Hi everyone, I've created diagrams for all quests in the game for your convenience, they are SVGs, so you'll be able to navigate them without losing quality, and be able to copy any stage SID you want.
With this come new files, I've uploaded 4 versions of the SID dump, a combined one, one with just the cfg files (categorized this time), one with just the diagrams, and lastly one with just yaml files (since they're a byproduct of the script I used, may as well include them). Note: some diagrams may not connect the _start, and _end nodes directly, this is often due to condition, or bridge nodes that trigger through a mechanism different than the "launchers" struct
I'm stuck at Nightingale's hunt quest because of a bug It's SQ04 Original quest is Dogfight which then becomes Nightingale's hunt Can someone please help me with command to fix this by any means. Or at least to kick it off the quest list. I've been trying several commands for several hours and nothing helped me to achieve what i wanted. All i managed is to reset three already completed subquests in this quest, but the one which is "cancelled" remains cancelled. screenshot of current quest state
One comment that I have to make, is that although it is nice that the SVG image are here, most of them are actually completely unusable, because they are very tiny... I would like to review the image for E08_SQ01, but that 100x87 pixel image is of no value at all...
Is there somewhere that usable images are available??
Later note: Well... If I go to author's home page (linked to in his sticky above), then I can view them full size... but if I save them, I still get a tiny image... I guess there is some magic to SVG files that I don't understand...
Anyway, I can view the image(s) in my browser, then select 'Take Screenshot' from the right-click menu, select 'save full page', and I get the full image as a .png file... that works fine for me!!!
Is there any way to find all the sub-quest SIDs ?? This file does not have them... For example, in "In the name of Science" quest, there is this command available:
Hello! I've been stuck with Roosevelt's PDA in my inventory for a huge portion of the game and i've finally had enough but can't for the life of me figure out how to remove the quest state from it to drop it. I've tried a few methods but to no avail, anyone able to help please? :'(
I've tried: XStartQuestNodeBySID E03_MQ03_SwitchQuestItemState_RooseveltPDA ~ doesn't work
Hello there i have a question can anyone help me with getting somehow to spawn and start quest in duga quest is sq88 (The Sound of Music) i played for more than 200h in game and i realy dont wanna start new savefile just for one quest but wanna complete it on current playthru can someone make a command so this actualy start and spawn this npc there ps yea i didnt know not all of duga was off the limit
Hello can someone help me i have the quest "An Invisible Threat" but want to swich the node from scar to varta one dont know how to make this to happen it alvays giving me the "bring emmiter to scar" dunno how to make this command quest id is E07_MQ02
(i know i culd just redo the main quest but spend like 3h doing other stuff dont want to lose it)
Is there any way to trigger Answer comes at price Warden Path the stage of bandit interogation or Assault because they failed after u speak to kuroshov...?
Try this to start the stage before talking to the bandit: XStartQuestNodeBySID E03_MQ01_Technical_Negotiation
Or these for the branch where you assault the outpost w/o interrogating the bandit (you need to be close to the outpost, otherwise it branches to you not having helped in the assault):
Nope, not working, it fails instantly. Reason I found out was that the bandit we have to interrogate is actually dead for whatever the reason, a bug. Something else needs to be done there to reset the NPC.
You can try this: XStartQuestNodeBySID E03_MQ01_TeleportKorshunov To teleport Korshunov to yourself (haven't tested it personally)
To skip to interrogating the bandit: XStartQuestNodeBySID E03_MQ01_Technical_Negotiation To skip to the assault where you haven't interrogated the bandit (you need to be close to the outpost, otherwise it branches to you not having helped in the assault):
I tried to run each quest or more like reset it, because to me the bandit was already dead before I got to the garbage area. When I met Korshunov, I picked the interrogation option since I wanted to talk with the Chornozem, but it fails instantly the moment I made the agreement with Korshunov.
And I can't find the right command to kind of... reset or start over so that the bandit resurrects or respawns, to be precise. I will try some other nodes as before I effed up the game, so I had to reload a save :D
Next thing I am trying is to respawn NPC's, and I figured one command that helps to get some sort of UID info about NPC's (XShowUnitAndSquadUIDs 1000), the number indicates, as far as I have tested, height at how high above it shows the tag over the NPC that you are nearby.
For example the dead bandit that I have to interrogate, has UID of 671, and Korshunov has 983. It kind of works because I tested with other command to resurrect NPC's as zombies (xResurrectNPCAsZombie UID) and it kind of works, but not exactly, the NPC turns into zombie, but it doesn't get up, it's glitched in a sleeping state, trying to stand up, but it can't. So there's that. It doesn't work with the command XTeleportNPCtoSpawn or toPlayer, it still shows the error that such NPC does not exist.
Anyone found a way to Reset the quest "Deceive the Deceiver" and revive both Akopyan and Zakhar? currently my quest is permanently stuck because for SOME reason both NPCs died by themselves. My current objective is "Lure Zakhar away from Slag Heap" , but I don't have the gun, Zakhar is dead so I can't talk to him, Akopyan is dead so i can't talk to him either... the quest is stuck in my missions log forever.
nvm i used what @d2ans0 said below and just skipped the quest. The reward is 2500 coupons which isn't worth the trouble.
