0 of 0

File information

Last updated

Original upload

Created by

Floffel

Uploaded by

Taxen01

Virus scan

Safe to use

83 comments

  1. Taxen01
    Taxen01
    • premium
    • 14 kudos
    Locked
    Sticky
    All versions up to date with patch 1.3

    Version 1.5
    Updated to work with patch 1.3.
    New alternative version that removes the grain effect below 50% instead of 20%.
    Remove Active Radiation Effect did not need updating.


    Version 1.4
    Updated to incorporate the changes from patch 1.2.1.

    Version 1.3
    Updated to incorporate the changes from patch 1.1.2.

    Version 1.2
    Updated the main file to incorporate the changes from patch 1.0.1.
    No changes needed for Remove Active Radiation Effect, so it stays at version 1.1


    Version 1.1

    Filename is changed, to be safe delete the old one. But if not it should simply be overwritten anyways and not cause issues.

    I have now remade the same effect using a (slightly) different method to attempt to fix the issue a few ppl have had with the grain effect being stuck. I don't think this mod is the cause but rather vanilla bug, but report back if you had the issue and it gets fixed.

    This mod no longer removes the crouch vignette, I have moved this part to a seperate mod (full compatibility) to make it easier to maintain moving forward: 
    Remove Crouch Vignette

    There is now a separate file available in this mod if you also want to remove the effect while standing near radiation called Remove Active Radiation Effect, thank you for the suggestion! It of course works together with the main mod so download both files if you want both changes.
  2. H0LYmateria
    H0LYmateria
    • member
    • 0 kudos
    Not sure why, but my game crashes on initial load with this mod installed. The only other mods I'm using are Adjustable Carry Weight, Longer Sprinting, Reduced Jump Stamina and Ledge Grabbing. When I delete this mod, everything works fine. Playing on Steam.
    1. Taxen01
      Taxen01
      • premium
      • 14 kudos
      likely a compatability issue with one of the other mods you listed, see if they list which files they modify in the description and if they use the same one you need to combine those files to gain both changes. I have seen tools on nexus that say they can combine it for you automatically.

      To confirm that this is the issue and not somthing with the actualy mod you can try and use only my mod, and slowly add the others to see when the crashing starts.
  3. Zumpwn
    Zumpwn
    • member
    • 0 kudos
    With update 1.2, this mod is now bugged and permanently disables bleeding damage.
    1. Taxen01
      Taxen01
      • premium
      • 14 kudos
      yes, a lot of things broke in the patch. but it is updated now :)
    2. Zumpwn
      Zumpwn
      • member
      • 0 kudos
      kudos for the speedy update! i was very sad when i went through disabling a bunch of mods to find out this was the one causing the bleeding bug as i consider this mod essential :)
  4. AstronautParty
    AstronautParty
    • supporter
    • 0 kudos
    i was wondering if youd be able to tell me what line of code you edited in the cfg? i want to edit the 20% to 7% just as a custom setting. ive unpacked the pak and im looking through the cfg but cant see what im looking for. reckon you could help me please? :)
    1. Taxen01
      Taxen01
      • premium
      • 14 kudos
      check line 4052, it starts with "RadiationMechanics".

      the actual % is not as simple to set without unintended gameplay changes. but you will see a array ApplicableEffects with a conditionValue which is the % for when the effect starts. The default "transitions" happen at 0.001%, 5%, 20%, 60% and 95%, each step adding new conditions like damage and "grain".

      you can add your own custom steps so you have an extra between 5% and 7%, where the 5% one would add damage and the 7% one have damage + grain, if you really want it to be exactly 7%. Remember to adjust the array indexes.

      Or just modify the first step of LightRadiation (the above 0.001%) if you are happy with the grain starting at 5%.
      LightRadiation : struct.begin
      ConditionValue = 0.001f
      ApplicableEffects =
      struct.end
    2. AstronautParty
      AstronautParty
      • supporter
      • 0 kudos
      thank you very much!
  5. piGgSi
    piGgSi
    • member
    • 0 kudos
    Guys, I don't know why but this mod stopped working for me after I installed some new mods. I tried deleting all the mods and reinstalling the game completely, uninstalling config folder as well. After a fresh install the mod still doesn't work. What am I doing wrong? I can't play without this mod!
    1. Taxen01
      Taxen01
      • premium
      • 14 kudos
      try to install the mod, then get your radiation high (above 20% at least). after you go back down it should reset
  6. ChemicalEuphoria
    ChemicalEuphoria
    • member
    • 0 kudos
    Are you able to cross bodies of water with this or is that instant death?
    1. Taxen01
      Taxen01
      • premium
      • 14 kudos
      this is only a visual change, no impact on game mechanics
  7. BardoFlyhm
    BardoFlyhm
    • member
    • 0 kudos
    I'm tearing my hear out trying to figure this out. I've removed every post effect I can find. My clouds lose color when walking into water or over puddles. Video here: https://youtu.be/K_xGvs2t_Ww

    The same thing would happen when crouching, until I removed the crouch vignette. So I have no clue what it could be, I've tried everything I can think of. Anybody familiar with unreal and post processing know what it could be?
  8. DarrowLykos
    DarrowLykos
    • premium
    • 7 kudos
    Been missing this one. Thank you for the updates!!!
  9. murillocamargo
    murillocamargo
    • member
    • 0 kudos
    Hey I've used your mod for a while but then it stopped working.

    I dig around and found out that it is conflicting with Medkits and Consumables Rebalance.
    If I load it after in order your mod works, but the consumables rebalance doesn't work.

    Here my mod list. Thoughts?
    1. Taxen01
      Taxen01
      • premium
      • 14 kudos
      yes they both modify EffectPrototype.cfg and are thus incompatible.

      To use both you would have to unpack them, combine the text files and rebuild into one .pak.
  10. gzf8166068
    gzf8166068
    • member
    • 0 kudos
    Is there a 75% one? I only take the shot at 75%.
  11. Marcosgmunozz
    Marcosgmunozz
    • member
    • 0 kudos
    Hey, this mod is not doing anything for me. I've even tried removing all other mods to make sure there is no conflict and nothing.
    1. Marcosgmunozz
      Marcosgmunozz
      • member
      • 0 kudos
      nevermind, getting it up above 20% then healing it got it working. Thanks for this! Was driving me nuts.