Hi everyone, I've created diagrams for all quests in the game for your convenience, they are SVGs, so you'll be able to navigate them without losing quality, and be able to copy any stage SID you want.
With this come new files, I've uploaded 4 versions of the SID dump, a combined one, one with just the cfg files (categorized this time), one with just the diagrams, and lastly one with just yaml files (since they're a byproduct of the script I used, may as well include them). Note: some diagrams may not connect the _start, and _end nodes directly, this is often due to condition, or bridge nodes that trigger through a mechanism different than the "launchers" struct
Hello! I've been stuck with Roosevelt's PDA in my inventory for a huge portion of the game and i've finally had enough but can't for the life of me figure out how to remove the quest state from it to drop it. I've tried a few methods but to no avail, anyone able to help please? :'(
I've tried: XStartQuestNodeBySID E03_MQ03_SwitchQuestItemState_RooseveltPDA ~ doesn't work
Hello there i have a question can anyone help me with getting somehow to spawn and start quest in duga quest is sq88 (The Sound of Music) i played for more than 200h in game and i realy dont wanna start new savefile just for one quest but wanna complete it on current playthru can someone make a command so this actualy start and spawn this npc there ps yea i didnt know not all of duga was off the limit
Hello can someone help me i have the quest "An Invisible Threat" but want to swich the node from scar to varta one dont know how to make this to happen it alvays giving me the "bring emmiter to scar" dunno how to make this command quest id is E07_MQ02
(i know i culd just redo the main quest but spend like 3h doing other stuff dont want to lose it)
Is there any way to trigger Answer comes at price Warden Path the stage of bandit interogation or Assault because they failed after u speak to kuroshov...?
Try this to start the stage before talking to the bandit: XStartQuestNodeBySID E03_MQ01_Technical_Negotiation
Or these for the branch where you assault the outpost w/o interrogating the bandit (you need to be close to the outpost, otherwise it branches to you not having helped in the assault):
Nope, not working, it fails instantly. Reason I found out was that the bandit we have to interrogate is actually dead for whatever the reason, a bug. Something else needs to be done there to reset the NPC.
You can try this: XStartQuestNodeBySID E03_MQ01_TeleportKorshunov To teleport Korshunov to yourself (haven't tested it personally)
To skip to interrogating the bandit: XStartQuestNodeBySID E03_MQ01_Technical_Negotiation To skip to the assault where you haven't interrogated the bandit (you need to be close to the outpost, otherwise it branches to you not having helped in the assault):
I tried to run each quest or more like reset it, because to me the bandit was already dead before I got to the garbage area. When I met Korshunov, I picked the interrogation option since I wanted to talk with the Chornozem, but it fails instantly the moment I made the agreement with Korshunov.
And I can't find the right command to kind of... reset or start over so that the bandit resurrects or respawns, to be precise. I will try some other nodes as before I effed up the game, so I had to reload a save :D
Next thing I am trying is to respawn NPC's, and I figured one command that helps to get some sort of UID info about NPC's (XShowUnitAndSquadUIDs 1000), the number indicates, as far as I have tested, height at how high above it shows the tag over the NPC that you are nearby.
For example the dead bandit that I have to interrogate, has UID of 671, and Korshunov has 983. It kind of works because I tested with other command to resurrect NPC's as zombies (xResurrectNPCAsZombie UID) and it kind of works, but not exactly, the NPC turns into zombie, but it doesn't get up, it's glitched in a sleeping state, trying to stand up, but it can't. So there's that. It doesn't work with the command XTeleportNPCtoSpawn or toPlayer, it still shows the error that such NPC does not exist.
Anyone found a way to Reset the quest "Deceive the Deceiver" and revive both Akopyan and Zakhar? currently my quest is permanently stuck because for SOME reason both NPCs died by themselves. My current objective is "Lure Zakhar away from Slag Heap" , but I don't have the gun, Zakhar is dead so I can't talk to him, Akopyan is dead so i can't talk to him either... the quest is stuck in my missions log forever.
nvm i used what @d2ans0 said below and just skipped the quest. The reward is 2500 coupons which isn't worth the trouble.
Hello , please anyone can help me , i cant use the red button in the : Dangerous Liaisons quest at the end of the bunker . i tryed to restart quest from the begining tryed another route , but i cant use the button either :'( is there any command can solve this or stage ?
The file would be SQ47, since it has two branches, what specifically are you trying to achieve? A specific ending for the quest, or do you just want to get rid of it from your journal?
For me, the quest is stuck in the last objective where you're supposed to return to Akopyan for a reward but he never spawned at the Slag Heap. I got the quest from Zakhar, helped out Akopyan, lured Zakhar out with the gun, let him loot his stash and got the reward from him for the escort. Finally, I killed him and his squad but couldn't finish the quest at Akopyan. Any idea which SID I should use to finish this last portion?
I have the same problem as @Unitless, Akopyan did not spawn in the town to receive to quest reward. I later found is body when we first meet him, now I can't complete the quest.
In case your current objective ISN'T to "Receive the reward from Akopyan", make sure to run this first: XStartQuestNodeBySID SQ47_SetJournal_FinishStage5_SQ47_01_RewardAkopan
If you objective now is "Receive the reward from Akopyan", then run this to end the quest: XStartQuestNodeBySID SQ47_OWL_Technical_QuestEnd
Since skipping the dialogue, will negate your reward, here are the two direct rewards for the quest:
i used these codes but none of them helps in my case.XStartQuestNodeBySID SQ47_OWL_Technical_QuestEnd when i use it game goes to 1. quest and it stucks there and i use some other console commands like XStartQuestNodeBySID SQ47_OWL_cancelQuest...if i use it i stuck with a big score i mean...if you know any work around this very buggy quest ...this is my 3. walkthru and i see this bug.
