Controller input is completely disabled with this mod. Therefore using nucleus is a no go. Unless im missing something? Nucleus handler is latest, as is this. At a loss as nothing ive tried enables controllers.
This mod has a config for expecting either keyboard or gamepad inputs. The nexus handler will set that config per game instance. Gamepad inputs are being remapped to XInput as that is what Nucleus supports, meaning your gamepad needs to support XInput as well. Stardew switched to SDL recently, which necessitated this behaviour.
It seems that using Nucleus only allows local play with up to 4 players. However, with the 1.6 update now supporting up to 8 players, I tried running 5 instances of the game. But whenever I sleep in-game, one of the instances crashes. I wonder if it's possible to support more than 4 instances or have one instance utilize the official native 4-player split-screen mode, while the other instances join via IP, making it possible for more than 4 players to play locally.
Hello, unforuntately native splitscreen + nucleus aren't currently supported. Could you perhaps share your smapi log after the crash? This might not be related to nucleus Co-op / Coop Cursor at all.
We are currently in the proccess of updating this mod and the nucleus handle to get (multiple) mouse&keyboard players working. If you're just intending to play with 2 gamepads I recommend downloading the 1.0.1 version and playing with it until the nucleus handle updates.
is the 1.0.1 version still available? i'm trying to play in split screen w my wife on my pc, 2 controllers used and when i try and use xpadder or something else to override inputs, every input defaults to player one... anything we can do about this??
It works as intended and prevents multiple SDV instances from interfering with each other whenever the cursor is used (like in menus). You can still move the virtual cursor with the gamepads analogue stick. If you're using NucleusCoop to open multiple instances of Stardew Valley it will automatically enable/disable this mod for whatever instance is playing with Mouse & Keyboard. Please note that you can't have two people play with Mouse & Keyboard, at least one will have to play with a gamepad.
This doesn't work for Keyboard & Mouse w/ Controller. Mouse freezes for the first instance, but the controller virtual cursor works fine in the second instance.
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The nexus handler will set that config per game instance.
Gamepad inputs are being remapped to XInput as that is what Nucleus supports, meaning your gamepad needs to support XInput as well. Stardew switched to SDL recently, which necessitated this behaviour.
unforuntately native splitscreen + nucleus aren't currently supported.
Could you perhaps share your smapi log after the crash?
This might not be related to nucleus Co-op / Coop Cursor at all.
I'll check back on this when I find the time in the next couple of days
I haven't had the time yet to test it out myself.
Glad it's working for you :)
You can still move the virtual cursor with the gamepads analogue stick.
If you're using NucleusCoop to open multiple instances of Stardew Valley it will automatically enable/disable this mod for whatever instance is playing with Mouse & Keyboard.
Please note that you can't have two people play with Mouse & Keyboard, at least one will have to play with a gamepad.