Thanks for using it! Please let me know if you have any opinions or glitches!
・If there are bushes at the entrance to the cave If you are creating a new game, no problem. If the data has already been created and this mod is installed later, the bushes may remain. In that case, use "Destroyable Bushes" or "Reset Terrain Features" (unofficial update), etc. to remove that bush.
Hey, I'm using SVE, ES and the Dam mod and have the Dam option picked in the mod config. I got the mail from Robin that the cave has been opened but there is no cave entrance in my backwoods. What could be the issue for the cave not spawning?
Simply installing both will not make them linkage. The "Works with Dam mod" setting in ModConfig can be enabled to linkage. The map will be edited so that you can move to the flooded cave from the lower right corner of the afforestation (long vertical MAP behind the dam), which is the area of the Dam mod. At the same time, the road from the back woods to flooded cave is blocked. It will be more immersive, but less accessible, so link as you wish.
Hello, I am using this mod with SVE/RSV/ES, Secret Woods, but I have the entrace in the Backwoods (north from farm). I have unlocked the minecarts, but I still see orange cones blocking the elevator, the entrance all the way in the back, and at a ladder. Is this intentional?
I'd like to know this myself! If it's intentional that we will never be able to go through those places I'd like to request a version where they don't exist. I don't like how they look because it makes it seem like they're temporary!! It's like having a permanent "wet floors" sign!!!
The conditions for releasing the underground Minecart and its rooms are as follows.
Spoiler:
Show
Mine Cart Open Conditions.
Dates are after the 3rd day of summer of the first year. (Access to rail map) Flooded Cave is open.(The basement of the house is finished) The boiler room has been repaired.(Vanilla mine carts are available) Friendship level of Lewis is 8 or higher. Friendship level of Clint is 5 or higher. Friendship level of Willy is 5 or higher.
If you meet all of these criteria, you will receive an mail and be able to use the mine cart. (The conditions are strictly set because this mine cart will be quite convenient when linked with "Dam" mod.)
When you say you are using Secret Woods, you are using the “Secret Woods Extra Area” mod, right? In this case, if you want to change the entrance position, you need to enable the “Works with SWEA mod.” item in the ModConfig of this mod (Flooded Cave).
The entrance/exit where the colored cones are placed is the entrance/exit to be used when linked with "Dam" mod. As for this, I will try to correct that appearance in the near future, as it certainly looks uncomfortable when not in use.
The entrance to the flooded cave in the mountains isn't there at all in my game, and I know I had the mod activated. I unlocked minecarts and was sent the letter about the cave being available. I went through the SWEA mod area to enter the flooded cave. I could enter the cavern behind the waterfall, but the elevator down was blocked by a cone. Why isn't the mod working right? I have SVE, RSV, and ES active, but those shouldn't be causing conflict, right?
If linked to a dam or SWEA, the entrance from Backwoods will be hidden.
There is a condition to use the Minecart in the cave basement, have you fulfilled it? Mine Cart Open Conditions:
Spoiler:
Show
Dates are after the 3rd day of summer of the first year. (Access to rail map) Flooded Cave is open.(The basement of the house is finished) The boiler room has been repaired.(Vanilla mine carts are available) Friendship level of Lewis is 8 or higher. Friendship level of Clint is 5 or higher. Friendship level of Willy is 5 or higher.
I hadn't seen those conditions, I'll meet those and try again. Thank you for your help!
EDIT: I met those conditions, the minecart room opened and the cone blocking the ladder up disappeared. Thanks again! Still a bit curious, what's up with the cone blocking the ladder up from the cave and the elevator? Are there other conditions for those? Do they lead anywhere?
In version 3.7, planting crops in winter will be displayed as out of season, but in version 3.1, it can be planted normally. 在3.7版本中,冬季种植作物将显示为过季,但在3.1版本中,可以正常种植。
Hello, can you please fix these issues? I circled around it. In front of the cave entrance there is a bush that is close to the entrance, so if you want to access it you need to remove it + the line appears above a cave related to the ridgeside village mod not connected. Also, I notice that when I enter the cave and walk near the water my reflection does not appear. I think you need to add dynamic reflection modes to it, so we can see reflection if we close or near any water surface. Also, you can make water transparent and make the water surface different by adding rocks or any water creatures in water.
As for the bushes, we have designed them so that their location will not be a problem when starting a new game. If you install this mod after the game has already been created with SVE installed, bushes will remain blocking the entrance to the cave. In that case, you are right, you need to use some mod to remove the bushes.
I thought I had solved the problem of turning off the RSV cable. I will look into it.
Fixed a problem with the RSV cable display. Please install the latest version.
