Doesn't seem to work anymore (as of April 2025, V 1.6). While it does allow you to move the greenhouse, it only moves the sprite, not the tile designations, so you still can't walk, build, or cultivate the land where the greenhouse used to be.
You can move any buildings by going to Robin and choosing the "build farm buildings" dialogue option and then, under any choice of building, there are little buttons at the bottom, if you hover over them, you'll get an option to move a building.
Yeah I learned that finally. That instance though, there was a bug in IFR2 that had it in a weird spot to begin with :) no worries fixed now. Thanks so much for responding!
It's suspicious because it's a C# .dll file. It's just your computer being paranoid, which is reasonable since .dll files could theoretically cause problems. Fortunately this is open source and Nexus Mods says it is safe.
Does it work with custom maps? I tried it and while the Greenhouse moved, it left behind an interactable 'copy' of the ground and entrance that still functions, but nothing can be build on it...
Hmm. I'm playing with no map mods on the standard farm. If I move my greenhouse plot, it... duplicates the greenhouse, rather than deleting the old one. I can go to both the new and the old and, interacting on the door tile, I'll be told on both tiles that it's in ruins.
I'm testing the mod on my mod group that doesn't contain any map mods, this includes greenhouse. No greenhouse sprinkler, no greenhouse edits. About the only thing I can think of that might be impacting things is that I do have adjust building costs to scale up building resources for quicker build times, and build anywhere because Stardew is ridiculous about its limitations. I'll try a new save without those mods to see if the behaviour continues there.
Upon disabling those two mods, moving the greenhouse worked fine without duplication. Hmm. I'll have to narrow down which one it is in the morning.
Now I'm thoroughly confused. After disabling the mods, the greenhouse moved fine. Re-enabling both adjustable building costs and build anywhere... and it still works fine, even though it created a duplicate before. Something with existing save file data? Anyway, I'll take it! :D
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https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_files_disappear_or_antivirus_complains
Upon disabling those two mods, moving the greenhouse worked fine without duplication. Hmm. I'll have to narrow down which one it is in the morning.