+1 to breaking weapon models. IDK how, but I narrowed it down to this mod causing weapons to be invisible and not work. Other mods installed at the time: Better ballistics, mutant loot, groks modular mutant health, difficulty parameters tweak, optimized tweaks
Uninstalling this mod makes the weapons work again
First off, great mod concept. It was working for a while and I appreciate the effort it took to make. But lately it doesn't seem to work properly.
I've merged (with Simple Mod Loader): Project Itemization No Consumables 0.36 Better NPC Progressive Loadouts Faction Patch 0.3.1 Mutant Loot 1.1.4 RWNG Ramon's United Localization and Ramon's patch for Project Itemization + Faction Patches
I have bandit patches saved in a stash, those are still there with descriptions. So the localization is working. I loot a dead Max Saturday, he has both yellow Loner and blue Neutral patches. So Quest-related NPCs, or at least some NPCs, are dropping patches. I loot a dead Makkar at Fence's Stash (down a hole by rat swarm), no patch. So stash-loot dead bodies lack patches. I killed a "pvt"-labeled enemy, he drops no patch (maybe he was supposed to have a IPSF or Ward patch?). I kill two Zalissya guards and neither dropped patches (are they supposed to have Ward or Neutral patches?).
I'm unsure what's conflicting with this mod to make patches not drop. Not sure why only a quest-NPC dropped patches while normal NPCs did not.
RWNG's description says to use its localization instead of Community Localization Patch, so I did so. I'm also not sure if RWNG is conflicting with Ramon's United Localization to mess up Factions Patches as drops.
United Localization is at the bottom of the Download page on this mod: https://www.nexusmods.com/stalker2heartofchornobyl/mods/367?tab=files
Ramon's localizations were recommended by the Factions Patch creator a few times in previous post replies, and Ramon himself recommended this United Localization. So I adopted it also.
I see now, thanks. I deleted the united localization paks, now I'm only merging (with Simple Mod Loader):
Project Itemization No Consumables 0.30 (0.36 does not work merged, so far) Better NPC Progressive Loadouts Faction Patch 0.3.1 Mutant Loot 1.1.4 RWNG
And using only the RWNG localization files. All patches do indeed drop now, except for IPSF. Anyone with "Pvt" in their name, after death, drops loot but no patch at all. I'm unsure what is conflicting here to cause issues with only one of the patches.
Is anybody else having a consistency issue with IPSF patches? And loners constantly having 2 types? They have the yellow rad symbol, and a blue loner patch. I have no conflicting files or patches, Just seems to only be 1 in 30 soldiers for ipsf is carrying a patch, Unless they are scripted scenarios. Thanks though love the mod in general.
Loner and Neutral have the same class in the files so we can't identify them because it's random, so i put the 2 types until we have a new type of identification in the files of the game . For the ISPF , don't see any problem with my part, maybe you have a conflict with other mods.
I have the same issue with IPSF patches. All other patches are dropping just fine, but IPSF patches from "pvt"-named NPCs do not, these soldiers do not drop any patch at all.
Do you have a list of your mods? We can cross-reference and see if it's a specific mod affecting IPSF soldiers and their drops themselves.
I had a successful merge going with Project Itemization, Pillhead, Mutant Loot, and practically all other mods adding items. I updated PI to its newest version, reinstalled FP and remerged them but cant seem to get it to work now. Anyone else?
Yes, it's similar for me. I had merged Project Itemization, Mutant Loot, Rants Medic Mod, Repair Kit Bundle and Extended Equipment and after the recent updates to Extended Equipment and Project Itemization, Faction Patches no longer works. I did everything as before but there are no more new patches in the opponents' loot.
It could be the locationization files that PI comes with each update.
You can use the older original community localization project files, new items just had wrong item names but perhaps that will at least work for patches?
I use the localization files from Real Weapon Names, I always delete all the others, so far it has worked well. With Project Itemization 0.30 it still works, as soon as I update to 0.36 patches are no longer spawned.
PI and FP edit the same file, and needs quite a lot of manual merging, will need a mod makers touch, no automerging this stuff without understanding how it works
Or is it supposed to be merged in a different pattern or configuration from these two examples? Overall, with 200+ conflicts to merge, merging PI with FP seems way way more involved and requiring finesse than an amateur can handle. There are modder-made merges like MJRamon's United Localization, and the Real Weapon Names Global localization files, but these are not up-to-date nor allowing NPCs to drop Faction Patches when auto-merged. In short, I've got no clue how to merge PI and FP correctly.
