Please make higher damage of As Val and vss and change the firerate of As Val aswell, btw is there something to tuntoff the rifle smoke of the clusterfuck weapon ? Is there any way to modify the pak files yourself ? sadly its not working for me.
The absolutely piss-poor pen, but high damage of the 9x39 weapons makes no sense. They are made to retain more energy than subs in 7.62x39 (only thing that Spetznaz and GRU previously ran w/suppressors) but have overall equal or lower energy (and transfer) compared to intermediate rounds. Obviously, no hydrostatic shock either.
I get higher damage for balance sake, but pistol-tier pen is gonna make them pretty much worthless against human enemies that have any sort of armor.
"Standard" 9x39 rounds are only rated to penetrate between 8-10mm of steel, with PAB-9 rounds (which i believe are the bullet listed as the AP variant in game) only achieving a moderately higher penetrative power due to a nearly supersonic speed and a tungsten core. I could justify increasing the AP value moderately if they are genuinely underperforming, but AP rounds are already coded to increase penetration by 50% with only a 2% reduction in damage.
Right now, your 9x39 has only 1/2 the penetration of a 9mm fired from an MP5. I know that 9mm and 9x39 penetration stats are hard to compare apples to apples, but it's hard to imagine 9x39 having only half the penetration of 9x19.
Thanks to this mod, I am enjoying Stalker 2 very much. I would like to give you a little feedback here.
I found out while using the UDP compact that the penetration power of the UDP compact is quite high due to the 50% increase in gun upgrade list. Damage is still much weaker at mid-range due to damage attenuation. So there is no problem.
If other guns have upgrade list for high penetration, could you consider this as well?
Generally speaking I like that this mod removes some of the linearity in weapon progression, making more of the options feel viable.
However, at least against mutants - the changes made to shotguns (buckshot in particular) feel like a step backwards. As with another comment, shotguns feel redundant compared to other weapons now which is a shame because they had a firm place previously.
I'm assuming this is because the penetration value has been reduced and in some/most cases mutants carry an amour value which is offsetting the base damage increase.
I'd say they either need more base damage if you want to leave penetration as is, or reduce the penetration reduction you've made.
In any case, cheers for the mod - it's a nice compliment to subsequent playthroughs.
I'm really interested in trying out this mod on the coming weekend. Could I ask for the spreadsheet to be updated with the latest values, and maybe also indicating the version that it represents? Thanks in advance!
Should work in an ongoing game unless you have another mod that modifies weapon stats. You make a fair point regarding shotguns, I think Ill look into increasing their range across the board with a small bump to damage, as they do still perform well damage wise against mutants and people alike, but it falls off imo unrealistically quickly and close range for everything other than the boomstick
33 comments
I get higher damage for balance sake, but pistol-tier pen is gonna make them pretty much worthless against human enemies that have any sort of armor.
I know that 9mm and 9x39 penetration stats are hard to compare apples to apples, but it's hard to imagine 9x39 having only half the penetration of 9x19.
I would like to give you a little feedback here.
I found out while using the UDP compact that the penetration power of the UDP compact is quite high due to the 50% increase in gun upgrade list.
Damage is still much weaker at mid-range due to damage attenuation.
So there is no problem.
If other guns have upgrade list for high penetration, could you consider this as well?
Generally speaking I like that this mod removes some of the linearity in weapon progression, making more of the options feel viable.
However, at least against mutants - the changes made to shotguns (buckshot in particular) feel like a step backwards. As with another comment, shotguns feel redundant compared to other weapons now which is a shame because they had a firm place previously.
I'm assuming this is because the penetration value has been reduced and in some/most cases mutants carry an amour value which is offsetting the base damage increase.
I'd say they either need more base damage if you want to leave penetration as is, or reduce the penetration reduction you've made.
In any case, cheers for the mod - it's a nice compliment to subsequent playthroughs.