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Zivaka

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Zivaka

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60 comments

  1. emshoff63
    emshoff63
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    you did a great job. anyway to add more parts and parts to consume? Thanks for you work.
    1. Zivaka
      Zivaka
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      Hi! Thank you! Unfortunately, no. We agreed with the author of Mutant Loot that he will independently finish Mutant Loot (add various meat, effects, etc.).
    2. emshoff63
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      understodd, thanks for the work.
  2. Biosdestruction
    Biosdestruction
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    А що за мод на баланс лута? Бо їжі реально дуже багато, горілки, аптечок і тд. Чи може просто встановити складність вищу?
    1. Zivaka
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      Добрий день. Рекомендую скористатися модом Modular Hard Mode, він частково прибирає лут у Зоні (вимагає нову гру) та зміню спавн луту у схронах (НЕ вимагає нову гру). Також зверніть увагу на мод World lying equipment rebalance, він змінює спавн броні та зброї у Зоні (вимагає нову гру)
    2. Biosdestruction
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    3. Biosdestruction
      Biosdestruction
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      Модулар виглядає цікаво але складно)
  3. Kellhus2019
    Kellhus2019
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    I'm getting certain item with no description. The only thing it shows is the SID name of the item. I thought it was a localization issue but this mod doesn't seem to use any. Is  this a known problem?
    1. Zivaka
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      Hello. This mod does not add new localization strings, it uses the ones added by the Mutant Loot mod. Read the installation instructions on the Mutant Loot mod page or install the Community Localization Project localization pack.
  4. Sharpspork
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    On a fresh save the very first artifact I find in the burner anomaly next to the boiler house is a pseudogiant hide. Either I've done something to goof your spawn table, or that bug persists.
    1. Zivaka
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      It seems the game doesn't care what to spawn, because as I wrote earlier I didn't add skins to anomalies. It seems to me that this is still a vanilla bug. On the other hand, this bug can be used to create tiers of artifacts without the need to edit the spawn table. Okay, I'll continue to study this issue. Thanks for your feedback!
    2. Sharpspork
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      I've milked the lesser zone anomalies twice now and the burner anomaly ajacent boiler house seems to spawn random mutant hides every time. Very queer, even if it is a vanilla bug. I think I'll return to this anomaly periodically to see if it's just a fluke or if this anomaly has a wonky spawn table.
    3. Sharpspork
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      Whatever you did seems to have worked. I have not seen any mutant hides in anomalies in a weeks time. Well done!
    4. Zivaka
      Zivaka
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      Oh! Nice!
  5. maryan58
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    Please add and for updating files also   " Localization Resource " . 

    It would be very nice. ;))    Thanks very much.
    1. Zivaka
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      This mod don't add new localization lines, it uses localization from Mutant Loot mod. So..
    2. maryan58
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      A few have a proper name, e.g. "Tushkan skin" .......... but the other is mostly called  "Mutant skin" without a own name.

      I KNOW what I shot and what the Leeches skin looks like, but the description is "Mutant skin".
      Does not depend on the localization files ???     Sooooory !


      edit
      You probably already understand the meaning of my previous question whether you are going to cooperate with the author Mutant Loot.
    3. Zivaka
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      No, I am not going to collaborate with the author of the Mutant Loot mod. But I discussed some points with somberX, he was going to expand his mod adding new items and possibly include the developments of this addon. In turn, I am working on my own projects.
  6. Skkir
    Skkir
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    Hello!
    Loving the mod. And i have suggestion. Can you add a "quality" to the skins? 
    for example:
    0 - 100% with stats changing according to quality of dropped skin

    or (imho the better way)
    every stat on skin has a range x - y and the chance is completely randomized so we can farm for the best loot possible.

    But i am not sure what is possible. Never made mods myself, so if i am suggestion something that can't be done just ignore this.)
    thank you for you work.
    1. Zivaka
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      Hi. Yes, it is possible, but now I am not working on this addon, only fixing errors. I talked to the author of the original mod and he wanted to add many new items to the spawn. I think if you write such a proposal to him, he will gladly consider it.
    2. Skkir
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      Cool thanks!
  7. maryan58
    maryan58
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    Greetings! I contacted the author of the Mutant Loot mod and we agreed that he would include this addon in his mod.

