I do not know if the mod works with newest/new patches.
I stopped playing the game for now, waiting for it to receive further patches and mod support before engaging with modding/playing the game, for a better experience. If you want to make this yourself for the newer patches, you want to edit the same files I did (See compatibility section in description). Use Trave's wonderful guide on how to get started modding the game if you have never modded before: https://rentry.org/TravesS2moddingBible
You will hopefully see me in the modding scene in a few months. Good luck in the zone everyone
Even with the Extreme pack, they take way too many shots to die. Is there a chance you can increase this? It should be a 1 shot kill to the chest with a shotgun from close range
Slugs and armor piercing ammo are in the game for a reason. Shotgun shells aren't very effective against armored enemies in real life either.I've actually seen a video where a shotgun is used to shoot at 3 layers of Kevlar armor, the pellets didn't even penetrate the first layer, and the distance to that Kevlar armor was maybe 5 meters at most
This is a problem with gun balance, my mod only change the overall damage. I recommend using weapon mods alongside this if you want to make it one shot close range. Shotguns are pretty 50/50 for me aswell
It seems the latest update broke something. Not sure what. I had "Weapones Rebalance" mod plus this one and I could kill anyone within a reasonable 1-3 shots. After the latest game update, I can expend 20~ rounds into a guy's head before they go down with the AR416. Is anyone else experiencing this or am I alone? Seems no matter what weapon rebalance I use it is the same also. Also tried with no weapon mods and it seems like nothing changes.
This "kiddo" is a 46 year old reservist (anti-aircraft, but in this country you get basic fighter training regardless of the branch of arms, military service completed in 1998 ), You can probably find that video on YouTube if you search for it. lead shot is not meant to go through kevlar armor, and a shotgun is not meant for long range, You can also express things without calling someone a child, especially if you don't happen to know anything about the other person, but I do understand that if you are childish yourself, you can be tempted to assume the same from others, no matter what, the lead bullets in that video definitely didn't even go through the first layer of Kevlar, and at least the Finnish Defence Forces' vests are three-layered (level three, so rifle rate). and slugs are literally in the game precisely because they are intended for enemies with high armor, If you disagree with something, adults know how to justify their opinions in other ways than by making snide comments and underestimating other participants in the discussion. Of course, I understand that things can be difficult to understand if your closest experiences with the armed forces have occurred through video games and TV news broadcasts. Did you notice that in my previus comment , I didn't call anyone a child or kiddo I just explained in a completely objective way why a shotgun doesn't kill an enemy in the game if you shoot it in the chest, which by the way is the most protected area for infantry, besides the head (and edit by three layer i meant level three kevlar vest, english is not my native language, something that can be deduced directly from my profile, my country of origin is listed there if you bother to open it) If you want to express your own opinion on the matter, do it with adult reasoning, that is, if you want to be seen as something other than a "kiddo" yourself. It's always funny when someone who behaves like a 13 year old teenager calls someone else "kiddo" or "child" one more thing, the fact that a lead shot really doesn't pierce a Kevlar plate from a distance of five meters is not really related to ballistics, ballistics is the trajectory of a bullet or shot, and from a distance of five meters the trajectory doesn't change at all (that thing is more related to the launch/flight speed and how much impact energy, or joules, is in the projectile) , lead is a soft material, no matter how hard the starting speed / joules are, lead doesn't pierce much harder material from a distance of five meters, there are steel shots/pellets and slugs for that (at least not a piece of lead the size of shotgun pellets, whole bullets are a completely different matter) It's funny that you bring up ballistics yourself, even though it seems like you don't even understand what the word means. literally means the trajectory of a flying projectile and its changes at certain distances and speeds so it is in no way related to the claim I made. The effective range of a shotgun for hunting is 35 meters, usually shorter ones are preferred for birding, Note that when we talk about 35 meters in hunting, we are talking about bird feathers, not level 3 Kevlar armor., shotgun pellets don't even fly more than 250 meters, and at distances of more than thirty to fifty meters their power starts to drop all the time, btw that's the ballistics you're talking about, at a distance of five meters you can't talk about ballistics because the trajectory doesn't change (At most, we can talk about so-called intermediate ballistics from a distance of five meters. we