As for the reflections on the water surface inside the cave, perhaps we need to ask the author of Dynamic Reflections about this. Currently, indoor areas created with custom maps do not reflect effects on them, even if they are water tiles. (Wavy animation). Perhaps Dynamic Reflections is set to target the water tile where this rippling animation will be reflected and the reflections will strike there. I think we need to have Dynamic Reflections add a setting to enable reflections for indoor water tiles on custom maps.
Simply installing both will not make them linkage. The "Works with Dam mod" setting in ModConfig can be enabled to linkage. The map will be edited so that you can move to the flooded cave from the lower right corner of the afforestation (long vertical MAP behind the dam), which is the area of the Dam mod. At the same time, the road from the back woods to flooded cave is blocked. It will be more immersive, but less accessible, so link as you wish.
Access to the cave is available from backwoods. At the beginning of the game, the cave is blocked by rocks. If you add a basement to your house, Robin will help you get rid of the rocks.
This is true even if it is linked to Dam mod. The entrance is blocked until the house is upgraded.
I did a little verification... With the ModConfig settings...
Entrance Change Setting These settings change the location of the entrance to the flooded cave. Each of these settings cannot be enabled at the same time, so please enable one of them when changing the setting.
Do you have both "Works with Dam mod"" and "Works with SWEA mod" enabled? Only one of the "Entrance Change Setting" items should be enabled. Enabling more than one can lead to unexpected behavior.
Thank you so much for updating this mod for 1.6! Just a heads up, prior to 1.6 I used to be able to plant mushroom trees in the cave but now I'm not able to. Is this by design or is it something that can be added back in? I loved having this larger area to turn into a mushroom haven. Either way, thank you for creating the mod and for all of your hard work.
98 comments
Please let me know if you have any opinions or glitches!
・If there are bushes at the entrance to the cave
If you are creating a new game, no problem.
If the data has already been created and this mod is installed later, the bushes may remain.
In that case, use "Destroyable Bushes" or "Reset Terrain Features" (unofficial update), etc. to remove that bush.
When you say you are using Secret Woods, you are using the “Secret Woods Extra Area” mod, right?
In this case, if you want to change the entrance position, you need to enable the “Works with SWEA mod.” item in the ModConfig of this mod (Flooded Cave).
The entrance/exit where the colored cones are placed is the entrance/exit to be used when linked with "Dam" mod.
As for this, I will try to correct that appearance in the near future, as it certainly looks uncomfortable when not in use.
There is a condition to use the Minecart in the cave basement, have you fulfilled it?
Mine Cart Open Conditions:
Dates are after the 3rd day of summer of the first year. (Access to rail map)
Flooded Cave is open.(The basement of the house is finished)
The boiler room has been repaired.(Vanilla mine carts are available)
Friendship level of Lewis is 8 or higher.
Friendship level of Clint is 5 or higher.
Friendship level of Willy is 5 or higher.
EDIT: I met those conditions, the minecart room opened and the cone blocking the ladder up disappeared. Thanks again! Still a bit curious, what's up with the cone blocking the ladder up from the cave and the elevator? Are there other conditions for those? Do they lead anywhere?
Which one are you talking about?
Can you share a screenshot?
So there’s other french translations for this mod :
(MFM)
(CP)
\o/
在3.7版本中,冬季种植作物将显示为过季,但在3.1版本中,可以正常种植。
Hello, can you please fix these issues? I circled around it. In front of the cave entrance there is a bush that is close to the entrance, so if you want to access it you need to remove it + the line appears above a cave related to the ridgeside village mod not connected. Also, I notice that when I enter the cave and walk near the water my reflection does not appear. I think you need to add dynamic reflection modes to it, so we can see reflection if we close or near any water surface. Also, you can make water transparent and make the water surface different by adding rocks or any water creatures in water.
If you install this mod after the game has already been created with SVE installed, bushes will remain blocking the entrance to the cave.
In that case, you are right, you need to use some mod to remove the bushes.
I thought I had solved the problem of turning off the RSV cable.
I will look into it.
Please install the latest version.
As for the reflections on the water surface inside the cave, perhaps we need to ask the author of Dynamic Reflections about this.
Currently, indoor areas created with custom maps do not reflect effects on them, even if they are water tiles. (Wavy animation).
Perhaps Dynamic Reflections is set to target the water tile where this rippling animation will be reflected and the reflections will strike there.
I think we need to have Dynamic Reflections add a setting to enable reflections for indoor water tiles on custom maps.
https://smapi.io/log/dbdf282786ee4517966afc2751c0e796
video:https://streamable.com/fi5az2
I have uploaded a corrected version!
I've found the logging forest in the DMA mod.
The entrance is blocked until the house is upgraded.
What is the extension mod you are using and what is the ModConfig setting for this mod?
With the ModConfig settings...
Only one of the "Entrance Change Setting" items should be enabled.
Enabling more than one can lead to unexpected behavior.
But due to the specifications, you can dig stone tiles... lol
Thank you so much for the update! <3