84 comments
With this come new files, I've uploaded 4 versions of the SID dump, a combined one, one with just the cfg files (categorized this time), one with just the diagrams, and lastly one with just yaml files (since they're a byproduct of the script I used, may as well include them).
Note: some diagrams may not connect the _start, and _end nodes directly, this is often due to condition, or bridge nodes that trigger through a mechanism different than the "launchers" struct
On top of the above, I also made the individual files available online over here: https://stumpy.dev/public/stalker2/quests/
It's SQ04
Original quest is Dogfight which then becomes Nightingale's hunt
Can someone please help me with command to fix this by any means. Or at least to kick it off the quest list.
I've been trying several commands for several hours and nothing helped me to achieve what i wanted. All i managed is to reset three already completed subquests in this quest, but the one which is "cancelled" remains cancelled.
screenshot of current quest state
Is there somewhere that usable images are available??
Later note:
Well... If I go to author's home page (linked to in his sticky above), then I can view them full size... but if I save them, I still get a tiny image... I guess there is some magic to SVG files that I don't understand...
Anyway, I can view the image(s) in my browser, then select 'Take Screenshot' from the right-click menu, select 'save full page', and I get the full image as a .png file... that works fine for me!!!
For example, in "In the name of Science" quest, there is this command available:
XDKFinishQuestStage E08_SQ01 E08_SQ01_Wait_For_Your_Reward_From_Shcherba true
However, that SID: E08_SQ01_Wait_For_Your_Reward_From_Shcherba
is not found anywhere in these lists...
I desperately want to find another of the sub-quest SIDs for this quest, because it is broken for me...
Where can these be found?
I've tried:
XStartQuestNodeBySID E03_MQ03_SwitchQuestItemState_RooseveltPDA ~ doesn't work
can anyone help me with getting somehow to spawn and start quest in duga
quest is sq88 (The Sound of Music) i played for more than 200h in game
and i realy dont wanna start new savefile just for one quest but wanna complete it on current playthru
can someone make a command so this actualy start and spawn this npc there
ps yea i didnt know not all of duga was off the limit
i have the quest "An Invisible Threat"
but want to swich the node from scar to varta one
dont know how to make this to happen it alvays giving me the "bring emmiter to scar"
dunno how to make this command
quest id is E07_MQ02
(i know i culd just redo the main quest but spend like 3h doing other stuff dont want to lose it)
XStartQuestNodeBySID E03_MQ01_Technical_Negotiation
Or these for the branch where you assault the outpost w/o interrogating the bandit (you need to be close to the outpost, otherwise it branches to you not having helped in the assault):
XStartQuestNodeBySID E03_MQ01_AssaultSquad1
XStartQuestNodeBySID E03_MQ01_AssaultSquad2
XStartQuestNodeBySID E03_MQ01_EngagingSequenceStart
Make sure to have a manual save just in case something gets messed up
Something else needs to be done there to reset the NPC.
XStartQuestNodeBySID E03_MQ01_TeleportKorshunov
To teleport Korshunov to yourself (haven't tested it personally)To skip to interrogating the bandit:
XStartQuestNodeBySID E03_MQ01_Technical_Negotiation
To skip to the assault where you haven't interrogated the bandit (you need to be close to the outpost, otherwise it branches to you not having helped in the assault):
- Spawn Squad 1:
- Spawn Squad 2:
- Set assault objective:
Remember to save before running theseXStartQuestNodeBySID E03_MQ01_AssaultSquad1
XStartQuestNodeBySID E03_MQ01_AssaultSquad2
XStartQuestNodeBySID E03_MQ01_EngagingSequenceStart
When I met Korshunov, I picked the interrogation option since I wanted to talk with the Chornozem, but it fails instantly the moment I made the agreement with Korshunov.
And I can't find the right command to kind of... reset or start over so that the bandit resurrects or respawns, to be precise. I will try some other nodes as before I effed up the game, so I had to reload a save :D
Next thing I am trying is to respawn NPC's, and I figured one command that helps to get some sort of UID info about NPC's (XShowUnitAndSquadUIDs 1000), the number indicates, as far as I have tested, height at how high above it shows the tag over the NPC that you are nearby.
For example the dead bandit that I have to interrogate, has UID of 671, and Korshunov has 983. It kind of works because I tested with other command to resurrect NPC's as zombies (xResurrectNPCAsZombie UID) and it kind of works, but not exactly, the NPC turns into zombie, but it doesn't get up, it's glitched in a sleeping state, trying to stand up, but it can't. So there's that. It doesn't work with the command XTeleportNPCtoSpawn or toPlayer, it still shows the error that such NPC does not exist.
currently my quest is permanently stuck because for SOME reason both NPCs died by themselves.
My current objective is "Lure Zakhar away from Slag Heap" , but I don't have the gun, Zakhar is dead so I can't talk to him, Akopyan is dead so i can't talk to him either... the quest is stuck in my missions log forever.
nvm i used what @d2ans0 said below and just skipped the quest. The reward is 2500 coupons which isn't worth the trouble.