Any idea how difficult it might be to make a PIF version of this greenhouse? I love the small compartmentalized aspect of these, but would love to be able to PIF them as well as opposed to outdoor structures.
I haven't had this mod for very long, but I am LOVING it so far! I love having the extra skins, and being able to buy multiples is so much fun! It adds an ecclectic-ness to my farm that I was missing before I found this. I felt like all my buildings looked the same, but this helps that so much! I'm so happy I found this! Endorsing!
Hi inmognito! May I use your assets for a new version of this mod? I want to make a bigger interior for the Tiny Greenhouse but keeping the building appearance and skins you provide in this mod.
Sorry for my english, it's not that good but I try. Thank you in advance.
With the new 8-player update I've been looking for buildable greenhouse mods for each one of my friends to have their own setup going. Sadly this one and the very few other options are all outdated
After having my greenhouse disappear in one file, on a new file, the greenhouse isn't an option in Robin's shop. I've uninstalled and reinstalled more than once and it still isnt there for some reason.
Just had my tiny greenhouse disappear? I had watered crops inside and slept. The next day when I was heading back, it was gone? It had been fine with all installed mods. Not sure what would have caused it. Help?
Edit: I had used the tractor to water inside and then had to get off the tractor to leave the greenhouse. Leaving the tractor inside the greenhouse and sleeping caused the disappearance.
Took me a few days to get to the point where I could recreate the issue. In the GMCM for tractor mod you can allow the use of spawning the tractor with 'backspace' (by default). The horse flute seems to only work with the actual horse even though that's what the tractor replaces. Since the first issue with the disappearance I've made sure to 'call' the tractor outside after I'm done watering inside. Yes sprinklers resolve the issue completely but In this playthrough I was prioritizing the tractor and was caught off guard when the structure wasn't there. Let me know what you find in the log above cause I'm interesting in learning anything mod related and solutions behind the scenes. Thanks!
Mine also just disappeared and the thing is, i'd planted and watered inside of it with my tractor without any problems before, but today both of them and the string lights i put between them with solid foundations disappeared along with so many plants.
Hey there! I am casting a wide net in an effort to fix an issue I'm having with one of my saves after adding a Tiny Greenhouse to it. Essentially as SMAPI loads the save and the greenhouse, the game hangs and won't finish loading so I have to force quit. Force quitting yields this message in SMAPI:
[code]src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3243) : Trying to close low level socket support, but we still have sockets open! Here's one of my logs: https://smapi.io/log/08f53fde8f9340c3b7896d77ea637b6e
Removing your mod allows me to load my save. Could this be Steam issue? New saves load just fine. I've crossposted this to a few different places so if you're seeing it multiple times please forgive me. Thank you!
Hi, again! Did some more testing. It looks like the day progression issue happens once I've planted crops inside the greenhouse and then go to sleep. Saves without a tiny greenhouse are not affected, and removing the mod allows the new day to load.
I am experiencing a similar problem. I built a Tiny Greenhouse, planted some crops inside of it, and now the game hangs when loading the next day. If I remove the mod, I can progress. If I delete the buldings.json file that Tiny Greenhouse/Solid Foundations adds to the save, I can progress, but of course the building is lost. There were no other SF buildings constructed.
Further testing gives me the same trigger as you - the problem occurs after I've built the Tiny Greenhouse and planted crops inside of it. A Tiny Greenhouse without crops planted is fine, as is one where I planted crops but removed them before sleeping.
Other Solid Foundations mods that add greenhouse spaces work fine (I've confirmed with the Buildable Cellar variant that includes greenhouse space).
123 comments
Sorry for my english, it's not that good but I try.
Thank you in advance.
With the new 8-player update I've been looking for buildable greenhouse mods for each one of my friends to have their own setup going. Sadly this one and the very few other options are all outdated
Edit: I had used the tractor to water inside and then had to get off the tractor to leave the greenhouse. Leaving the tractor inside the greenhouse and sleeping caused the disappearance.
Instructions and parser for the log are here:
https://smapi.io/log
Also, how did you get the tractor inside the greenhouse? Was that with the Horse Flute?
Took me a few days to get to the point where I could recreate the issue. In the GMCM for tractor mod you can allow the use of spawning the tractor with 'backspace' (by default). The horse flute seems to only work with the actual horse even though that's what the tractor replaces. Since the first issue with the disappearance I've made sure to 'call' the tractor outside after I'm done watering inside. Yes sprinklers resolve the issue completely but In this playthrough I was prioritizing the tractor and was caught off guard when the structure wasn't there. Let me know what you find in the log above cause I'm interesting in learning anything mod related and solutions behind the scenes. Thanks!
[code]src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (3243) : Trying to close low level socket support, but we still have sockets open!
Here's one of my logs: https://smapi.io/log/08f53fde8f9340c3b7896d77ea637b6e
Removing your mod allows me to load my save. Could this be Steam issue? New saves load just fine. I've crossposted this to a few different places so if you're seeing it multiple times please forgive me. Thank you!
Updated Log: https://smapi.io/log/9eeba6de2bec47a58a1c0a8359ad59b7
I am experiencing a similar problem. I built a Tiny Greenhouse, planted some crops inside of it, and now the game hangs when loading the next day. If I remove the mod, I can progress. If I delete the buldings.json file that Tiny Greenhouse/Solid Foundations adds to the save, I can progress, but of course the building is lost. There were no other SF buildings constructed.
Further testing gives me the same trigger as you - the problem occurs after I've built the Tiny Greenhouse and planted crops inside of it. A Tiny Greenhouse without crops planted is fine, as is one where I planted crops but removed them before sleeping.
Other Solid Foundations mods that add greenhouse spaces work fine (I've confirmed with the Buildable Cellar variant that includes greenhouse space).
Instructions and parser for the log are here:
https://smapi.io/log
its working on my other save? Maybe its not working because of Spacious Greenhouse?