File information

Last updated

Original upload

Created by

Stalker_Boss

Uploaded by

StalkerBoss

Virus scan

Safe to use

380 comments

  1. StalkerBoss
    StalkerBoss
    • premium
    • 53 kudos
    Sticky
    In update 1.1 I add durability to weapons, armors and helmets. Default values now are minimal 70% and maximum 100%.
    I`m also thinking about hardcore version, which minimum and maximum durability you want to see?
    1. hyakuen0322
      hyakuen0322
      • member
      • 0 kudos
      We need a more hardcore version!
      The probability of durability ranging from the lowest to the highest point is appropriate.
      We can also introduce another layer of economic consumption and progression by obtaining good loot that requires repairs.
    2. TheFatherofPork
      TheFatherofPork
      • premium
      • 21 kudos
      Would be cool to have a no armor Version, as NPCs like the Ward seem to spawn with their Armor and it sort of breaks the balance of the game. I like the Idea of Guns and Artifact in stashes, as Stalkers would definitely want those for use later or for profit, but I can hardly see a Stalker lugging around some random suit of armor. Makes more sense that they instead could just put it on.
    3. yadilloH
      yadilloH
      • premium
      • 16 kudos
      hmm it will require decent amount of testing to see how the balance feels but I believe a minimum 8%, maximum 53% would be a decent start for both weapons and armor so you aren't seeing them as a means to make money, while also weighing out if it is something worth fixing, with the higher end being cheaper to repair if you choose not to degrade it further.

      My idea is that you could maybe say stalkers are more likely to stash weapons/armor that they want to work towards fixing up. There might be some of those who stash decent enough condition weapons/armor as backups or for specific 'jobs'. But the idea of anything above 70% durability doesn't seem like a good idea for a 'hardcore' version to me
    4. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      I cant do 8%, after 5% it drops to 0% immediately. Good Idea I think minimal 30 maximum 70.
    5. yadilloH
      yadilloH
      • premium
      • 16 kudos
      Sounds like a fine start, I think the majority might not agree with how low I suggest anyways
    6. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      From 5 to 0%, I made a mistake. Current chances are from 70 to 100%, and for drop of each item is 0.04-0.03%.
    7. shejingkuangmo
      shejingkuangmo
      • member
      • 1 kudos
      I don't think this is realistic enough. Adjusting the generation probability of various equipment is more time-consuming and labor-intensive. Noob stalkers in low-level camps are taking out loans to buy low-level weapons, and the durability of these weapons can fluctuate, but they shouldn't always be low durability. After all, stalkers who dare to use 0% durability weapons to scare others are basically dead. Due to their poverty, noobs may not be able to repay loans or repair weapons. In order to avoid being chased by merchants, they may leave the current camp. For example, Ward, there should already be some high-level equipment in their several heavily guarded strongholds
    8. yadilloH
      yadilloH
      • premium
      • 16 kudos
      Im sure there are some restrictions right now. So at the very least just focusing on reducing the probability of the player skipping progression and while still making stashes much more valuable and exciting would be ideal.

      I think back to an early side quest for the poppy field, one of the outcomes rewards you with a practically broken weapon. I was annoyed but later thankful that it wasn't just a 100% weapon. Not to mention,  a stranger willing to give me perfectly good weapon that they could just use? it made so much more sense that it was a piece of s#*! - later I thought how sad that special edition weapons dont behave that way.

      If it was a weapon I had more interest in I would've been more psyched to try and make the money to repair it - this is kind of a very simplified process compared to GAMMA.  I think this is how stashes should behave, having some higher durability in the mix within reason could maybe be good too but since you have a full pool of weapons/armor at random, staying on the low side seems better.
    9. staberind
      staberind
      • member
      • 6 kudos
      For hardcore 20-30 to 70 sounds fine, also, I came to ask, how about adding the repair kits occasionally from this mod?
      https://www.nexusmods.com/stalker2heartofchornobyl/mods/926
    10. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      That mod is made like DLTX in Anomaly, it works standalone. And it`s items are too cheap to add them in stashes, I guess.
    11. staberind
      staberind
      • member
      • 6 kudos
      yeah, the items are cheap, but on a par with some bread and kabanossi, pretty much exactly what someone would stash just in case, ;)
  2. emshoff63
    emshoff63
    • member
    • 0 kudos
    not sure if a saw a comment, but will it conflict with oxa and deso? Thanks for your mod.
    1. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      Idk, when I play I create my own modpack.
    2. emshoff63
      emshoff63
      • member
      • 0 kudos
      dang i wish i knew how lol
    3. seppi141
      seppi141
      • supporter
      • 0 kudos
      yeah i think it dosent work sadly i use oxa too but the stashes are normal
    4. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      Ask it`s author to make adaptation. It`s just one file. I changed permissions so no he can just do it without asking.
  3. emshoff63
    emshoff63
    • member
    • 0 kudos
    more stash different types
    1. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      More detailed maybe?
    2. emshoff63
      emshoff63
      • member
      • 0 kudos
      that sounds good
    3. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      No, I mean I don`t understand your suggestion.
    4. Topshwx
      Topshwx
      • member
      • 0 kudos
      He may want to play escape from Chernobyl
  4. Asccka
    Asccka
    • member
    • 0 kudos
    need updata?
    1. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      Will check today.
    2. Otmorozok1221
      Otmorozok1221
      • member
      • 0 kudos
      Спасибочки
  5. Otmorozok1221
    Otmorozok1221
    • member
    • 0 kudos
    Мод обновится под 1.4?
    1. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      Жду обнову этого мода https://www.nexusmods.com/stalker2heartofchornobyl/mods/1016, потом сравню. По идее должно работать без необходимости обновы.
    2. Otmorozok1221
      Otmorozok1221
      • member
      • 0 kudos
      по ощущениям то работает то нет
    3. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      Там жоский кусок новый добавился, заливаю новую версию.
  6. kalash1k
    kalash1k
    • member
    • 1 kudos
    Can you make a version without weapons, artifacts and gear? Just for project itemization....
    1. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      No.
    2. kalash1k
      kalash1k
      • member
      • 1 kudos
      Anyway it is not working with latest updates.
    3. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      Project itemisation? Ofc it don`t work, so it moved to archive. 
  7. emshoff63
    emshoff63
    • member
    • 0 kudos
    any idea if this will work with MHM
    1. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      I don`t know what is this.
  8. genuineintention
    genuineintention
    • member
    • 0 kudos
    Hello! Is Your mod update compatible with Mutant Loot?
    1. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      Mutant loot works standalone and compatible with all mods.
  9. konres44
    konres44
    • member
    • 0 kudos
    Played whole game with this mod and it's been great. I'm starting new playthrough and looking for mods that make the game slightly harder. Would you consider making version with overall less loot in stashes? I mean less consumables. There is really a lot of them around the map. 
    1. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      You can unpack file (I have a guide) and change values of Consumables from n to 1.
  10. ZeroTow9060
    ZeroTow9060
    • member
    • 0 kudos
    мод надо обновить по последний патч 1.3.2 
    1. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      Окей
  11. Cayls91
    Cayls91
    • member
    • 0 kudos
    Mod ist veraltet
    1. StalkerBoss
      StalkerBoss
      • premium
      • 53 kudos
      Not working in 1.3?