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aedenthorn

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aedenthorn

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25 comments

  1. Quinton595
    Quinton595
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    Doesn't seem to work anymore (as of April 2025, V 1.6). While it does allow you to move the greenhouse, it only moves the sprite, not the tile designations, so you still can't walk, build, or cultivate the land where the greenhouse used to be. 
  2. kiravir
    kiravir
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    Does this still work in 1.6?
    1. EbonyDream
      EbonyDream
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      Dunno if you figured it out yourself by now or not but I just tried it myself and it does still work in 1.6.
    2. kiravir
      kiravir
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      Thanks for the reply! I did not figure it out myself so that's very helpful!
  3. farmer0wren
    farmer0wren
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    Is there a mod for "after" the greenhouse is built?
    1. Hildegard333
      Hildegard333
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      You can move any buildings by going to Robin and choosing the "build farm buildings" dialogue option and then, under any choice of building, there are little buttons at the bottom, if you hover over them, you'll get an option to move a building.
    2. farmer0wren
      farmer0wren
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      Yeah I learned that finally. That instance though, there was a bug in IFR2 that had it in a weird spot to begin with :) no worries fixed now. Thanks so much for responding!
  4. bearbear105
    bearbear105
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    My computer wont download it as it thinks it is a suspicious file. Why-?
    1. aedenthorn
      aedenthorn
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      It's suspicious because it's a C# .dll file. It's just your computer being paranoid, which is reasonable since .dll files could theoretically cause problems. Fortunately this is open source and Nexus Mods says it is safe.

      https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_files_disappear_or_antivirus_complains
    2. bearbear105
      bearbear105
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      Alright, thanks
  5. WhitneyFox
    WhitneyFox
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    I love this mod. Is there any possibility of a sister mod for moving the farmhouse?
  6. HeavenSorbo
    HeavenSorbo
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    Thought there was an issue with this mod on IF2R, but ended up being a problem with Nexus mod manager; thanks Aedenthorn!
  7. SpiderLily7
    SpiderLily7
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    Does it work with custom maps? I tried it and while the Greenhouse moved, it left behind an interactable 'copy' of the ground and entrance that still functions, but nothing can be build on it...
  8. LMK47
    LMK47
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    Can I use it on SDV 1.4.5 ?
    1. Charles2222222222
      Charles2222222222
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      Please notify this comment
  9. Xvordan
    Xvordan
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    Hmm. I'm playing with no map mods on the standard farm. If I move my greenhouse plot, it... duplicates the greenhouse, rather than deleting the old one. I can go to both the new and the old and, interacting on the door tile, I'll be told on both tiles that it's in ruins.
    1. aedenthorn
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      That doesn't happen for me, maybe you have another mod affecting the greenhouse.
    2. Xvordan
      Xvordan
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      I'm testing the mod on my mod group that doesn't contain any map mods, this includes greenhouse. No greenhouse sprinkler, no greenhouse edits. About the only thing I can think of that might be impacting things is that I do have adjust building costs to scale up building resources for quicker build times, and build anywhere because Stardew is ridiculous about its limitations. I'll try a new save without those mods to see if the behaviour continues there.

      Upon disabling those two mods, moving the greenhouse worked fine without duplication. Hmm. I'll have to narrow down which one it is in the morning.
    3. Xvordan
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      Now I'm thoroughly confused. After disabling the mods, the greenhouse moved fine. Re-enabling both adjustable building costs and build anywhere... and it still works fine, even though it created a duplicate before. Something with existing save file data? Anyway, I'll take it! :D
  10. Harrpager
    Harrpager
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    so you can't move it after repair?
    1. aedenthorn
      aedenthorn
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      yes, of course you can.
    2. Harrpager
      Harrpager
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      omg! great!