    Has it already happened ?
    Just download  'Mutant Loot'  without your "MLA" add -on ??? 

    What is the difference between your fashions?
    1. Zivaka
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      As far as I know, the author of Mutant Loot plans to add new items. As soon as this happens, I will hide my mod.
    2. maryan58
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      OK, thanks.
  8. AssassinXXXX
    AssassinXXXX
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    For some reason hides spawns in worlds never happend to me, not in anomalies or in stashes or anywhere, just in mutants
    1. Zivaka
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      This is very good, but unfortunately this happens to some people.
  9. matalayudasleazy
    matalayudasleazy
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    As neat as this addon mod is, unfortunately it kinda made one aspect of the game rather buggy, Artifact Hunting. You see, normally they'd float from place to place, to add to the challenge.

    But with this mod, some are replaced by the mutants' instead, and they don't bounce around or worse, infinitely getting stuck into unreachable places, say like, the inside of a structure with electric anomalies near where you can find the Side-Activity for Leshy with the two bandits chattering about.

    It's a neat mod and all that, just beware that some artifacts are bound to get bugged.
    1. Zivaka
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      I did not change vanilla artifacts and their behavior, so all bugs associated with them are "anomalies". This addon adds variety to the gameplay, namely expands the hunt for mutants (in addition to the main mod). Now the stalker can either go along the path of searching for artifacts in anomalies (which can be much more expensive than hides), or engage in hunting. And this generally expands the range of possible earnings.
    2. KhanBBQ
      KhanBBQ
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      That artifact bug, i had it happen ever since i played stalker2 , vanilla too.
    3. matalayudasleazy
      matalayudasleazy
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      Well it's rather odd that it happened on the two New Game saves which had this mod on it, and the bug always happen on the place I mentioned. Did I also mention it didn't happen with other mods?
      I've only gotten to the Wild Island quests in all of my playthrough, but still...

      To be fair, this is S.T.A.L.K.E.R. we're talking here and we still got loads of bugs even with loads of modfixes. I can only hope GSC World does their job and optimize the heck out of this game.
  10. SuddenUFO
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    Привет! Спасибо за мод! 

    Есть ли какой-нибудь способ дополнить мод (и если нет, то, возможно, добавить эту функцию) так, чтобы не все NPC покупали части мутантов или покупали их по разным ценам? Было бы логично, если бы Долг платил за части мутантов больше, обычные торговцы скупали бы дорогие айтемы дешевле, чем доктора. А доктора покупали бы такой лут дешевле, чем ученые. В то же время обычные сталкеры или Искра вообще не покупали бы такие предметы.

    Я думаю, что такая настройка сделала бы мод еще интереснее и помогла бы еще больше погрузиться в атмосферу игры :)
    1. Zivaka
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      Добрый день. У есть готовый мод на общий ребаланс торговцев, но не выложен, так как я не до конца протестировал его. Сейчас есть такой момент, что нельзя добавить фильтр конкретных предметов, которые скупают торговцы, можно только тип предмета: оружие, броня, артефакты, расходники, детекторы, патроны, модули к оружию.
    2. SuddenUFO
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      Понял, отличная новость все равно, думаю можно вписать фильтр удачно :) 

      Спасибо за ответ, и, если не секрет - какие моды на экономику можете посоветовать?
    3. Zivaka
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      Если честно, то я не знаю моды на экономику, и соответственно не тестировал, поэтому не могу посоветовать.. Можете посоветовать стримеров и какие моды они используют или на youtube, там много видео с заголовком "Top mods for STALKER 2" и подобные.
    4. SuddenUFO
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      Просто чуть ниже вы писали что-то про моды, которые регулируют количество еды и патронов в лутаемых объектах. Общих модов на экономику, я, к сожалению, тоже не нашел
    5. Zivaka
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      Я просто пытался объяснить людям в сообщениях, что этот мод добавляет только предметы, а не выпадение их.