Does anyone know how to rebind the dialogue select key? I like E for interact. I changed the trade key to F but it doesn't seem to create an entry for the dialogue interact key which is still "F" so the two actions simply conflict.
There is no MeleeAttack in my CustomizeControls.cfg file. So do I just add it and change the key to what I want? I want to change it to ThumbMouseButton2. I always use that button in a game that has melee attack.
I have the same issue, searching for "MeleeAttack" or even just "Melee" brings up nothing. Do we need to add these keybinds to CustomizeControls.cfg manually?
Anyone know the "Playermappableoption" code for grenade launchers? I want to rebind it off of mouse 5 as I use the side mouse buttons to lean and the hardcoded key bind makes under barrel launchers unusable for me.
I Didn't know there was a quick button for the launchers lmao just thought you had to do it from the weapon wheel every time to equip/unequip, that's a game changer
But if you change Mouse5 to something while in-game it should show up in the config file afterwards.
Yeah so I figured that out, however for some reason equipping a grenade launcher it is like permanently hardcoded to mouse 5/ thumbmousebutton2 no matter what I try. I have addressed this issue with the support team and all I can hope for is that they fix it soon.
Hello, thank you for the explanation. what would be the code for PageUp key.? I have one of my mouse buttons set to PageUp Never mind it is actual PageUp lol . Thank you again!!!!
+1 I hate it how they've made two functions on one key. So many times I press it too quick or too long because it just pulls the next item from your inventory when you've run out for whichever item you had assigned to the quick slot. And I end up wasting med kits, bandages or energy drinks. Really frustrating!!!
Would love to be able to change F2 and F4 to TAP (Like it's supposed to be) but it doesn't seem to work when changing the EPlayerActionInputTrigger::Pressed to TAP seems to be hardcoded in game. Unless someone manages to find a way. It works like it is now and you get used to the long press fast enough.
how isn't it? I legit changed my weapon melee to mouse4 from your explanation here a week ago, tbh I didn't even realise it was about the knife until just now lmao I thought it was for "regular" melee.
Edit: Oh i realized he must've meant to bind them to the same key at the same time, lol my bad pimp. But yo you don't happen to know if mouse scroll up/down is remappable do you? That's why I'm back here was to see if someone figured it out, cus I couldn't lmao
Does anyone know which key does thescreenshot ? F12 does not work for me. ; (( PRTSCdoes not work either. It would be nice if the 'Pause' key could be launched edit Nobody ??
Did it work for you? I'm trying to do the same and it won't work. I changed gun melee to Mouse4 just fine but when I did "MouseScrollUp" and down for just my Primary & Secondary weapons to be equipped, nothing happened other than mouse scroll didn't do anything lol
66 comments
But if you change Mouse5 to something while in-game it should show up in the config file afterwards.
I hate it how they've made two functions on one key. So many times I press it too quick or too long because it just pulls the next item from your inventory when you've run out for whichever item you had assigned to the quick slot. And I end up wasting med kits, bandages or energy drinks. Really frustrating!!!
[11] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = QuickSlot1
InputActionSID = IA_QuickSlot1
Key = F1
OldKey = Q
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Tap
struct.end
struct.end
[12] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = QuickSlot2
InputActionSID = IA_QuickSlot2
Key = F2
OldKey = Q
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Pressed
struct.end
struct.end
[13] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = QuickSlot3
InputActionSID = IA_QuickSlot3
Key = F3
OldKey = E
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Tap
struct.end
struct.end
[14] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = QuickSlot4
InputActionSID = IA_QuickSlot4
Key = F4
OldKey = E
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Pressed
struct.end
struct.end
Would love to be able to change F2 and F4 to TAP (Like it's supposed to be) but it doesn't seem to work when changing the EPlayerActionInputTrigger::Pressed to TAP seems to be hardcoded in game. Unless someone manages to find a way. It works like it is now and you get used to the long press fast enough.
How would I change the keybind for the gun Melee so its the same. Fusterating that I cant melee with my same knife keybind. Which is Middle Mouse
Edit: Oh i realized he must've meant to bind them to the same key at the same time, lol my bad pimp. But yo you don't happen to know if mouse scroll up/down is remappable do you? That's why I'm back here was to see if someone figured it out, cus I couldn't lmao
F12 does not work for me. ; ((
PRTSC does not work either. It would be nice if the 'Pause' key could be launched
edit
Nobody ??
I could rebind mouse scroll to specific weapons instead of weapon cycle with this method, using "MouseScrollUp/Down" command.