Hi all i have problem with main quest "Dangerous Liaisons: Activate The Control Panel" i cant press red button to initiate door opening and continue mission. I trie all sort of stuf. Starting mission from beginingy updating game on 1.1.3. version. I have 50 hrs progres I cant go from start. Is the command in UEtools to start cutscean or something elese pls help
81 comments
With this come new files, I've uploaded 4 versions of the SID dump, a combined one, one with just the cfg files (categorized this time), one with just the diagrams, and lastly one with just yaml files (since they're a byproduct of the script I used, may as well include them).
Note: some diagrams may not connect the _start, and _end nodes directly, this is often due to condition, or bridge nodes that trigger through a mechanism different than the "launchers" struct
On top of the above, I also made the individual files available online over here: https://stumpy.dev/public/stalker2/quests/
I've tried:
XStartQuestNodeBySID E03_MQ03_SwitchQuestItemState_RooseveltPDA ~ doesn't work
can anyone help me with getting somehow to spawn and start quest in duga
quest is sq88 (The Sound of Music) i played for more than 200h in game
and i realy dont wanna start new savefile just for one quest but wanna complete it on current playthru
can someone make a command so this actualy start and spawn this npc there
ps yea i didnt know not all of duga was off the limit
i have the quest "An Invisible Threat"
but want to swich the node from scar to varta one
dont know how to make this to happen it alvays giving me the "bring emmiter to scar"
dunno how to make this command
quest id is E07_MQ02
(i know i culd just redo the main quest but spend like 3h doing other stuff dont want to lose it)
XStartQuestNodeBySID E03_MQ01_Technical_Negotiation
Or these for the branch where you assault the outpost w/o interrogating the bandit (you need to be close to the outpost, otherwise it branches to you not having helped in the assault):
XStartQuestNodeBySID E03_MQ01_AssaultSquad1
XStartQuestNodeBySID E03_MQ01_AssaultSquad2
XStartQuestNodeBySID E03_MQ01_EngagingSequenceStart
Make sure to have a manual save just in case something gets messed up
Something else needs to be done there to reset the NPC.
XStartQuestNodeBySID E03_MQ01_TeleportKorshunov
To teleport Korshunov to yourself (haven't tested it personally)To skip to interrogating the bandit:
XStartQuestNodeBySID E03_MQ01_Technical_Negotiation
To skip to the assault where you haven't interrogated the bandit (you need to be close to the outpost, otherwise it branches to you not having helped in the assault):
- Spawn Squad 1:
- Spawn Squad 2:
- Set assault objective:
Remember to save before running theseXStartQuestNodeBySID E03_MQ01_AssaultSquad1
XStartQuestNodeBySID E03_MQ01_AssaultSquad2
XStartQuestNodeBySID E03_MQ01_EngagingSequenceStart
When I met Korshunov, I picked the interrogation option since I wanted to talk with the Chornozem, but it fails instantly the moment I made the agreement with Korshunov.
And I can't find the right command to kind of... reset or start over so that the bandit resurrects or respawns, to be precise. I will try some other nodes as before I effed up the game, so I had to reload a save :D
Next thing I am trying is to respawn NPC's, and I figured one command that helps to get some sort of UID info about NPC's (XShowUnitAndSquadUIDs 1000), the number indicates, as far as I have tested, height at how high above it shows the tag over the NPC that you are nearby.
For example the dead bandit that I have to interrogate, has UID of 671, and Korshunov has 983. It kind of works because I tested with other command to resurrect NPC's as zombies (xResurrectNPCAsZombie UID) and it kind of works, but not exactly, the NPC turns into zombie, but it doesn't get up, it's glitched in a sleeping state, trying to stand up, but it can't. So there's that. It doesn't work with the command XTeleportNPCtoSpawn or toPlayer, it still shows the error that such NPC does not exist.
currently my quest is permanently stuck because for SOME reason both NPCs died by themselves.
My current objective is "Lure Zakhar away from Slag Heap" , but I don't have the gun, Zakhar is dead so I can't talk to him, Akopyan is dead so i can't talk to him either... the quest is stuck in my missions log forever.
nvm i used what @d2ans0 said below and just skipped the quest. The reward is 2500 coupons which isn't worth the trouble.
i tryed to restart quest from the begining tryed another route , but i cant use the button either :'(
is there any command can solve this or stage ?
I later found is body when we first meet him, now I can't complete the quest.
Maybe there is a way to revive Akopyan?
In case your current objective ISN'T to "Receive the reward from Akopyan", make sure to run this first:
XStartQuestNodeBySID SQ47_SetJournal_FinishStage5_SQ47_01_RewardAkopan
If you objective now is "Receive the reward from Akopyan", then run this to end the quest:
XStartQuestNodeBySID SQ47_OWL_Technical_QuestEnd
Since skipping the dialogue, will negate your reward, here are the two direct rewards for the quest:
XStartQuestNodeBySID SQ47_OWL_SetItemGenerator_AkopanReward
XStartQuestNodeBySID SQ47_SetItemGenerator_ZaharReward
Of course, remember to save before running any commands, just in case
Do you have the SID of Zakhar Babay?
For me he's missing and I want to spawn him in :-)