USP tactical showing 15 mag size
My bad, Nexus was caching a file because of same zip name and kept serving old version, I must have missed that one. Non Fixed was the old one(Although it looks like nexus fixed it, I removed it anyway just to be safe and avoid confusion).
Regarding incorrect size in inventory, you need to reload the gun first if you had already loaded it(or found it?) prior to installing the mod.
I just did a quick test with the dead-eye from a old save where I hadn't installed the mod.
You are correct. My bad. There is no 9x39 drum mag. But... if there were, the one in the game would be 50 rounds, just like this one: https://promagindustries.com/ak-47-7-62x39mm-50-rd-black-polymer-drum/ Keep in mind that 9x39 is just a necked up 7.62 x 39. Normal Soviet AK drum mags are either 75 or 95. But those are much larger than then the one fitted to the Grom in game.
Indeed, this is not a real mag so there is no source. Just like they said though, it is the same design as real magazines. It is just smaller. Think about it. Can you cite a source for ANY 45 round drum mags in existence, period? No. It is quite literally always 40/50/60/75/95/100-150+. Knowing this, adding 5 bullets for 50rd total is neither incorrect nor imbalanced. (I prefer the classic 5.45 conversion variant of the Groza you can find in endgame, which would make a 75 round drum plausible! OP.. probably, but not 100% fantasy!)
While there isn't any white paper we can point at to definitively prove a 50 rd (or 75 lol) groza drum is a valid idea, regardless of our educated inferences, I think it is simply visually obvious that there are more than 45 rounds in that magazine. If you really wanted to, since the bullets seem to be modeled inside of the magazines and reflect current ammo count in this game, you could literally count the rounds manually: see if there is actually any extra space left over! In addition, as the previous poster pointed out; 9x39, despite functioning very differently from 762x39, is pretty much the exact same size as 762x39. The exact same amount of bullets, with less than 1 mm difference in size, would surely fit into the exact same amount of space! As stated previously, if this magazine was the actual size of what it was based on, this should be a 75 rd 762x39 drum.
Deductive reasoning leads us to assume a theoretical smaller version of this 75 rd magazine (like the one featured in game) would be the next standard drum size down: 50rd. Unless we are talking about the 5.45 groza, since those rounds are practically 50% or smaller than the size of 762. (We can only assume the reasoning for mag reductions of 3-10 rounds for various guns is for "balance" purposes. I don't think this fictional groza mag is any different, real life logic did not play into this decision based on the fact the mag in question isn't real. Actual logic would dictate that there has never been a 45 rd drum magazine in history, therefore, even a fictional one would follow historical standards based in reality.)
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The only weird bug I've encountered was when I already had found a weapon or had it equipped prior to installing mod but that is solved by simply reloading the weapon.
If it is a conflict(Check all your mods for what cfg file they modify or run this wonderful open source tool created by Zweite93 that will automatically check and merge for you).
EDIT: This one does not inherit from a template sadly, its just straight up the same mag(SMH), still possible to create a whole new mag and associate it with the Gambit, but i'll probably have to encroach on other config files - will take a deeper look shortly.
Got a few other caliber changes/uniques going as well but still debating if/how to best release it. Probably will do optional file here but WeaponGeneralSetupPrototypes is gonna conflict with a lot more mods, including the basic APB one I made.
Thankfully unpacking, merging, and packing UE cfg mods is stupid easy and more people than ever have got it down thanks to Stalker 2. Still though, I'd hate to create more conflicts - will probably combine the 5-6 realism 'mods' I made into one file and hope someone making a full overhaul(or really anyone with a bigger scope than my rather tiny tweaks) will just take my changes(or re-do them) and combine all in one big mod to make it easier on everyone.
Not overly difficult to do. Just have to add the unique item into the trader/loot list somewhere and it should feel pretty naturally coming across it. Decided to go with a default 15 mag and an extended 18 mag.
I meant I was trying to avoid conflicts with other mods by sticking to AttachPrototypes which is barely touched by big/popular mods but I think optional files is the way to go and people can just merge for their new mods or personal modlist.
BTW USP9 extended could easily be more. Officially, some USP9 Expert SKUs that came with the jet funnel pre-attatched had 18rd mags but if we keep using the .45 mag textures in the game, the closest equivalent would be a HKP 20rd(or HKP +5 baseplate). The same style extended USP45 magazines as seen in the game would be 17 rounds. There does exist some 20 round USP45 mags but they're a bit too long (and made by yucky ProMag), not likely those would have ever made their way to Ukraine, let alone continue to function if they ever did.
Regarding the Saiga 12, I've barely played with it in game. If you can get some screenshots of what the base and extended mags in gun and bare in inventory, we can probably deduce the size.
https://imgur.com/a/joZkKzr
i run the previous version. weapon descriptions in inventory still show the vanilla mag size values, at least i have seen it on the USP tactical showing 15 mag size
Regarding incorrect size in inventory, you need to reload the gun first if you had already loaded it(or found it?) prior to installing the mod.
I just did a quick test with the dead-eye from a old save where I hadn't installed the mod.
BEFORE reloading:
AFTER reloading the gun:
It's 45 in game, but should be 50 rounds.
There is no 9x39 drum mag.
But... if there were, the one in the game would be 50 rounds, just like this one: https://promagindustries.com/ak-47-7-62x39mm-50-rd-black-polymer-drum/
Keep in mind that 9x39 is just a necked up 7.62 x 39.
Normal Soviet AK drum mags are either 75 or 95. But those are much larger than then the one fitted to the Grom in game.
Indeed, this is not a real mag so there is no source. Just like they said though, it is the same design as real magazines. It is just smaller. Think about it. Can you cite a source for ANY 45 round drum mags in existence, period? No. It is quite literally always 40/50/60/75/95/100-150+. Knowing this, adding 5 bullets for 50rd total is neither incorrect nor imbalanced. (I prefer the classic 5.45 conversion variant of the Groza you can find in endgame, which would make a 75 round drum plausible! OP.. probably, but not 100% fantasy!)
While there isn't any white paper we can point at to definitively prove a 50 rd (or 75 lol) groza drum is a valid idea, regardless of our educated inferences, I think it is simply visually obvious that there are more than 45 rounds in that magazine. If you really wanted to, since the bullets seem to be modeled inside of the magazines and reflect current ammo count in this game, you could literally count the rounds manually: see if there is actually any extra space left over! In addition, as the previous poster pointed out; 9x39, despite functioning very differently from 762x39, is pretty much the exact same size as 762x39. The exact same amount of bullets, with less than 1 mm difference in size, would surely fit into the exact same amount of space! As stated previously, if this magazine was the actual size of what it was based on, this should be a 75 rd 762x39 drum.
Deductive reasoning leads us to assume a theoretical smaller version of this 75 rd magazine (like the one featured in game) would be the next standard drum size down: 50rd. Unless we are talking about the 5.45 groza, since those rounds are practically 50% or smaller than the size of 762. (We can only assume the reasoning for mag reductions of 3-10 rounds for various guns is for "balance" purposes. I don't think this fictional groza mag is any different, real life logic did not play into this decision based on the fact the mag in question isn't real. Actual logic would dictate that there has never been a 45 rd drum magazine in history, therefore, even a fictional one would follow historical standards based in reality.)