This mod is currently unmaintained. It IS updated for 1.6.
I've decided to step back from Stardew modding for the time being, due to general burnout, which I already felt during 1.5.6, and has only gotten worse with the 1.6 release. Who knows, maybe I'll come back to modding this game one day, but for now, it is what it is.
If you're interested in maintaining the mod (just updates, bugfixes, compatibility patches, but maybe new features too?), let me know via a NexusMods DM, or on the Stardew Valley Discord server, or a Discord DM (my handle is @shockah) - I plan on giving mod page edit access to anyone interested, and also switching all DP to the maintainer.
The preserves jar in particular is always notifying me even if I have the option for notifs for waiting machines turned off. Is anyone else experiencing this problem?
Hey, any way to exclude ginger island gem bird statues from showing up? They don't go away even after the puzzle is completed and I don't know where to find their name to exclude them. Thanks.
Edit : Excluding "House Plant" fixes the problem, still should probably ignore these by default :')
Thanks for reporting this! I've just released version 1.1.1 that fixes this issue. I know you managed to figure out a workaround, but I still wanted to let you know.
Is it normal behavior for autograbbers to show up often after they do their job in the morning? I find there is no setting to add them to the exception list for 'waiting for pickup' so the usual thing I'm experiencing is in the morning, the auto-grabbers do their thing and then machine status shows them as idle and waiting for input all day long.
Is there a way I can exclude them from being displayed?
Thank you so much for updating this! I don't know how much fun the game would be for me without your mods. My autograbbers don't burn the pixels of my monitor anymore!
hello! running into this little bug where the machines show that there are apparently house plants ready to give me Ridgeside Village artifacts after I've seen an event related to said artifacts. One of them just showing a house plant with a blank above it.
As far as I've seen there were no obvious errors in the log, but it is a MASSIVE log as I had the game open for quite a while. Going to attach it anyways in case some information in the Trace part of the log may help! If you'd like me to try and recreate it on a new save with just Ridgeside Village and Status Machine, do let me know! (sleeping got rid of all but one of the house plants!) log: https://smapi.io/log/ee008cb67ad54fe29f1cebd05f7425d2 (apologizing in advance to your device on behalf of my log)
So, the thing is, the mod is trying to be as open to any machines as possible, but there is nothing in the game specifying that an object IS one. I also didn't want to hardcode any machines (other than in the config menu) (but I still had to for the Crab Pot... I hate those now...).
For now, you could try going into the config and add some exceptions for the house plants (just enter their item name). I'll try looking into whether I could somehow tell they're NOT a machine automatically, but no promises.
(Also, you may want to change your config to make sure the machines don't display over the toolbar - the max columns setting should be the right setting for this!)
Hey, I've just released an update which should ignore any "broken" bigcraftables (which usually show up as flower pots). Please give the new update a go!
22 comments
I've decided to step back from Stardew modding for the time being, due to general burnout, which I already felt during 1.5.6, and has only gotten worse with the 1.6 release. Who knows, maybe I'll come back to modding this game one day, but for now, it is what it is.
If you're interested in maintaining the mod (just updates, bugfixes, compatibility patches, but maybe new features too?), let me know via a NexusMods DM, or on the Stardew Valley Discord server, or a Discord DM (my handle is @shockah) - I plan on giving mod page edit access to anyone interested, and also switching all DP to the maintainer.
Edit : Excluding "House Plant" fixes the problem, still should probably ignore these by default :')
Is there a way I can exclude them from being displayed?
As far as I've seen there were no obvious errors in the log, but it is a MASSIVE log as I had the game open for quite a while. Going to attach it anyways in case some information in the Trace part of the log may help! If you'd like me to try and recreate it on a new save with just Ridgeside Village and Status Machine, do let me know!
(sleeping got rid of all but one of the house plants!)
log: https://smapi.io/log/ee008cb67ad54fe29f1cebd05f7425d2 (apologizing in advance to your device on behalf of my log)
For now, you could try going into the config and add some exceptions for the house plants (just enter their item name).
I'll try looking into whether I could somehow tell they're NOT a machine automatically, but no promises.