It checks your S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\GameLite\DLCGameData Directory for folders, Then it appends the folder names into an .ini file responsible for recognizing DLC content, then it packs that single .ini file and this allows you to load loose files directly from here: S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\GameLite\DLCGameData
The loose files loaded do not have to be entire overwrites of the main .cfg files, instead you can use refurl to append lines to the original .cfg files, like this: ```GunZubr_Upgrade_Body_3 : struct.begin {refurl=../../GameData/UpgradePrototypes.cfg;refkey=[0]}``` This helps compatibility with other mods, as you don't have to overwrite what they change. :smile: You can see an example of what I'm talking about here: https://docs.google.com/document/d/1dlH18CWkIuBjdzZJbeuH0pFcji3JNdv336uHq1KsDR0/edit?tab=t.0 and here: https://github.com/herbatka/ZubrCaliberChange/tree/dev/Stalker2/Content/GameLite/DLCGameData/Herbata
The tool itself is made for end-users to simplify their mod installation process, installing multiple mods as DLC would look like this: 1. Drag&Drop mod folders into DLCGameData 2. Run the Tool 3. Open the game.
If you were to use the DLC method without the tool it would look like this: 1. Drag&Drop mod folders into DLCGameData 2. Create the ini and add the folder names of all of your DLC mods manually (it gets tedious). 3. Pack the ini into a pak file 4. Open the Game.
Every time you install a new DLC mod, you'd have to manually unpack the pak file, add the folder name to the ini, and pack it again.
With the tool, you just drag&drop, use the tool and play the game.
ffs this s#*! is so bad I have win 11 and I can't even select the folder, all I can do is open the folder next time make a better program and make a better "Usage
Launch the application.
Click "Select Folder" and navigate to the Stalker 2 installation path.
Click "Load mods as DLCs" to generate the necessary files and package the mods.
Verify that HerbatasDLCModLoader.pak is created and placed in the ~mods folder.
" because this s#*! sucks
After a while, I found out how to do it. And this is how you do it.
- Open the loader, and leave it in the background for now - Open Explorer and go to your Stalker 2 location - Copy the location or whatever it is called ( example. G:\SteamLibrary\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl ) - Go back to the Loader App and where you see" Stalker 2 Installation Path, delete that s#*! and put the link that you copied - Press Load mods as DLCs - Press ok ok to the 2 pop whatever they are called and then check the G:\SteamLibrary\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods if you have the herbatas s#*! there - Done
Guys it's really that easy. just extract the archive to any place on your system (including that bin folder). then just launch it and set the main game path. done. you do not need to copy any file to a folder. maybe you misunderstood the install instructions and thought you have to copy the repak.exe to a bin folder (that obviously is not there) in the game dir
Yeah no, running into the same issue as everyone else. Screenshot below. https://i.gyazo.com/c43b7bb2a100fda8c17b76e5d863eec8.png I had to create DLCGameData, downloaded the Steam version. I have no clue if there's missing instructions or some other user error, so it maybe something with the actual application still not recognizing the directory. I guess I'll stick to the usual '/pak/~mods' manual install until its either fixed or clarified.
if having issues with this mod (since the comments seem confused as i was when i was first working on this and the new version is giving you "no DLCGameData" folder error, let me see if i can write actual instructions.
first. download repak.exe (not sure why a link wasnt supplied) download repak here, put "repak.exe" into your BINARIES folder. not bin. theres no bin folder. theres also TWO binary folders, so be sure to put it in S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Binaries. something that shoulda been clarified in the instructions.
second. straight up copy and paste the STALKER 2 installation address into the address bar of the application. Select folder with the newer version doesnt seem to be working but this did. So straight up "HATEVERDRIVEYOURSTEAMSHITISINSTALLEDON\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl" into the address bar and click okay.
it SHOULD generate something that says it created a .pak and that you are good to go. if any issues let me know and ill see if nexus' s#*! ass notification system lets me know if i have replies or not.
repak.exe is included in the download. It's in the bin folder. There is no installation process, the program is designed to be portable, meaning, you download it, you extract it, and you run it. If you're still having issues with this please make an issue on the github page.
Dude, someone needs to give us a dummy proof way to install this. where do we place what and where is the folder or directory that we need to select when launching the exe?
Just a quick question, what am I supposed to do if I don't have DLCGameData in the GameLite folder at all, ALTHOUGH I bought the Deluxe Edition on GOG, and verified/repaired the game files?
Is there a solution for this awkward kind of a situation?