If anyone has any idea how to do so, or has a successful home-made manual merge that they are willing to share with the public, I am all ears.
250 comments
Other mods installed at the time: Better ballistics, mutant loot, groks modular mutant health, difficulty parameters tweak, optimized tweaks
Uninstalling this mod makes the weapons work again
I've merged (with Simple Mod Loader):
Project Itemization No Consumables 0.36
Better NPC Progressive Loadouts
Faction Patch 0.3.1
Mutant Loot 1.1.4
RWNG
Ramon's United Localization
and Ramon's patch for Project Itemization + Faction Patches
I have bandit patches saved in a stash, those are still there with descriptions. So the localization is working.
I loot a dead Max Saturday, he has both yellow Loner and blue Neutral patches. So Quest-related NPCs, or at least some NPCs, are dropping patches.
I loot a dead Makkar at Fence's Stash (down a hole by rat swarm), no patch. So stash-loot dead bodies lack patches.
I killed a "pvt"-labeled enemy, he drops no patch (maybe he was supposed to have a IPSF or Ward patch?).
I kill two Zalissya guards and neither dropped patches (are they supposed to have Ward or Neutral patches?).
I'm unsure what's conflicting with this mod to make patches not drop. Not sure why only a quest-NPC dropped patches while normal NPCs did not.
RWNG's description says to use its localization instead of Community Localization Patch, so I did so.
I'm also not sure if RWNG is conflicting with Ramon's United Localization to mess up Factions Patches as drops.
Ramon's localizations were recommended by the Factions Patch creator a few times in previous post replies, and Ramon himself recommended this United Localization. So I adopted it also.
Be sure to check upload dates on mods!
Project Itemization No Consumables 0.30 (0.36 does not work merged, so far)
Better NPC Progressive Loadouts
Faction Patch 0.3.1
Mutant Loot 1.1.4
RWNG
And using only the RWNG localization files.
All patches do indeed drop now, except for IPSF. Anyone with "Pvt" in their name, after death, drops loot but no patch at all. I'm unsure what is conflicting here to cause issues with only one of the patches.
I have no conflicting files or patches, Just seems to only be 1 in 30 soldiers for ipsf is carrying a patch, Unless they are scripted scenarios. Thanks though love the mod in general.
Do you have a list of your mods? We can cross-reference and see if it's a specific mod affecting IPSF soldiers and their drops themselves.
You can use the older original community localization project files, new items just had wrong item names but perhaps that will at least work for patches?
Extended Equipment updated the localization files just now also so I'll test with that ALSO but it seems PI may be not working with patches atm.
(FP)
PossibleItems : struct.begin
[0] : struct.begin
ItemGeneratorPrototypeSID = CL_BanditsNPC_Patch
Chance = 1
struct.end
struct.end
struct.end
AND
(PI)
PossibleItems : struct.begin
[0] : struct.begin
ItemGeneratorPrototypeSID = ProjectItemization_ItemGenerator_Cheap
Chance = 0.16
struct.end
struct.end
struct.end
As the following?:
PossibleItems : struct.begin
[0] : struct.begin
ItemGeneratorPrototypeSID = CL_BanditsNPC_Patch
Chance = 1
ItemGeneratorPrototypeSID = ProjectItemization_ItemGenerator_Cheap
Chance = 0.16
struct.end
struct.end
struct.end
Or is it supposed to be manually merged as:
PossibleItems : struct.begin
[0] : struct.begin
ItemGeneratorPrototypeSID = CL_BanditsNPC_Patch
Chance = 1
struct.end
struct.end
struct.end
PossibleItems : struct.begin
[0] : struct.begin
ItemGeneratorPrototypeSID = ProjectItemization_ItemGenerator_Cheap
Chance = 0.16
struct.end
struct.end
struct.end
Or is it supposed to be merged in a different pattern or configuration from these two examples?
Overall, with 200+ conflicts to merge, merging PI with FP seems way way more involved and requiring finesse than an amateur can handle. There are modder-made merges like MJRamon's United Localization, and the Real Weapon Names Global localization files, but these are not up-to-date nor allowing NPCs to drop Faction Patches when auto-merged. In short, I've got no clue how to merge PI and FP correctly.
If anyone has any idea how to do so, or has a successful home-made manual merge that they are willing to share with the public, I am all ears.