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mistyspring

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mistyspring

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254 comments

  1. Li4eek
    Li4eek
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    你好!我觉得NPC来访的画像只展示了一种表情,略带恐怖谷,对话文本只是在讨论家具。希望能有更生动的日常聊天对话。我真的很喜欢这个 Mod 的想法!如果它能改进得更好,那就太好了!
  2. Vindher
    Vindher
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    Hello!
    I'm having this error in my SMAPI log:
    [Farmhouse visits] This mod failed in the GameLoop.SaveLoaded event. Technical details:
    ArgumentOutOfRangeException: Index and count must refer to a location within the string. (Parameter 'count')
       at System.String.Remove(Int32 startIndex, Int32 count)
       at FarmhouseVisits.ModContent.Content.GetAllVisitors() in /home/programar/GitHub/StardewMods/FarmhouseVisits/ModContent/Content.cs:line 247
       at FarmhouseVisits.ModContent.Events.SaveLoaded(Object sender, SaveLoadedEventArgs e) in /home/programar/GitHub/StardewMods/FarmhouseVisits/ModContent/Events.cs:line 39
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101

    I don't really understand what caused this (I'm new at reading log and trying to make sense of them). Does this mean it didn't work on this instance? Any ideas to resolve the issue?
    1. honggisbaldspot
      honggisbaldspot
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      im having the same issue :(
    2. MiniJessia
      MiniJessia
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      Same issue. I think it started when SVE updated
  3. honggisbaldspot
    honggisbaldspot
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    can someone explain why i am getting this error?

    [Farmhouse visits] This mod failed in the GameLoop.DayStarted event. Technical details:
    ArgumentOutOfRangeException: Index and count must refer to a location within the string. (Parameter 'count')
       at System.String.Remove(Int32 startIndex, Int32 count)
       at FarmhouseVisits.ModContent.Content.GetAllVisitors() in /home/programar/GitHub/StardewMods/FarmhouseVisits/ModContent/Content.cs:line 247
       at FarmhouseVisits.ModEntry.DayStarted(Object sender, DayStartedEventArgs e) in /home/programar/GitHub/StardewMods/FarmhouseVisits/ModEntry.cs:line 388
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101

    https://smapi.io/log/a35e325bb39a47c28ee765f85b9aea62
  4. Hayato2236
    Hayato2236
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    Que buen mod!
  5. stillmitsu
    stillmitsu
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    seems to not be working on multiplayer- i checked the entire farm including the main house, can't find the visitors lol
    1. TimeToShine01
      TimeToShine01
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      have you found a soloution ?
    2. stillmitsu
      stillmitsu
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      Sadly no. I only get the dialogues saying they're coming in. But they're nowhere to be found. 
      It works on single player though. 
    3. mistyspring
      mistyspring
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      I'm currently working on a multiplayer-compatible version, but given how difficult it's becoming I can't promise much

      (I'll still try my best to get it working, though!)
    4. stillmitsu
      stillmitsu
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      Thank you! I appreciate your work. <3
      I still love this mod so I kept it even in our multiplayer server. I don't mind having just the dialogues for now lol
  6. MadLadArren
    MadLadArren
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    The extras tab in GMCM shows nothing when clicked.
    After manually editing the config, if you open the GMCM config in game, it clears/reset everything on the extras tab back to default.
    Using the latest update. Here's my log if you need it.
    1. mistyspring
      mistyspring
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      Thanks for the log! I'll take a look at what's causing it.
  7. Shiallia1
    Shiallia1
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    I don't recommend this mod in its current state. Its a cute idea but it seems to be broken. Pierre was my first visitor, and it kind of jumpscared me in the first place because I forgot I had installed the mod. When he walked into my house my game music had gone silent, he stared at a wall, and all he said to me was "she would like this" (???) and my screen kept fading to black every few seconds like I was going through a door. I tried to see if he had more dialogue but he just stood in my bedroom.. menacingly...  It felt like something out of a creepypasta and was very unsettling tbh lol.
    1. batbadbat97
      batbadbat97
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      you can talk to them again after a while, and yeah the screen occasionally blinks for me too
    2. effervescently
      effervescently
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      @Shiallia1: I really enjoyed your writing and you absolutely made me laugh with your detailed description!
    3. jellymeow1213
      jellymeow1213
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      omg this is so scary :(
    4. mistyspring
      mistyspring
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      Sorry about that! The current version is back to normal
    5. holochromatic
      holochromatic
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      I'm wringing my hands.... menacingly
    6. SpencerGuzman
      SpencerGuzman
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       this.. sounds very interesting. stardew valley creepypasta sounds dope lol
  8. DevinTakkar
    DevinTakkar
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    For some reason this doesn't seem to work in coop for me. My partner, the host, gets visits, but I don't see them and when I get a visitor, it's only the message window popping up, saying "Hi" but nobody ever shows up. Any ideas what might be going wrong?
    1. mistyspring
      mistyspring
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      The not appearing is strange, so:

      • Which version are you playing in?
      • Could you upload your SMAPI log? ( at https://smapi.io/log )
    2. Megamarv131115
      Megamarv131115
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      i actually got the same problem, visitors at my wifes house in coop while i host just say hi, but never enter or appear. i can post a smapi log later
    3. DanielSugimura
      DanielSugimura
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      Same situation.
    4. ohgeezthea
      ohgeezthea
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      having the same issue, uploaded smapi log in bug reports as well.
  9. MassRedux
    MassRedux
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    Hello! I’ve used this mod before and haven't had many issues but I’ve been seeing this same error every time I load the game up 
    [Farmhouse visits] This mod failed in the GameLoop.SaveLoaded event. Technical details: ArgumentOutOfRangeException: Index and count must refer to a location within the string. (Parameter 'count')   at System.String.Remove(Int32 startIndex, Int32 count)   at FarmVisitors.Visit.Content.GetAllVisitors()   at FarmVisitors.Events.SaveLoaded(Object sender, SaveLoadedEventArgs e)   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)I have a ton of mods so I may be having a conflict somewhere or it could be because I’m on a mac but I’m not sure what is happening. Here’s my smapi log. I do use a modded farm house if that makes a difference. Thank you for your time!
    1. TaylorPalmier
      TaylorPalmier
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      I have the exact same thing popping up. Did you ever figure out a solution for this?
    2. scmngzc
      scmngzc
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      房子的位置发生了变化
  10. HighImBen
    HighImBen
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    SMAPI 4.1.5    SDV 1.6.12    <---1.6.9+

    [Farmhouse visits] This mod failed in the GameLoop.SaveLoaded event. Technical details:
    ArgumentOutOfRangeException: Index and count must refer to a location within the string. (Parameter 'count')
       at System.String.Remove(Int32 startIndex, Int32 count)
       at FarmhouseVisits.ModContent.Content.GetAllVisitors() in /home/programar/GitHub/StardewMods/FarmhouseVisits/ModContent/Content.cs:line 247
       at FarmhouseVisits.ModContent.Events.SaveLoaded(Object sender, SaveLoadedEventArgs e) in /home/programar/GitHub/StardewMods/FarmhouseVisits/ModContent/Events.cs:line 39
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101