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Kiri of Team Uranium

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Verl0n

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42 comments

  1. Verl0n
    Verl0n
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    Locked
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    CHECK IMAGES FOR WHAT COULD BE REMOVED FOR EXAMPLES
    I know this Mod might be kinda frustrating, when you are reading this, welcome to comment anything you don't understand.
    Only purpose of making this Mod is for fun, I like trying out new stuff :D.
    This Mod is done by editing "SpawnActorPrototypes\WorldMap_WP" folder, I have filtered all 80000+ files into different categories, if you need a copy, please leave me a comment.

    Future possible updates:
    1. Giving options of how many objects are removed, from 25% ~ 75% or all. However I can't gurantee if this will be balanced, because I cant physically see where those objects are, I can only randomly remove some of them.
    2. Other requests from you guys.

    Some asking me if I can remove anomalies, well, yes, but why? If you guys really want that, I can make that happen in the future. But how is that Zone anymore? :(
  2. lennic
    lennic
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    Really awesome mod, HOWEVER it does remove the static stalker energy drink (melon) special edition, I think thats a huge shame, those are some potential permanent upgrades 
  3. Romakabanov1995
    Romakabanov1995
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    Можно ли убрать броню, которая валяется повсюду?
  4. Hi I've installed this mod and it had done nothing (nothing removed) dont know why. I am mid game if it's nursery.
  5. IronMikeTyson71
    IronMikeTyson71
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    Hey dude, what are the differences between Dynamic Spawns and Static Spawns? I'm sorry to ask, the description was not clear to me.
  6. jcaceresw
    jcaceresw
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    Some screenshots of each Caution case would be helpful to determine how immersion ruined are? I was looking for a mod that could make places more tidier but yours does it partially it seems. Too bad it can't be done mid game since I already explored all zones and locations and not sure about to start a new game to test changes since I will need to pass the prologue and most places in Lesser Zone are the same.
    1. Verl0n
      Verl0n
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      Too bad I can’t change mid-game, and thanks for the advice, I’ll upload screenshots today cuz when I finished this mod it was like midnight already XD
    2. jcaceresw
      jcaceresw
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      Thank you for the images. I made up my mind to use the removal of decoration items only. I like to loot everything, its part of my fun. Now I just wish there is a way to remove certain static objects like dirt, mounds of dirt and junk, broken glasses and so on. I suppose change their 3D models to a blank one may do the trick. Modular of course, I don't want pretty empty rooms, just a lot more tidier and to choose what to "hide".
    3. Verl0n
      Verl0n
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      I guess it's not possible to remove static objects at the moment, they are built into the map as map parts. Only when GSC releases it's promised Modding Tools, will it be possible.
    4. jcaceresw
      jcaceresw
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      Hello! I have been using the removal of decorations and enjoyed it a lot. However, I think patch 1.1.3 broke something because right now I am exploring Pripyat and see tin cans, books and many other decorations. Can you check if your mod still works with that patch, please?
    5. Verl0n
      Verl0n
      • supporter
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      Spawn files don't get broken normally, only reason for that to happen is GSC added tons of new trash into the game, and set it to forced spawn by scripts.
      God I hate those tin cans, I'll try to locate the problem when I got some free time.
    6. jcaceresw
      jcaceresw
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      So I finally started a new play through but it seems the mod works partially. Destructible wooden boxes, empty bottles, plastics and some more are visible. I expected Zalissya bar to be more cleaner but seems nothing changed in there.
    7. Verl0n
      Verl0n
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      For now I didn’t change anything related to any quests, cuz I experienced a mission stuck caused by removing some tin cans, it’s quite dangerous doing these to Hubs, you’ll immediately find a difference exploring non-quest-related areas.
    8. jcaceresw
      jcaceresw
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      Hello, review the Beard quest. The apples failed to spawn so I was forced to pay the ransom instead of shooting them. Fortunately I already got the related achievement since the game was released but just found out this issue with my new play through. Will report some other problem I may find.
    9. jcaceresw
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      Wooden planks on doors also do not spawn. This locked me getting access to a weapon, it attachment and stash in the church on the Swamps zone.

      Edit: found the same problem on several other doors in different zones.
    10. jcaceresw
      jcaceresw
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      It's there a way to re-enable just the wooden planks? I suppose a script for them set to true.
  7. ShadowFox85
    ShadowFox85
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    Thank you!
  8. Prometheus03Region
    Prometheus03Region
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    It's great that you've done such useful work, it's terribly annoying that food is lying around at every step.
  9. opperheim
    opperheim
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    • 1 kudos
    Just curious, does this remove the chance of medkits/antirad/grenades from NPCs? I'm definitely finding fewer in the world but still have an absolute boat load of them just from looting enemies
    1. Verl0n
      Verl0n
      • supporter
      • 18 kudos
      Nope, it only controls world spawns.
      If you want less loot from NPCs, you should get another mod doing that. This mod is 100% compatible with any mods atm.
  10. TimerNexus
    TimerNexus
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    it's these types of mods that make this game what it should be, which is more difficult. I've been playing Stalker Anomaly Gamma recently, so I think mods like this are needed to improve this game.
    I'm going to test your mod, thank you
    1. jujuyee
      jujuyee
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      can you explain why this mod makes it more difficult?
    2. Verl0n
      Verl0n
      • supporter
      • 18 kudos
      You can choose to remove dozens of categories of items in-game, for example remove Ammo Lootboxes, or all Medkits, Food, Drink items in-game.
      The world will be much more of a desolated place.
      But I suggest using this mod with stash upgrade mods, otherwise the exploration experience will not be satisfying lol
  11. sshade01
    sshade01
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    this has me wondering if the final mission was so laggy because the map has a billion tuna cans and bandages everywhere
    1. Verl0n
      Verl0n
      • supporter
      • 18 kudos
      For now I only removed WorldMap_WP(general open world) trash items cuz I'm not 100%  sure if removing LogicLevel(quest script spawned) trash is safe, I ran into a problem removing tin cans in Pripyat causing the quest not progressing. Weird and unbelievable...