Pillhead Thread On Stalker Gamma Discord A mod of this scope takes dozens, if not hundreds, of collective hours of playtesting and multiple balance revisions to get right, as it doubles the number of usable consumables and modifies existing ones too. I will be making iterative balance passes to drug effects and drug economy.
If you have constructive feedback about game design and balance, discuss in the Discord Pillhead Thread.
Like other mods that add new items, this mod is not safe to uninstall. When uninstalled on an existing save, you WILL get inventory crashes When this happens, re-adding this mod again will not fix your save.
Note that the modular consumable series is balanced differently from Pillhead, as the modular plugins are not meant to be used as a cohesive whole. Do not use the modular consumable plugins with Pillhead.
Somehow with this mod installed i cant be affected by any status effects like drunkness, bleeding, hunger icon it appiers but i dont recive damage or have drunk effect i can also go to poppy field and my eyes wont shut. How to fix?
Hello! Thanks for your mod, i love it. But i want to play with a full version of Project Itemization and your mod. What should I do? The thing is that the developer project itemization released new versions of his mod, which for some reason became incompatible with your mod. Up until version 0.30 everything worked fine and there were also consumable items (cocaine, as far as I remember). Now he added a lot more consumable items and all of a sudden everything stopped working with your mod. It's very sad...
will this mod make the game very troublesome ?that's how full version of PI makes me feel .the super slow healing of medkit lead my death many times and i finally choose the non-consumes-change version
Until now, your mod has collaborated with Project Itemization and now........ FazanR writes at home that from (0.30) suddenly no longer cooperates !!!? Why do it to everything ? .... create conflicts in files !!
Why do you add sleep "mechanic" if nobody implement in the game to sleep in any bed or in a bedroll? Now after every 3 medkit I need to go back to a base to sleep because I got debuff. Just answer a simple question, why?
@IshBoi That is completely dependent on the type of of medication, and I highly doubt stalkers would choose to import heavy sedatives that might impair their ability to evade emissions because they end up unconscious.
But disregarding that, its just not fun IMO. I'm playing Skif, a 25 year old who served for 3 years in the military and this mod turns him into a 60 year old Russian Conscript with narcolepsy and a thyroid disorder that makes him eat 10,000 calories a day and I just find that immersion killing.
I am extremely grateful for the mod! Just a question - I am using Omega alongside Pillhead and the regular medkits are affected by Omega while the rest of the things that are new with this mod are affected by this mod. Does it have something to do with load order? Should I load pillhead earlier to avoid OMEGA using its system for healing (medkits/bandages, etc.)
118 comments
A mod of this scope takes dozens, if not hundreds, of collective hours of playtesting and multiple balance revisions to get right, as it doubles the number of usable consumables and modifies existing ones too. I will be making iterative balance passes to drug effects and drug economy.
If you have constructive feedback about game design and balance, discuss in the Discord Pillhead Thread.
Like other mods that add new items, this mod is not safe to uninstall.
When uninstalled on an existing save, you WILL get inventory crashes
When this happens, re-adding this mod again will not fix your save.
Substances Often Stocked
Modular Consumables Series
Food Causes Radiation
Food Makes You Sleepy
Bandages Do Not Heal
Medkits Cause Sleepiness
Alcohol Displays Intoxication
Substances Often Stocked
Statistics Of Substances
Note that the modular consumable series is balanced differently from Pillhead, as the modular plugins are not meant to be used as a cohesive whole.
Do not use the modular consumable plugins with Pillhead.
Why do it to everything ? .... create conflicts in files !!
But disregarding that, its just not fun IMO. I'm playing Skif, a 25 year old who served for 3 years in the military and this mod turns him into a 60 year old Russian Conscript with narcolepsy and a thyroid disorder that makes him eat 10,000 calories a day and I just find that immersion killing.
Ephedrine stops drowsiness effectively.
Thanks! Happy new year.