Version 1.5 Updated to work with patch 1.3. New alternative version that removes the grain effect below 50% instead of 20%. Remove Active Radiation Effect did not need updating.
Version 1.4 Updated to incorporate the changes from patch 1.2.1.
Version 1.3 Updated to incorporate the changes from patch 1.1.2.
Version 1.2 Updated the main file to incorporate the changes from patch 1.0.1. No changes needed for Remove Active Radiation Effect, so it stays at version 1.1
Version 1.1
Filename is changed, to be safe delete the old one. But if not it should simply be overwritten anyways and not cause issues.
I have now remade the same effect using a (slightly) different method to attempt to fix the issue a few ppl have had with the grain effect being stuck. I don't think this mod is the cause but rather vanilla bug, but report back if you had the issue and it gets fixed.
This mod no longer removes the crouch vignette, I have moved this part to a seperate mod (full compatibility) to make it easier to maintain moving forward: Remove Crouch Vignette
There is now a separate file available in this mod if you also want to remove the effect while standing near radiation calledRemove Active Radiation Effect, thank you for the suggestion! It of course works together with the main mod so download both files if you want both changes.
Not sure why, but my game crashes on initial load with this mod installed. The only other mods I'm using are Adjustable Carry Weight, Longer Sprinting, Reduced Jump Stamina and Ledge Grabbing. When I delete this mod, everything works fine. Playing on Steam.
likely a compatability issue with one of the other mods you listed, see if they list which files they modify in the description and if they use the same one you need to combine those files to gain both changes. I have seen tools on nexus that say they can combine it for you automatically.
To confirm that this is the issue and not somthing with the actualy mod you can try and use only my mod, and slowly add the others to see when the crashing starts.
kudos for the speedy update! i was very sad when i went through disabling a bunch of mods to find out this was the one causing the bleeding bug as i consider this mod essential :)
i was wondering if youd be able to tell me what line of code you edited in the cfg? i want to edit the 20% to 7% just as a custom setting. ive unpacked the pak and im looking through the cfg but cant see what im looking for. reckon you could help me please? :)
check line 4052, it starts with "RadiationMechanics".
the actual % is not as simple to set without unintended gameplay changes. but you will see a array ApplicableEffects with a conditionValue which is the % for when the effect starts. The default "transitions" happen at 0.001%, 5%, 20%, 60% and 95%, each step adding new conditions like damage and "grain".
you can add your own custom steps so you have an extra between 5% and 7%, where the 5% one would add damage and the 7% one have damage + grain, if you really want it to be exactly 7%. Remember to adjust the array indexes.
Or just modify the first step of LightRadiation (the above 0.001%) if you are happy with the grain starting at 5%. LightRadiation : struct.begin ConditionValue = 0.001f ApplicableEffects = struct.end
Guys, I don't know why but this mod stopped working for me after I installed some new mods. I tried deleting all the mods and reinstalling the game completely, uninstalling config folder as well. After a fresh install the mod still doesn't work. What am I doing wrong? I can't play without this mod!
I'm tearing my hear out trying to figure this out. I've removed every post effect I can find. My clouds lose color when walking into water or over puddles. Video here: https://youtu.be/K_xGvs2t_Ww
The same thing would happen when crouching, until I removed the crouch vignette. So I have no clue what it could be, I've tried everything I can think of. Anybody familiar with unreal and post processing know what it could be?
Hey I've used your mod for a while but then it stopped working.
I dig around and found out that it is conflicting with Medkits and Consumables Rebalance. If I load it after in order your mod works, but the consumables rebalance doesn't work.
83 comments
Version 1.5
Updated to work with patch 1.3.
New alternative version that removes the grain effect below 50% instead of 20%.
Remove Active Radiation Effect did not need updating.
Version 1.4
Updated to incorporate the changes from patch 1.2.1.
Version 1.3
Updated to incorporate the changes from patch 1.1.2.
Version 1.2
Updated the main file to incorporate the changes from patch 1.0.1.
No changes needed for Remove Active Radiation Effect, so it stays at version 1.1
Version 1.1
Filename is changed, to be safe delete the old one. But if not it should simply be overwritten anyways and not cause issues.
I have now remade the same effect using a (slightly) different method to attempt to fix the issue a few ppl have had with the grain effect being stuck. I don't think this mod is the cause but rather vanilla bug, but report back if you had the issue and it gets fixed.
This mod no longer removes the crouch vignette, I have moved this part to a seperate mod (full compatibility) to make it easier to maintain moving forward: Remove Crouch Vignette
There is now a separate file available in this mod if you also want to remove the effect while standing near radiation called Remove Active Radiation Effect, thank you for the suggestion! It of course works together with the main mod so download both files if you want both changes.
To confirm that this is the issue and not somthing with the actualy mod you can try and use only my mod, and slowly add the others to see when the crashing starts.
the actual % is not as simple to set without unintended gameplay changes. but you will see a array ApplicableEffects with a conditionValue which is the % for when the effect starts. The default "transitions" happen at 0.001%, 5%, 20%, 60% and 95%, each step adding new conditions like damage and "grain".
you can add your own custom steps so you have an extra between 5% and 7%, where the 5% one would add damage and the 7% one have damage + grain, if you really want it to be exactly 7%. Remember to adjust the array indexes.
Or just modify the first step of LightRadiation (the above 0.001%) if you are happy with the grain starting at 5%.
LightRadiation : struct.begin
ConditionValue = 0.001f
ApplicableEffects =
struct.end
The same thing would happen when crouching, until I removed the crouch vignette. So I have no clue what it could be, I've tried everything I can think of. Anybody familiar with unreal and post processing know what it could be?
I dig around and found out that it is conflicting with Medkits and Consumables Rebalance.
If I load it after in order your mod works, but the consumables rebalance doesn't work.
Here my mod list. Thoughts?
To use both you would have to unpack them, combine the text files and rebuild into one .pak.