can't talk about external ballistics at such a short distance, We also can't talk about air resistance at such a short distance, so it's not about actual ballistics at all, it's more about the departure/flight speed/both the amount of impact energy, and the meeting of two different hardnesses, Kevlar's HRC is well over 80 and resilience is 3.620 megapascals, lead's HRC hardness/resilience is about 30 megapascals and HRC is 45-70 it doesn't take a real gunpowder inventor to calculate that the impact energy should be on par with a cannon so that lead would go through that, (we are talking 2mm pellets not 7.62 bullets and bullets are copper or steel coated pellets are not ). Shotgun cartridges usually have a muzzle velocity of 300–480 m/s for normal cartridges, and that is definitely not enough to penetrate level three Kevlar unless we are talking about steel shot or slugs. Level 3 Kevlar can withstand even a rifle bullet and the muzzle velocity of a rifle can be 900ms- 965ms depending on the amount of gunpowder loaded, and the weight of the bullet, usually 222 is 50g cal 222 rifle alone. So I'm talking specifically about small-caliber rifles, let's leave larger ones out of the comparison because even cal 222 makes my point quite clear. Military shotguns are generally only used in CQB missions, and nowadays in anti-drone combat, precisely because they are not intended for long distances. . Really if you want to make your own argument about it then do it using facts and arguments like adults. Only children or childish people call other strangers "kiddo" or "child" I'll be waiting with interest to see if you can present some kind of counterargument, so that it even remotely seems like an adult dialogue.(please tell me again that I know nothing about ballistics or guns) I have been shooting for over 30 years, I started hunting when I was 15.
ps I could have explained it much better in Finnish but I'm sure my point will be clear, you are free to make a counter-argument or point out any possible factual errors in my text (yeah, maybe I messed up the hardness comparison because I don't know how to convert the megapascal scale to the hrc scale, but you get the point, kevlar is literally dozens or hundreds of times harder than lead it is also not only harder but also much, much more resilient.) I have also never claimed to be an expert in ballistics, just basic knowledge that has come from decades of hobby. While we wait for the counter argument, let's see if we can get a proper dialogue out of it or if the teenage belittling of others by two sentences will continue.
Regards "kiddo" Helsinki Anti-Aircraft Regiment, 1st Battery, Fire Control Radar, Team Leader (Non-Commissioned Sergeant) (HELLITR, 1PTR3JSOalik.)
Edit after over 12 hours of waiting for your counter argument (still no answer , surprise surprise, lot of noise of nothing) https://www.youtube.com/watch?v=6ewI29LuSdA not the video I was originally referring to because I couldn't find it but it does say exactly the same thing as the video I was originally referring to. 12cal birdshot from about five meters away into level 3 kevlar, result one "broken rib" apparently a cat took your tongue, or should I say your keyboard, and I got the idea that you have a lot to say.. When the shot/pellets size is increased the joules and damage also increase, you know, a bit like in the game when you change pellets for slugs , and I understand that a real person would have damage after that, but that damage is a bit difficult to model in a video game, besides, even a cartridge with 3.5mm pellets, caused "only a flesh wound" the vest will even stop a slug but of course I understand that blunt trauma would probably be fatal, in any case the video proves every point I make. https://brassfetcher.com/Shotguns/12%20Gauge%20Shotgun/12%20Gauge%20Terminal%20Ballistics.html (this test also shows quite clearly that most of the pellets from the shotguns , has at most marginal self-defense effectiveness, let alone military use, but of course you know better, you're the real "expert ) . I repeat,. please tell me again that i don´t know nothing guns or ballistics
I'm not. just tired of people who think they know something about something, but don't really know anything (I actually enjoy a good argument, but of course I don't see anything enjoyable about it if only the other side of the discussion can argue with facts)., and on top of that, they speak in a condescending tone to others. It would have been different if that person had even been able to present his opinion objectively, but no, He had to present the matter like a 14-year-old middle school child. I quite clearly proved that I actually knew something about both weapons and ballistics. If you take a stand on things and pretend to know something about them, then you should also really know something about them. The point is very simple, the fact that NPC characters don't fall on the first pellet shot, even from a relatively close range, to the torso area is quite realistic, considering the obstacles posed by the game and the game engine to making it truly realistic,. and by the way, I don't remember talking to you, It's apparently very difficult for people to understand that I'm actually just trying to defend the solutions of the creator of this mod regarding damage.
