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Goldenrevolver

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Goldenrevolver

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  1. Goldenrevolver
    Goldenrevolver
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    Welcome to 1.6, the update that allowed me to delete the FAQ because crafting recipes can now consume rings. Enjoy!
  2. simbainspace
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    HI! Amazing Mod. Just one question though; is it compatible with the new MARGO for 1.6? (even if you have to turn some stuff off) Thanks!
    1. compare123
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      If you talk about the now called "Walk of Life" yes, the main mod doesn't touch rings anymore so they are compatible.

      But if you also use its companion mod called "Mineracoustics - Gemstone Music Theory" then it's not compatible.
    2. simbainspace
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      Thank you for your help! One more question - what about Springmyst and/or the new Wildcat?
    3. compare123
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      they should work together
    4. simbainspace
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      Ok, cool. :)
  3. DNSynthesis
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    i enjoy the mod so far but im  a bit hesitant towards the iridium band bc "amethyst". i want to battle  mobs and not chasing them after each hit over the whole map, can u make a toggle to remove the amethist stat from the ring? i mean  recipe is fine  i dont care if i have to put the amethist ring in but i dont want the stat in the final product. thx

    here its shown what i mean:
    https://youtu.be/PsCgFxLZ9Qk?t=299
  4. Seramarias
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    Oh, this sounds like a great idea! I'm excited to try it out.
  5. VegasOctober
    VegasOctober
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    Looks like the 1.6.9 update broke this mod. Getting a frozen game when leaving my house, looks to be related to light? Guessing an infinite loop of exceptions brings my Steam Deck to its knees.

    https://smapi.io/log/5ef03ab464f445a2b1c18390f325d243
    1. Goldenrevolver
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      yes, the light source variable was renamed in the game update. it's fixed now
    2. VegasOctober
      VegasOctober
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      Niiiice, thank you! I'll give this a download next time I hop on to play. Thanks for the update! <3

      Also, this mod is awesome. Very clever, and I love the different high-level themes of the rings.
    3. VegasOctober
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      Confirmed fixed!
  6. FajriFernanda
    FajriFernanda
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    is it safe to install mid playthrough?
    1. Goldenrevolver
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      once I have updated it for the new game update, yes, but currently please wait for me to update it
    2. FajriFernanda
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      Okay, thanks!
  7. sgnl
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    Editing my post with more information:
    SMAPI log: https://smapi.io/log/ae201aa9d71e411c90eb3948271b3d51

    This mod currently causes recursive errors resulting in an infinite black screen

    Once I load the save it seems to wipe out progress in certain aspects of the game (when I load in I've lost all my Home Modifications I've bought from Robin [side rooms, etc])...
    When I try and go outside it results in the infinite black loading screen with the errors at the bottom of the SMAPI log.
  8. Galexio
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    Broken under 1.NI.CE
  9. PotatoSummoner
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    Hi, thanks for this awesome mod. I noticed that the Iridium Band still keeps its magnetic buff. Just wondering if it was an oversight or intended.
    1. Goldenrevolver
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      the light should be disabled unless the config setting "IridiumBandChangesEnabled" is set to false or there is an incompatibility with another installed mod (there are some mods that would revert my change)
    2. PotatoSummoner
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      Hi, sorry for the late reply. I don't mean the light effect, I mean the magnetic effect. The effect that increases the pickup range. You removed the light effect of the iridium band, so I though you would also have removed the magnetic effect but you didn't.
    3. Goldenrevolver
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      oh, I can't read lol. thanks
  10. ToadPAZ
    ToadPAZ
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    Amazing mod. Would it be possible to add compatibility with the Skill Rings mod? A way to combine all the skill rings? Anyway, cheers!
    1. Amatsune
      Amatsune
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      You can already combine them into a Berserker ring:

      Even accidentally added 2 travelling rings, which don't stack, but there they are…
  11. MAMAXDV3
    MAMAXDV3
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    This mod compatible on android?
    I download v1.3.4 and it work on Android