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Shockah

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  1. Shockah
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    This mod is currently unmaintained. It IS updated for 1.6.

    I've decided to step back from Stardew modding for the time being, due to general burnout, which I already felt during 1.5.6, and has only gotten worse with the 1.6 release. Who knows, maybe I'll come back to modding this game one day, but for now, it is what it is.

    If you're interested in maintaining the mod (just updates, bugfixes, compatibility patches, but maybe new features too?), let me know via a NexusMods DM, or on the Stardew Valley Discord server, or a Discord DM (my handle is @shockah) - I plan on giving mod page edit access to anyone interested, and also switching all DP to the maintainer.
  2. player000000001
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    Can the sprinklers have an option to be rotated while using this mod? Or can the custom sprinkler coverage be applied to Line Sprinklers Redux?
    1. Shockah
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      Vanilla sprinklers are symmetrical and cannot be rotated; line sprinklers come from another mod, which has its own way of making them, maybe rotating too.
  3. MiniJessia
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    Amazing mod! Hoping one day someone will pick it up and make it compatible to Immersive sprinklers so I can actually have small sprinklers in the middle of my crops
    1. Shockah
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      That's on Immersive Sprinklers to do, Flexible Sprinklers has an API it can use.
    2. MiniJessia
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      Aw, that's so sad :( I think that mod is abadoned. Thank you for responding! Your mod is great!
  4. kiravir
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    I just wanted to say thank you because this is one of my favourite mods. It's such a wonderful idea and the implementation is amazing. I hope that one day someone will manage something similar but with scarecrows, because it's such a genius way to circumvent the problem.

    Thanks again for all you've done, and take care! <3
  5. Jhoulana
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    hi, I just wanted to ask if you plan to update to 1.6? 
    no pressure, but this mod is the best sprinkler mod in my opinion and I miss it sorely.
    If you update, can I also request support for Prismatic Tools Continued?
    please and thank you
    1. Shockah
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      The mod has already been updated for 1.6 for a while now.
      I'm not planning any support for any extra mods right now, as I'm stepping back from Stardew modding for the time being. I'll explain in another post.
    2. BasiliskL
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      It supports prismatic tools already? I'm using both this mod and prismatic tools continued and the prismatic sprinkler works
  6. petals35
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    Hello : )
    This mode of yours is revolution!
    Thank you for putting me in a good mode ♥

    Can I translate it into Korean and share it to Korean SDV users? + Can I recommend a post?
    1. Shockah
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      Hey! Sorry I didn't respond for a while, I somehow missed your message.
      Please see my Github section about translations: https://github.com/Shockah/Stardew-Valley-Mods/#translations
    2. petals35
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      Thank you.

      Unfortunately, I don't have the ability to translate officially. LOL 
      I just want to make a simple translation and introduce your useful post to Koreans ㅎㅎ
      Thank you for replying and creating a useful mod.


      https://cafe.naver.com/starvall?iframe_url_utf8=%2FArticleRead.nhn%253Fclubid%3D28468938%2526articleid%3D409078
      I posted it on this site :)
  7. a4kil
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    I'm not sure, but it doesn't seem to work with the Solid Foundations mod buildings. At least I put in a mini greenhouse, and the next sprinklers didn't work :C
    Meaning cluster function
    1. Shockah
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      I fixed that specific issue like a year ago. Can you please share your log? See the instructions here: https://smapi.io/log
  8. Branwen
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    Am I tripping or does Flexible Sprinklers and MARGO interfere with each other? They worked prefectly fine with each other before. No clue what's happening both of these mods got an update.

    This mod failed in the GameLoop.DayStarted event. Technical details: NullReferenceException: Object reference not set to an instance of an object.
    at DaLion.Overhaul.Modules.Tools.Patchers.HoeDirtPerformToolActionPatcher.HoeDirtPerformToolActionPostfix(HoeDirt __instance, Int32 __state, Tool t) in C:\dev\sdv\mods\pc\Modular Overhaul\Modules\Tools\Patchers\HoeDirtPerformToolActionPatcher.cs:line 42
    at StardewValley.TerrainFeatures.HoeDirt.performToolAction_PatchedBy<DaLion.Overhaul.Modules.Tools__Platonymous.TMXLoader>(HoeDirt this, Tool t, Int32 damage, Vector2 tileLocation, GameLocation location)
    at Shockah.FlexibleSprinklers.FlexibleSprinklers.WaterTile(GameLocation location, IntPoint point)
    at Shockah.FlexibleSprinklers.FlexibleSprinklers.ActivateSprinklersInLocation(GameLocation location)
    at Shockah.FlexibleSprinklers.FlexibleSprinklers.ActivateAllSprinklers()
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)


    Sprinklers do not water each morning. Their sprinkle behavior is also vanilla.
    1. Shockah
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      MARGO updated with a broken line of code, which breaks Flexible Sprinklers. I notified the author, you'll have to wait for an update.
    2. Vilkian
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      I was wondering what had changed, that clears this up.
    3. Branwen
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      Woah, thanks for the superfast reply!
    4. Branwen
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      Margo got updated and now these two mods are working perfectly fine with each other again. Flexible Sprinkler behavior works as intended.
    5. Vilkian
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      Thanks for posting, I was curious when they'd fix MARGO. Time to slap it back on.
  9. atravita
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    Best. Easter. Egg. Ever XD
  10. xRyerZ
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    Hi, I have a small problem with the new version of the mod. After updating it I noticed that my sprinklers no longer worked as I had them configured, I was trying to fix it but I saw that even setting the "Sprinkler power" to 800 (in any quality/tier) the sprinkler range didn't change. Was it some nerf or am I missing something?
    1. Shockah
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      Yep, the mod was already showing warnings for quite a while, that the "Flood fill" setting is deprecated and will be removed at some point - this is what happened with the version 2.0.0 - everyone that used it got migrated to "Cluster".

      Now, the issue is - I actually overlooked the sprinkler power settings for the Cluster behavior - they currently do nothing. I plan to fix it at some point.
    2. xRyerZ
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      Ah, that's fine. Thanks for solving my doubt, I thought I had broken something in the mod ^^". And also thanks for bringing us this mod c:
    3. Shockah
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      The new update 2.1.0 fixes this issue, by replacing the sprinkler tier power settings with sprinkler tier coverage.
  11. ShadoShane
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    With the removal of the Flood Fill algorithm, does that mean the Sprinkler Power setting doesn't do anything anymore? Or is it suppose to work with the Cluster algorithm too?
    1. Shockah
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      Uh oh, you're right, as it is it no longer does anything. It's more of an oversight from my side. I'll look into bringing it back for the Cluster algorithm.
    2. Shockah
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      The new update 2.1.0 fixes this issue, by replacing the sprinkler tier power settings with sprinkler tier coverage.