hi. i use elle's dirt and cliff recolor, but only for the darker fertilizers and worms. that mod has a config option to disable the dirt and cliffs (ironic considering the name lol). but with tis mod, elle's pallet is always chosen if it's installed, even if the config in that mod has dirt and cliffs turned off. i just thought i should let you know.
Hi! Would it be alright for me to make an edit to these for compatibility with my recolor? Mostly for personal use, but if you wanted to throw out a compatibility patch after I test and see if it looks okay, I'd love to share the result too. ^^
Hey Kat, yeah I would definitely love to add compatibility with your recolor to my tilesheet if you like to share your work! But I also work on my tilesheets next version already and it will change a lot. So I'm not sure if it were smarter to wait a bit, before you have to do the same work soon again.
Hi Alvadea, some of my tiles have also changed. Affects your Walpurgisnacht farm card. These are the transition tiles from the darker swamp area to the lighter normal soil and also some tiles with solid tufts of grass. The tiles are even darker, like a recolor.Unfortunately, I'm currently playing at the beginning of winter and everything is ok again. I have to play until spring before I can take a screenshot. Unfortunately it would take a few days. LG
Ah okay, but you do play completely without any recolor? I'll search for the mistake, but if I don't find anything and you have a picture in spring for me that would be very helpful. Thanks :D
Edit: We found the mistake. I will upload the new version soon.
Hello there~ Your mod is so wonderful, really love it ! Would it be possible to have a recolor option for [Recolor Stardew Foliage] Here is the mod: https://www.nexusmods.com/stardewvalley/mods/24096 Thank you!
Sorry, at the moment I totally lack the time to add any more recolors to this on my own. If anyone else like to do this, I gladly implement that in the mod.
Heyhey, i have this mod installed for one of the farms that I use, is it possible to get a recolor option for Soft Slow Seasons? It might need more editing due to the slow transition of the seasons, but I would greatly appreciate it! No pressure, i'll figure it out if you're unable to do this for a while, if at all! /nm /gen!
https://www.nexusmods.com/stardewvalley/mods/23095?tab=description is the mod!
Hey there! I use both Vibrant Pastoral Recolour as well as Elle's Dirt & Cliff, but it seems you can only pick one or the other in the outdoor colour options so it creates minor clashes. Like this...
As far as I understand Elle's Dirt & Cliff should, well, only affect dirt and cliffs lol, and not recolour any of the buildings on the tilesheet - which it does in your files. Would I be allowed to create an edit to the tilesheet as well as .json file to make it so that Elle's only applies to the dirt and cliffs as intended?
Awesome work honestly, and I'm looking forward to your Summer Breeze recolor in the future! It looks so lovely from your Patreon pics :)
Thank you very much! :D That's nice to hear. About the recolors: tbh I did not even know that it's possible to have 2 recolors installed. Since they change the same file, even if Elles Dirt & Cliff only changes Dirt and Cliff, I expected them to produce conflicts. Since I have very limited time with my new job you can do that edit, if you wish. :)
It is possible if you set up the function to Overlay instead of Replace, as well as have it set on Priority! So long as it's only the dirt/cliff tiles! That's how I got Elle's to work with Vibrant Pastoral :D Thank you very much! Best wishes with your new job!! <3
SMAPI keeps giving me this error, i re-installed the mods for your mods and it still gives me the error, do you know whats wrong?
[SMAPI] - Alvadeas Combat Map Sound 1.2.1 because it requires mods which aren't installed (ZeroMeters.SAAT.Mod). [SMAPI] - Alvadeas Hilltop Map Sound 1.3.0 because it requires mods which aren't installed (ZeroMeters.SAAT.Mod). [SMAPI] - AlvadeasWitchTower 1.2.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
Very weirdly I'm having a issue where Smapi is telling me the tilesheets conflict with two other replacer maps that I don't have configured to replace the Hilltop farm. The glitch was only visual but didn't disappear until I disabled LNH's expandable farm and Yri's Romantic farm. I don't know if it's just that they're all three replacing a vanilla farm map, (again, the other two are configurable and I had they default to replace the Standard farm) but I had them in place for a while and didn't notice anything. (To be fair I've been rearranging my farm and may not have had noticed because I had crops in the top area where the glitch occurs. The glitch, again, was just visual, and it was a rectangle of brown dirt in what was intended to be the grassy area. I am trying to figure out how to post a picture here to show.