Sorry, I didn't mention it but I tried that at as well before, and still no success. "The required folder stucture Stalker2\Content\GameLite\DLCGameData does not exists." The bold line is what I copied from the folder selection.
Loader version: v2.0.1 Game version: obviously 1.1.3 And the mods I wanted to install through it were Extended Equipment and MWSO, but I already just moved the former to my ~mod folder since the Loader isn't a hard requirement (though I would be better off with it) , and deleted the later. Though I installed OXA, 1Armageddon1's Scope and Optic Black Ring Removal and Reticles by Flash before downloading the Loader.
134 comments
Then it appends the folder names into an .ini file responsible for recognizing DLC content, then it packs that single .ini file and this allows you to load loose files directly from here: S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\GameLite\DLCGameData
The loose files loaded do not have to be entire overwrites of the main .cfg files, instead you can use refurl to append lines to the original .cfg files, like this: ```GunZubr_Upgrade_Body_3 : struct.begin {refurl=../../GameData/UpgradePrototypes.cfg;refkey=[0]}```
This helps compatibility with other mods, as you don't have to overwrite what they change. :smile:
You can see an example of what I'm talking about here:
https://docs.google.com/document/d/1dlH18CWkIuBjdzZJbeuH0pFcji3JNdv336uHq1KsDR0/edit?tab=t.0
and here:
https://github.com/herbatka/ZubrCaliberChange/tree/dev/Stalker2/Content/GameLite/DLCGameData/Herbata
The tool itself is made for end-users to simplify their mod installation process, installing multiple mods as DLC would look like this:
1. Drag&Drop mod folders into DLCGameData
2. Run the Tool
3. Open the game.
If you were to use the DLC method without the tool it would look like this:
1. Drag&Drop mod folders into DLCGameData
2. Create the ini and add the folder names of all of your DLC mods manually (it gets tedious).
3. Pack the ini into a pak file
4. Open the Game.
Every time you install a new DLC mod, you'd have to manually unpack the pak file, add the folder name to the ini, and pack it again.
With the tool, you just drag&drop, use the tool and play the game.
I have win 11 and I can't even select the folder, all I can do is open the folder
next time make a better program and make a better
"Usage
"
because this s#*! sucks
After a while, I found out how to do it.
And this is how you do it.
- Open the loader, and leave it in the background for now
- Open Explorer and go to your Stalker 2 location
- Copy the location or whatever it is called ( example. G:\SteamLibrary\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl )
- Go back to the Loader App and where you see" Stalker 2 Installation Path, delete that s#*! and put the link that you copied
- Press Load mods as DLCs
- Press ok ok to the 2 pop whatever they are called and then check the G:\SteamLibrary\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods if you have the herbatas s#*! there
- Done
PS sorry for bad english
shoud have something? my folder empty after process
https://i.gyazo.com/c43b7bb2a100fda8c17b76e5d863eec8.png
I had to create DLCGameData, downloaded the Steam version. I have no clue if there's missing instructions or some other user error, so it maybe something with the actual application still not recognizing the directory. I guess I'll stick to the usual '/pak/~mods' manual install until its either fixed or clarified.
first.
download repak.exe (not sure why a link wasnt supplied) download repak here,
put "repak.exe" into your BINARIES folder. not bin. theres no bin folder. theres also TWO binary folders, so be sure to put it in S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Binaries. something that shoulda been clarified in the instructions.
second.
straight up copy and paste the STALKER 2 installation address into the address bar of the application. Select folder with the newer version doesnt seem to be working but this did. So straight up "HATEVERDRIVEYOURSTEAMSHITISINSTALLEDON\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl" into the address bar and click okay.
it SHOULD generate something that says it created a .pak and that you are good to go. if any issues let me know and ill see if nexus' s#*! ass notification system lets me know if i have replies or not.
There is no installation process, the program is designed to be portable, meaning, you download it, you extract it, and you run it.
If you're still having issues with this please make an issue on the github page.
Just a quick question, what am I supposed to do if I don't have DLCGameData in the GameLite folder at all, ALTHOUGH I bought the Deluxe Edition on GOG, and verified/repaired the game files?
Is there a solution for this awkward kind of a situation?
Thank you for your help in advance!
And what mods are you trying to run?
Game version: obviously 1.1.3
And the mods I wanted to install through it were Extended Equipment and MWSO, but I already just moved the former to my ~mod folder since the Loader isn't a hard requirement (though I would be better off with it) , and deleted the later.
Though I installed OXA, 1Armageddon1's Scope and Optic Black Ring Removal and Reticles by Flash before downloading the Loader.