I'm off to sleep now. Been working on this for the last 3-4 days. Try to sort bugs into bugs tab if possible. Thanks!
7/4/2025, NPC Carry Attachments Balanced Rank Restricted is updated to work with 1.3 version of the game. I'm now working on applying upgrades to weapons with attachments. These upgrades will first come as new version, where all attachments have the same rate to appear, also drop rate will be set as 100%. For testing purposes. 8/4/2025 - In a hour i will release version with 100% drop rate, no restrictions. I added upgrades to weapons, added couple of uniques to loot pool. This will be a test version as i am not going to be working on mod for some time(Maybe some quick fixes but that's it.). See ya! :)
New version is getting uploaded. If you find any issues about upgrades let me know. Unique weapons DO NOT have upgrades applied to them yet. DO NOT use No Restriction version if you are going to switch back to balanced one, you will crash (Reason for that are unique weapons). Have Fun!
Update 1.2 will be uploaded in a minute. What's changed? Balance. It's kinda balanced. But as i have no time to change every single line to make it more balanced, i come with another idea. All modded guns will now come as secondary ones. I know it's not perfect solution. But it will do for now. Chance is very low : 0.1 , if you feel it's too low or too high you can unpack my file and if you have something like Visual Studio Code do this: In DynamicItemGenerator search for : ItemGeneratorPrototypeSID = GeneralNPC_ModdedWeapons Chance = 0.1
Select all occurrences , and change to whatever you like.
Localization file i had is no longer needed. Delete my old files. As i have made a couple of changes. SID's from my previous version are not touched so no reason to crash. Merge with other mods should work fine as well. If there is missing name or something not working post in bugs section. Thank you very much! :) Oh, before i leave, let me know if spawn of attachments is too high or too low. So i can balance it in future. Cheers!
If you are crashing here are some of the reasons you crash : 1. Crash on loading save with unreal engine report : a) You deleted mod on this save which added new items now the game crashes. 2. NPC's spawn with no weapons : a) WeaponGeneralSetupPrototypes is being overwritten. NPC's can't use weapon if it is nonexistent. b) If they have no attachments even after killing hundreds of them , than DynamicItemGenerator is being overwritten. 3. Crash when event is about to spawn (Battles between factions, human enemy faction attacking you, etc.) a) WeaponPrototypes is being overwritten. Npcs don't have data on how to use weapon. 4. Some of the text show sid_Something. a) I forgot to change the name. Let me know about that! 5. All of the guns with attachments show sid_Something. a) WeaponPrototypes is being overwritten as Localization is there now.
Also as all Sid's are working properly and i have no intention to remove or edit them your save file will not get bricked until you uninstall mod mid game.
Yes. "NPC Carry Attachments Balanced Rank Restricted" is updated for 1.3 "NPC Carry Attachments No Restriction Test" is made for 1.3 "NPC Carry Attachments Stable Balanced" is NOT updated for 1.3 (Won't be updated for a few weeks don't have time.)
I downloaded your version 1.3 and replaced it with version 1.2.1 Balanced Rank Restricted... Replaced means deleted 1.2.1 from ~mods and then dropped version 1.3 in it.
Are you using any other mod? Maybe one not updated for 1.3, because weapons have new mesh name and they are causing issues. If you are not sure. remove all mods expect mine. Use one of the guns with attachments that are causing issues and see if it is resolved. If so, than some other mod is a problem.
If you crash when loading save (when you remove all mods) than one of the mods added new items and you won't be able to load save without it.
I've been testing my mod for hours while i was working on some new stuff and didn't find any issue. But who knows..
with the mod the games doesnt even get launched it just crashes instantly with this error : Fatal error: [File:Unknown] [Line: 5528] Corrupt pak index detected on pak file: ../../../Stalker2/Content/Paks/~mods/Restricted-667-1-3-1743720398/MrG3ba_NPCCarryAttachments_RankRestricted_P.pak Stalker2_Win64_Shipping Stalker2_Win64_Shipping Stalker2_Win64_Shipping Stalker2_Win64_Shipping Stalker2_Win64_Shipping Stalker2_Win64_Shipping Stalker2_Win64_Shipping Stalker2_Win64_Shipping Stalker2_Win64_Shipping Stalker2_Win64_Shipping Stalker2_Win64_Shipping Stalker2_Win64_Shipping kernel32 ntdll
I've removed ALL of the other mods i was using. It only does this with the balanced rank restricted version, but looks like no one else has the same issue as far as I've seen so pls help me
There is no point of merging this mod with LNA - Linxz's NPC Attachments as they are doing the same thing for all i know. I know he had a problem with some npc's not using weapons. I tried to look into his files but he did stuff differently so i'm not able to help him with that.
I think you can use tools to merge npcs drop armor and npc carry attachments automatically. I don't have Stalker on pc at the moment, but i still have my mods. I'll see if i have time to manually merge them. But i won't be able to test it tho.
Hey there, I wanted to quickly use another mod that also uses WeaponPrototypes.cfg so i wanted to remove this mod for a little to use the other mod, but if i remove the .pak file from my mods folder my game gets stuck at like 70% in loading screens. I tried to sleep for over 72 hours (heard somewhere that resets traders inventory) and i still have this issue. Any idea what might cause it to get stuck?
Is it possible to have a version where NPC weapons will always have attachments? I miss playing the anomaly modpacks and just scavenge and only use the NPC's weapons.
