Hello, great mod; wish I had the skills to do something like this. Can you please make it possible to add a flash suppressor to the Model Competitor like the regular Rhino has?
Heyho, could use some help. I can't install the barrel swap to .308 for the HK416. Every other modification works, only for .308 it says "The technician cannot install this upgrade" - at EVERY technician. I'm using the OXA variant of this mod (and OXA of course). No other mods besides UETools.
Hello, After the last update of the game, the Veteran weapon no longer has meshes, but only the magazine, suppressor and scope. Likewise, if I attach an 8X scope to the SVD, the scope and rail disappear. I also use the OXA mod but they updated it and on their page they say it's not from their mod.
Hello! Regarding the new update that just came out, am I to repack the folder, which only leads to one NPCPrototypes.ini, and then replace that old .pak file with the new one? I am not 100% sure how to deal with this :D
Hello, I am fairly certain you do indeed have to re-spawn your AK. Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Hello, I am fairly certain you do indeed have to re-spawn your AK. Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Hello, I am fairly certain you do indeed have to re-spawn your AK. Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Hello, I am fairly certain you do indeed have to re-spawn your AK. Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Hello, I am fairly certain you do indeed have to re-spawn your AK. Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Hello, I am fairly certain you do indeed have to re-spawn your AK. Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Hello, I am fairly certain you do indeed have to re-spawn your AK. Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Hello, I am fairly certain you do indeed have to re-spawn your AK. Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Hello, I am fairly certain you do indeed have to re-spawn your AK. Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Путь к модам: E:\Steam\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2/Content/Paks\~mods Слияние Stalker2/Content/GameLite/GameData/QuestNodePrototypes/ND_PCGears_Debug.cfg Конфликт с: - OXA03_P.pak - HCWUxOXA_pt2_P.pak
112 comments
I'm using the OXA variant of this mod (and OXA of course). No other mods besides UETools.
XStartQuestNodeBySID HCWUTechRefresh
I am not 100% sure how to deal with this :D
Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Specifically, most of all, if they added new upgrades, or made changes to already existing ones :)
Слияние Stalker2/Content/GameLite/GameData/QuestNodePrototypes/ND_PCGears_Debug.cfg
Конфликт с:
- OXA03_P.pak
- HCWUxOXA_pt2_P.pak