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Zeddoth

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Zeddoth

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250 comments

  1. ArgoFvckYourself
    ArgoFvckYourself
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    As of today, i can confirm that it still breaks the weapon models (long guns). Pistol works.
  2. stryker2k2
    stryker2k2
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    +1 to breaking weapon models. IDK how, but I narrowed it down to this mod causing weapons to be invisible and not work. 
    Other mods installed at the time: Better ballistics, mutant loot, groks modular mutant health, difficulty parameters tweak, optimized tweaks

    Uninstalling this mod makes the weapons work again
    1. GoldenDarknezz
      GoldenDarknezz
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      Yep. Thank god it didn't bork my save.
    2. NeroFPS
      NeroFPS
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      Same goes with me.
  3. Hrenovor
    Hrenovor
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    After patch 1.3 the mod breaks the weapon and it is not displayed, or only modules are displayed.
  4. SockSux
    SockSux
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    textures are broken in update 1.2
  5. Swarkzoff
    Swarkzoff
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    is new game needed for this to spawn?
    1. D1Z4STR
      D1Z4STR
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      no
  6. Spirelord
    Spirelord
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    First off, great mod concept. It was working for a while and I appreciate the effort it took to make. But lately it doesn't seem to work properly.

    I've merged (with Simple Mod Loader):
    Project Itemization No Consumables 0.36
    Better NPC Progressive Loadouts
    Faction Patch 0.3.1
    Mutant Loot 1.1.4
    RWNG
    Ramon's United Localization
    and Ramon's patch for Project Itemization + Faction Patches

    I have bandit patches saved in a stash, those are still there with descriptions. So the localization is working.
    I loot a dead Max Saturday, he has both yellow Loner and blue Neutral patches. So Quest-related NPCs, or at least some NPCs, are dropping patches.
    I loot a dead Makkar at Fence's Stash (down a hole by rat swarm), no patch. So stash-loot dead bodies lack patches.
    I killed a "pvt"-labeled enemy, he drops no patch (maybe he was supposed to have a IPSF or Ward patch?).
    I kill two Zalissya guards and neither dropped patches (are they supposed to have Ward or Neutral patches?).

    I'm unsure what's conflicting with this mod to make patches not drop. Not sure why only a quest-NPC dropped patches while normal NPCs did not.

    RWNG's description says to use its localization instead of Community Localization Patch, so I did so.
    I'm also not sure if RWNG is conflicting with Ramon's United Localization to mess up Factions Patches as drops.
    1. TheShadow2077
      TheShadow2077
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      You can only have 1 localization files.  What is United Localization?
    2. Spirelord
      Spirelord
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      United Localization is at the bottom of the Download page on this mod: https://www.nexusmods.com/stalker2heartofchornobyl/mods/367?tab=files

      Ramon's localizations were recommended by the Factions Patch creator a few times in previous post replies, and Ramon himself recommended this United Localization. So I adopted it also.
    3. TheShadow2077
      TheShadow2077
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      It's outdated. You would need to use all over versions of this mod and others for that localization. 
      Be sure to check upload dates on mods!
    4. Spirelord
      Spirelord
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      I see now, thanks. I deleted the united localization paks, now I'm only merging (with Simple Mod Loader):

      Project Itemization No Consumables 0.30 (0.36 does not work merged, so far)
      Better NPC Progressive Loadouts
      Faction Patch 0.3.1
      Mutant Loot 1.1.4
      RWNG

      And using only the RWNG localization files.
      All patches do indeed drop now, except for IPSF. Anyone with "Pvt" in their name, after death, drops loot but no patch at all. I'm unsure what is conflicting here to cause issues with only one of the patches.
  7. Outcrease
    Outcrease
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    Is anybody else having a consistency issue with IPSF patches? And loners constantly having 2 types? They have the yellow rad symbol, and a blue loner patch.
    I have no conflicting files or patches, Just seems to only be 1 in 30 soldiers for ipsf is carrying a patch, Unless they are scripted scenarios. Thanks though  love the mod in general.
    1. Zeddoth
      Zeddoth
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      Loner and Neutral have the same class in the files so we can't identify them because it's random, so i put the 2 types until we have a new type of identification in the files of the game . For the ISPF , don't see any problem with my part, maybe you have a conflict with other mods.
    2. Spirelord
      Spirelord
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      I have the same issue with IPSF patches. All other patches are dropping just fine, but IPSF patches from "pvt"-named NPCs do not, these soldiers do not drop any patch at all.