177 comments
7/4/2025, NPC Carry Attachments Balanced Rank Restricted is updated to work with 1.3 version of the game.
I'm now working on applying upgrades to weapons with attachments. These upgrades will first come as new version, where all attachments have the same rate to appear, also drop rate will be set as 100%. For testing purposes.
8/4/2025 - In a hour i will release version with 100% drop rate, no restrictions. I added upgrades to weapons, added couple of uniques to loot pool. This will be a test version as i am not going to be working on mod for some time(Maybe some quick fixes but that's it.). See ya! :)
New version is getting uploaded. If you find any issues about upgrades let me know. Unique weapons DO NOT have upgrades applied to them yet.
DO NOT use No Restriction version if you are going to switch back to balanced one, you will crash (Reason for that are unique weapons). Have Fun!
Update 1.2 will be uploaded in a minute.
What's changed?
Balance. It's kinda balanced. But as i have no time to change every single line to make it more balanced, i come with another idea.
All modded guns will now come as secondary ones. I know it's not perfect solution. But it will do for now.
Chance is very low : 0.1 , if you feel it's too low or too high you can unpack my file and if you have something like Visual Studio Code do this:
In DynamicItemGenerator search for :
ItemGeneratorPrototypeSID = GeneralNPC_ModdedWeapons
Chance = 0.1
Select all occurrences , and change to whatever you like.
Localization file i had is no longer needed. Delete my old files. As i have made a couple of changes. SID's from my previous version are not touched so no reason to crash.
Merge with other mods should work fine as well.
If there is missing name or something not working post in bugs section. Thank you very much! :)
Oh, before i leave, let me know if spawn of attachments is too high or too low. So i can balance it in future. Cheers!
If you are crashing here are some of the reasons you crash :
1. Crash on loading save with unreal engine report :
a) You deleted mod on this save which added new items now the game crashes.
2. NPC's spawn with no weapons :
a) WeaponGeneralSetupPrototypes is being overwritten. NPC's can't use weapon if it is nonexistent.
b) If they have no attachments even after killing hundreds of them , than DynamicItemGenerator is being overwritten.
3. Crash when event is about to spawn (Battles between factions, human enemy faction attacking you, etc.)
a) WeaponPrototypes is being overwritten. Npcs don't have data on how to use weapon.
4. Some of the text show sid_Something.
a) I forgot to change the name. Let me know about that!
5. All of the guns with attachments show sid_Something.
a) WeaponPrototypes is being overwritten as Localization is there now.
Also as all Sid's are working properly and i have no intention to remove or edit them your save file will not get bricked until you uninstall mod mid game.
"NPC Carry Attachments Balanced Rank Restricted" is updated for 1.3
"NPC Carry Attachments No Restriction Test" is made for 1.3
"NPC Carry Attachments Stable Balanced" is NOT updated for 1.3 (Won't be updated for a few weeks don't have time.)
Some Weapons work. For example the RPG or Skiffs Pistol.
Moreover the enemies do not have guns in their hands either...
They attack me while running at me without a weapon in their Hands...
The second problem seems to me like one of cfgs is getting overwritten. I'll test it more.
Replaced means deleted 1.2.1 from ~mods and then dropped version 1.3 in it.
Are you using any other mod? Maybe one not updated for 1.3, because weapons have new mesh name and they are causing issues.
If you are not sure. remove all mods expect mine. Use one of the guns with attachments that are causing issues and see if it is resolved. If so, than some other mod is a problem.
If you crash when loading save (when you remove all mods) than one of the mods added new items and you won't be able to load save without it.
I've been testing my mod for hours while i was working on some new stuff and didn't find any issue. But who knows..
It was Faction Patch Mod which causes the weapon models to dissapear....
Fatal error: [File:Unknown] [Line: 5528] Corrupt pak index detected on pak file: ../../../Stalker2/Content/Paks/~mods/Restricted-667-1-3-1743720398/MrG3ba_NPCCarryAttachments_RankRestricted_P.pak
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
Stalker2_Win64_Shipping
kernel32
ntdll
I've removed ALL of the other mods i was using. It only does this with the balanced rank restricted version, but looks like no one else has the same issue as far as I've seen so pls help me
Did you unpack it?
This line is kinda odd "Stalker2/Content/Paks/~mods/Restricted-667-1-3-1743720398/MrG3ba_NPCCarryAttachments_RankRestricted_P.pak".
Edit : Should be just .../mods/MrG3ba_NPCCarryAttachments_RankRestricted_P.pak .
1. Still working on latest patch?
2. Safe to install and uninstall midsave?
3. Will it work with your npc drop armor mod without issues?
2. NO. You can install it mid game. But you can't uninstall mid game.
3. Yes. But you need to merge them first.
Plus I do not think that this works with LNA - Linxz's NPC Attachments even after the merge process.
I think you can use tools to merge npcs drop armor and npc carry attachments automatically. I don't have Stalker on pc at the moment, but i still have my mods. I'll see if i have time to manually merge them. But i won't be able to test it tho.
I wanted to quickly use another mod that also uses WeaponPrototypes.cfg so i wanted to remove this mod for a little to use the other mod, but if i remove the .pak file from my mods folder my game gets stuck at like 70% in loading screens. I tried to sleep for over 72 hours (heard somewhere that resets traders inventory) and i still have this issue.
Any idea what might cause it to get stuck?