The serializer warning SMAPI gives for SpaceCore is because SpaceCore takes out custom mod items from your save (not JA items, think like custom tools) so that it doesn't break if you try to load it without mods.
It's a good thing to watch for that warning, but in this case it is just SpaceCore trying to keep your save safe.
If you are having any issues, please post a link to a full log, using the directions found here: https://smapi.io/log/
Android is not supported. There is an unofficial port for Android somewhere, but if you're using that you need to report issues with the people who made the port (and not here).
hello, im really sorry that i am asking this and i know its not your mod that gives this error, i just want to know if there is anyone that can help me fix this error please? any help is appreciated
[SpaceCore] Scheduler could not find route from IslandSouth to Custom_LiQingFengHouse2 while honoring Gender female [SpaceCore] Requested path from IslandSouth to Custom_LiQingFengHouse2 for Gender Female where no valid path was found, for NPC RedPandaBazaar_LiQingFeng.
i get these type of messages from diffrent mods sometimes and they are yellow errors. i usually disable the mods to fix it, is there any other way that i can fix them please? thank you
Whether in singleplayer or multiplayer, I'm having an issue where at the end of the night, when skill menus pop up, there is the flash of a skill menu and then nothing. The cursor is moveable, but nothing else is on the screen and it will never progress. I think things are still happening, though, because the character is being saved overnight even though no message pops up saying its doing that.
The majorly frustrating thing is that it is inconsistent. I tested trying to trigger the error with each individual skill mod, nothing. Once it starts it doesn't stop, but I can't pin it down to any one skill, mod or non-mod. I'm posting the error here since Spacecore doing the skill menus is the last thing the SMAPI log calls for.
Turns out the skill menus were being placed incorrectly off-screen. Playing in windowed mode then resizing the window forced it to redraw the skill menus where they should have been.
Hi! I'm PAPASheep, a translator currently working on the Sword & Sorcery mod. Nice to meet you! I'm leaving this comment because I heard that some translated text in the mod can't be displayed properly in Korean due to a font issue with the SpaceCore mod. Would it be possible to update the font in SpaceCore to one that supports Korean characters? I’d really appreciate it. :) If you need a Korean-friendly font, I recommend Sandolmisaeng, which is the official Korean Stardew Valley font.
Hello, I am playing with some mods, and I encountered an error related to a specific mod called Sword & Sorcery. Can you help me? The error is below:
[game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting. [game] An error occurred in the base update loop: InvalidOperationException: Stack empty. at System.Collections.Generic.Stack`1.ThrowForEmptyStack() at System.Collections.Generic.Stack`1.Pop() at SpaceCore.Guidebooks.GuidebookParser.Parse(String text, GameStateQueryContext ctx) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Guidebooks\GuidebookParser.cs:line 164 at SpaceCore.Guidebooks.GuidebookMenu.RefreshPage() in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Guidebooks\GuidebookMenu.cs:line 206 at SpaceCore.Guidebooks.GuidebookMenu.GotoChapter(String chapterId, String pageId) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Guidebooks\GuidebookMenu.cs:line 194 at SpaceCore.Guidebooks.GuidebookMenu.update(GameTime time) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Guidebooks\GuidebookMenu.cs:line 509 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5079 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4269 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1095
2972 comments
It's a good thing to watch for that warning, but in this case it is just SpaceCore trying to keep your save safe.
Android is not supported. There is an unofficial port for Android somewhere, but if you're using that you need to report issues with the people who made the port (and not here).
[SpaceCore] Scheduler could not find route from IslandSouth to Custom_LiQingFengHouse2 while honoring Gender female
[SpaceCore] Requested path from IslandSouth to Custom_LiQingFengHouse2 for Gender Female where no valid path was found, for NPC RedPandaBazaar_LiQingFeng.
i get these type of messages from diffrent mods sometimes and they are yellow errors. i usually disable the mods to fix it, is there any other way that i can fix them please? thank you
The majorly frustrating thing is that it is inconsistent. I tested trying to trigger the error with each individual skill mod, nothing. Once it starts it doesn't stop, but I can't pin it down to any one skill, mod or non-mod. I'm posting the error here since Spacecore doing the skill menus is the last thing the SMAPI log calls for.
https://smapi.io/log/8cd15306c5974244983753a584d54df4
Getting an index out of range error on the latest version:
https://smapi.io/log/34dfce85a159491f960cb037c9c186d6
Steps:
1. Load save
2. Debug warp beach
3. Debug warp farm
Nice to meet you! I'm leaving this comment because I heard that some translated text in the mod can't be displayed properly in Korean due to a font issue with the SpaceCore mod.
Would it be possible to update the font in SpaceCore to one that supports Korean characters? I’d really appreciate it. :)
If you need a Korean-friendly font, I recommend Sandolmisaeng, which is the official Korean Stardew Valley font.
[game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
[game] An error occurred in the base update loop: InvalidOperationException: Stack empty.
at System.Collections.Generic.Stack`1.ThrowForEmptyStack()
at System.Collections.Generic.Stack`1.Pop()
at SpaceCore.Guidebooks.GuidebookParser.Parse(String text, GameStateQueryContext ctx) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Guidebooks\GuidebookParser.cs:line 164
at SpaceCore.Guidebooks.GuidebookMenu.RefreshPage() in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Guidebooks\GuidebookMenu.cs:line 206
at SpaceCore.Guidebooks.GuidebookMenu.GotoChapter(String chapterId, String pageId) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Guidebooks\GuidebookMenu.cs:line 194
at SpaceCore.Guidebooks.GuidebookMenu.update(GameTime time) in C:\Users\space\Programming\StardewValley\StardewValleyMods\SpaceCore\Guidebooks\GuidebookMenu.cs:line 509
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5079
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4269
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1095