Can anyone say so and should be or is it my problem.I installed your config and started the game and during the game if you look down the textures are not loaded but if you raise the camera forward they are loaded.
These optimization tweaks still work for the most part. However, you'll want to set r.Nanite.Streaming.DynamicallyGrowAllocations to 1 in Engine.ini.
The game now exceeds whatever its previous hardcoded default nanite root page allocation was in certain areas which will result in frequent crashes. Unfortunately, allocation may dynamically grow to as high as 6144+ pages (1.5GB of VRAM) and it never reduces. I do not know why Nanite's VRAM dynamic allocation exclusively grows and doesn't reduce to back down, that is insanely dumb technology to me. So doing something like
is basically is basically pointless, but whatever.
To help free up some VRAM for Nanite with nominal visual impact, you can add these lines:
r.Nanite.LODFactor=1.5 ; make Nanite less detailed at distant LODs to reduce its allocation build up r.Streaming.MipBias=-1 ; reduce texture quality at higher distances
I have a drop in fps when working with a PDA. Is this an important thing for the sake of optimization? I would like to remove this so that it would be convenient to use the PDA again
I've been playing for about three hours with the mod and I haven't had any frame drops yet. 4060 TI here. Before, I just had to put the settings in Epic and turn on frame gen and the frame drops would appear in 15 or 20 minutes. I still need to play longer to make sure the problem goes away, but it's certainly better than before. I have almost everything on Epic (except textures and hair, as suggested here in the posts, to save vram), and so far very stable fps. Congratulations on the beautiful work.
The frame drop appeared after about five hours of playing and I had to restart the game to fix it. The problem is not eliminated with the mod, but it certainly improves.
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Open "Engine.ini" and search for the command "r.Streaming.PoolSize" and change the value as below. Fps drop will not occur
For 6 GB VRAM change as below
r.Streaming.PoolSize=5120
For 4 GB VRAM change as below
r.Streaming.PoolSize=4096
These optimization tweaks still work for the most part. However, you'll want to set r.Nanite.Streaming.DynamicallyGrowAllocations to 1 in Engine.ini.
The game now exceeds whatever its previous hardcoded default nanite root page allocation was in certain areas which will result in frequent crashes. Unfortunately, allocation may dynamically grow to as high as 6144+ pages (1.5GB of VRAM) and it never reduces. I do not know why Nanite's VRAM dynamic allocation exclusively grows and doesn't reduce to back down, that is insanely dumb technology to me. So doing something like
r.Nanite.Streaming.DynamicallyGrowAllocations=1
r.Nanite.Streaming.NumInitialRootPages=2048
is basically is basically pointless, but whatever.
To help free up some VRAM for Nanite with nominal visual impact, you can add these lines:
r.Nanite.LODFactor=1.5 ; make Nanite less detailed at distant LODs to reduce its allocation build up
r.Streaming.MipBias=-1 ; reduce texture quality at higher distances
Hope this helps someone.