      Do you have a list of your mods? We can cross-reference and see if it's a specific mod affecting IPSF soldiers and their drops themselves.
  8. CyberCone27
    CyberCone27
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    Where did you get the patches from?
  9. RedyFUU
    RedyFUU
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    not work. why?
  10. IcedPinkLemonade
    IcedPinkLemonade
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    I had a successful merge going with Project Itemization, Pillhead, Mutant Loot, and practically all other mods adding items. I updated PI to its newest version, reinstalled FP and remerged them but cant seem to get it to work now. Anyone else?
    1. Nilsoamtic
      Nilsoamtic
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      Yes, it's similar for me. I had merged Project Itemization, Mutant Loot, Rants Medic Mod, Repair Kit Bundle and Extended Equipment and after the recent updates to Extended Equipment and Project Itemization, Faction Patches no longer works. I did everything as before but there are no more new patches in the opponents' loot.
    2. IcedPinkLemonade
      IcedPinkLemonade
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      Im going to try again tonight, I will let you know.
    3. Spirelord
      Spirelord
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      Same
    4. Nilsoamtic
      Nilsoamtic
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      It must be related to the new version of Project Itemization (I'm using version No Consumables 0.36).
    5. TheShadow2077
      TheShadow2077
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      It could be the locationization files that PI comes with each update. 

      You can use the older original community localization project files, new items just had wrong item names but perhaps that will at least work for patches?
    6. Nilsoamtic
      Nilsoamtic
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      I use the localization files from Real Weapon Names, I always delete all the others, so far it has worked well. With Project Itemization 0.30 it still works, as soon as I update to 0.36 patches are no longer spawned.
    7. TheShadow2077
      TheShadow2077
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      Yes it seems to be this way for me also.

      Extended Equipment updated the localization files just now also so I'll test with that ALSO but it seems PI may be not working with patches atm.
    8. IcedPinkLemonade
      IcedPinkLemonade
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      No luck here. Tried clean install and merge of mods, nothing.
    9. Blinganator
      Blinganator
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      PI and FP edit the same file, and needs quite a lot of manual merging, will need a mod makers touch, no automerging this stuff without understanding how it works
    10. IcedPinkLemonade
      IcedPinkLemonade
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      I thought that as well, but the previous update an auto merger had everything working.
    11. Spirelord
      Spirelord
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      Yeah I'm hitting difficulties in manually merging PI and FP. Specifically, does one merge:

      (FP)
               PossibleItems : struct.begin
                  [0] : struct.begin
                     ItemGeneratorPrototypeSID = CL_BanditsNPC_Patch
                     Chance = 1
                  struct.end
               struct.end
            struct.end

      AND

      (PI)
              PossibleItems : struct.begin
                  [0] : struct.begin
                     ItemGeneratorPrototypeSID = ProjectItemization_ItemGenerator_Cheap
                     Chance = 0.16
                  struct.end
               struct.end
            struct.end

      As the following?:
               PossibleItems : struct.begin
                  [0] : struct.begin
                     ItemGeneratorPrototypeSID = CL_BanditsNPC_Patch
                     Chance = 1
                     ItemGeneratorPrototypeSID = ProjectItemization_ItemGenerator_Cheap
                     Chance = 0.16
                  struct.end
               struct.end
            struct.end

      Or is it supposed to be manually merged as:

       PossibleItems : struct.begin
                  [0] : struct.begin
                     ItemGeneratorPrototypeSID = CL_BanditsNPC_Patch
                     Chance = 1
                  struct.end
               struct.end
            struct.end
       PossibleItems : struct.begin
                  [0] : struct.begin
                     ItemGeneratorPrototypeSID = ProjectItemization_ItemGenerator_Cheap
                     Chance = 0.16
                  struct.end
               struct.end
            struct.end

      Or is it supposed to be merged in a different pattern or configuration from these two examples? 
      Overall, with 200+ conflicts to merge, merging PI with FP seems way way more involved and requiring finesse than an amateur can handle. There are modder-made merges like MJRamon's United Localization, and the Real Weapon Names Global localization files, but these are not up-to-date nor allowing NPCs to drop Faction Patches when auto-merged. In short, I've got no clue how to merge PI and FP correctly.

      If anyone has any idea how to do so, or has a successful home-made manual merge that they are willing to share with the public, I am all ears.
    12. TheShadow2077
      TheShadow2077
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      I've asked over on the PI page about this, maybe it can be made to work again.
    13. Nilsoamtic
      Nilsoamtic
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      I patched back to Project Itemization 0.30 and it's working again. I'll probably stick with the solution for now.
    14. IcedPinkLemonade
      IcedPinkLemonade
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      I was thinking of doing this too, up until a better way to merge them happens.