Here's the log if you're interested. I'm posting here because Smapi seemed to tell me it was specifically the tilesheets conflicting with the maps and oddly not the Goldrush map?
Hi there. :) I asked Jaksha to take a look at your SMAPI Log and she found this:
13:17:29 ERROR Content Patcher Multiple content packs want to load the 'Maps/Farm_Greenhouse_Dirt' asset (Alvadeas Mining Map, Lnh's Expandable Farm, Yri's Romantic Farm). None will be applied. You should remove some of the content packs, or ask the authors about compatibility.
You have and conflict with LNH's Expandable Farm and Yri's Romantic Farm. The problem is that all of our mods bring an own version of "Farm_Greenhouse_Dirt". That map is necessary for changing the position of the greenhouse without leaving the grass beneath destroyed. I guess that is your brown dirt glitch. Goldrush's code says that our version of the Farm_Greenhouse_Dirt should only be used when playing on the Hilltop Farm. But Lnhs and Yris Farmes try to load their version all the time, even if you don't play their maps. That is your error. So this is nothing I can change, our code is not the problem. Even without Goldrush these two maps would conflict with each other. But you can write Lnh and Yri about that conflict, perhaps they can solve the problem with changing their code too.
No, I don't plan to do this. It was a lot of extra work already to make it compatible with three recolors. I would never do anything else if I would start to make it compatible with any recolor out there. ^^
32 comments
Hi Alvadea, some of my tiles have also changed. Affects your Walpurgisnacht farm card. These are the transition tiles from the darker swamp area to the lighter normal soil and also some tiles with solid tufts of grass. The tiles are even darker, like a recolor.Unfortunately, I'm currently playing at the beginning of winter and everything is ok again. I have to play until spring before I can take a screenshot. Unfortunately it would take a few days.
LG
Edit: We found the mistake. I will upload the new version soon.
Here's picture how it looked before https://imgur.com/a/ccH3Amr
And here's picture how it looks now https://imgur.com/a/i6qwxg6
https://www.nexusmods.com/stardewvalley/mods/24096
Thank you!
https://www.nexusmods.com/stardewvalley/mods/23095?tab=description is the mod!
As far as I understand Elle's Dirt & Cliff should, well, only affect dirt and cliffs lol, and not recolour any of the buildings on the tilesheet - which it does in your files. Would I be allowed to create an edit to the tilesheet as well as .json file to make it so that Elle's only applies to the dirt and cliffs as intended?
Awesome work honestly, and I'm looking forward to your Summer Breeze recolor in the future! It looks so lovely from your Patreon pics :)
About the recolors: tbh I did not even know that it's possible to have 2 recolors installed. Since they change the same file, even if Elles Dirt & Cliff only changes Dirt and Cliff, I expected them to produce conflicts.
Since I have very limited time with my new job you can do that edit, if you wish. :)
Thank you very much! Best wishes with your new job!! <3
[SMAPI] - Alvadeas Combat Map Sound 1.2.1 because it requires mods which aren't installed (ZeroMeters.SAAT.Mod).
[SMAPI] - Alvadeas Hilltop Map Sound 1.3.0 because it requires mods which aren't installed (ZeroMeters.SAAT.Mod).
[SMAPI] - AlvadeasWitchTower 1.2.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
https://smapi.io/log/9e537bf0caf84e2987e2f5a462c8b243
Here's the log if you're interested. I'm posting here because Smapi seemed to tell me it was specifically the tilesheets conflicting with the maps and oddly not the Goldrush map?
You have and conflict with LNH's Expandable Farm and Yri's Romantic Farm. The problem is that all of our mods bring an own version of "Farm_Greenhouse_Dirt". That map is necessary for changing the position of the greenhouse without leaving the grass beneath destroyed. I guess that is your brown dirt glitch. Goldrush's code says that our version of the Farm_Greenhouse_Dirt should only be used when playing on the Hilltop Farm. But Lnhs and Yris Farmes try to load their version all the time, even if you don't play their maps. That is your error.
So this is nothing I can change, our code is not the problem. Even without Goldrush these two maps would conflict with each other. But you can write Lnh and Yri about that conflict, perhaps they can solve the problem with changing their code too.