Aborder le thème balistique dans un jeu aussi mauvais me fait rire ! Mais je suis d'accord que le plomb ne passe pas le Kevlar. Mais les têtes des PNJ ne sont pas protégées. Et pourtant, ils survivent.
Brother, receiving a shotgun blast from 5 meters would break your ribs at minimum, even if none of the pellets penetrated. You're not accounting for the sheer blunt force.
Does this mod affect only affect damage DONE to NPCs or does it also affect damage RECEIVED by NPCs? I would like a mod where NPCs do roughly doub;e damage, but the only mod I'm aware of that does this for sure is deadly NPCs and the damage multiplier if provides to NPC weapons hitting the player is a bit too much for me, but I still want them to be more of a threat than on vanilla veteran difficulty. The sweet spot being roughly midway between that mod and vanilla. To anyone who reads this: thank you!
After updating the game v 1.1, the file system has been changed and they are no longer encrypted. Needs to be updated to remove the AES encryption. Game no longer uses it.
The only difference I notice is that now bullets damage me more. I will do within the first few seconds of an engagement or have my health completely drained.
125 comments
I stopped playing the game for now, waiting for it to receive further patches and mod support before engaging with modding/playing the game, for a better experience.
If you want to make this yourself for the newer patches, you want to edit the same files I did (See compatibility section in description).
Use Trave's wonderful guide on how to get started modding the game if you have never modded before: https://rentry.org/TravesS2moddingBible
You will hopefully see me in the modding scene in a few months. Good luck in the zone everyone
I feel to tanky and don't die so easily.
I had "Weapones Rebalance" mod plus this one and I could kill anyone within a reasonable 1-3 shots. After the latest game update, I can expend 20~ rounds into a guy's head before they go down with the AR416. Is anyone else experiencing this or am I alone?
Seems no matter what weapon rebalance I use it is the same also.
Also tried with no weapon mods and it seems like nothing changes.
ps I could have explained it much better in Finnish but I'm sure my point will be clear, you are free to make a counter-argument or point out any possible factual errors in my text (yeah, maybe I messed up the hardness comparison because I don't know how to convert the megapascal scale to the hrc scale, but you get the point, kevlar is literally dozens or hundreds of times harder than lead it is also not only harder but also much, much more resilient.) I have also never claimed to be an expert in ballistics, just basic knowledge that has come from decades of hobby. While we wait for the counter argument, let's see if we can get a proper dialogue out of it or if the teenage belittling of others by two sentences will continue.
Regards "kiddo" Helsinki Anti-Aircraft Regiment, 1st Battery, Fire Control Radar, Team Leader (Non-Commissioned Sergeant) (HELLITR, 1PTR3JSOalik.)
Edit after over 12 hours of waiting for your counter argument (still no answer , surprise surprise, lot of noise of nothing) https://www.youtube.com/watch?v=6ewI29LuSdA
not the video I was originally referring to because I couldn't find it but it does say exactly the same thing as the video I was originally referring to. 12cal birdshot from about five meters away into level 3 kevlar, result one "broken rib" apparently a cat took your tongue, or should I say your keyboard, and I got the idea that you have a lot to say.. When the shot/pellets size is increased the joules and damage also increase, you know, a bit like in the game when you change pellets for slugs , and I understand that a real person would have damage after that, but that damage is a bit difficult to model in a video game, besides, even a cartridge with 3.5mm pellets, caused "only a flesh wound" the vest will even stop a slug but of course I understand that blunt trauma would probably be fatal, in any case the video proves every point I make. https://brassfetcher.com/Shotguns/12%20Gauge%20Shotgun/12%20Gauge%20Terminal%20Ballistics.html (this test also shows quite clearly that most of the pellets from the shotguns , has at most marginal self-defense effectiveness, let alone military use, but of course you know better, you're the real "expert ) . I repeat,. please tell me again that i don´t know nothing guns or ballistics
infantry guys
0311
11b
represent
the AES encryption. Game no longer uses it.