Common questions Where is the config.json file? Run the game once with the mod installed, and the config.json file will appear in the mod folder. (That applies for other SMAPI mods too, to avoid resetting your settings when you update.) I suggest using Generic Mod Config Menu instead of editing the file directly though.
Can I use the tractor in the greenhouse, mines, or island? Yep. Press Backspace by default to summon the tractor to your current position, no matter where you are.
I forgot my tractor in the mines, and now I can't summon it? Your tractor is sad you forgot it, and can't always escape on its own if you forget it in the mines (for technical reasons). It'll automatically reappear in its garage overnight if that happens though. You can also enable "summon without garage" in the mod settings to summon one before then.
Can I plant tree seeds with the tractor? Not really. You can add them as custom attachments in the mod settings, like this: "CustomAttachments": [ "Acorn", "Mahogany Seed", "Maple Seed", "Pine Cone" ], That will plant the seeds on every valid tile around the tractor though, which isn't usually what you want. Planting seeds in a spaced pattern isn't really in scope for how the tractor works, so something like Smart Building might be better for that.
Before asking for help or reporting a bug: When asking for help here, please upload your SMAPI log and add a link to your message. This has useful info like what versions you have, which mods are installed, what happened in the game, etc. Please do this even if you don't see an error in the log.
I have no idea what's going on, the items that make up the tractor that are in my inventory are simply appearing randomly near my character and are indestructible, only NPCs can destroy them if they are in the way, does anyone know what's going on? It wasn't bothering me, but now it appeared on the farm, and it sucks. The game does not crash, it continues to run normally. The item is not only indestructible, it is also uncollectible, but it is still detectable as the item (I imagine that the ID and etc. do not change, it just becomes indestructible and uncollectible).
Hi! I have an addition to this. Have you noticed a specific tool doing this? I find it happens specifically when I jump on the tractor holding the iridium scythe. Will update with further behavior testing shortly, but it seems to happen intermittently and the "crash" freezes the game until it is manually closed in my experience. I've looked at my own logs when this happens and have not seen any errors at the end, either.
Happens repeatedly for me as well Happens if I'm holding most tools There is no red texts in SMAPI so I can't figure out what is happening Wonder if it has something to do with the Sunberry mod
I’d like to request a feature to allow melee weapons (e.g., swords, daggers, hammers) to clear weeds like the scythe does. Currently, the StandardAttachments configuration supports ClearWeeds for tools such as the scythe and hoe, but adding this functionality to melee weapons does not seem to work even after modifying the config.Details:
Desired Behavior: Allow melee weapons to clear weeds when used with the tractor, similar to the scythe’s ClearWeeds functionality.
Current Attempt: I tried adding "ClearWeeds": true to the MeleeSword, MeleeDagger, and MeleeBlunt sections in StandardAttachments, but it had no effect.jsonCopy"MeleeSword": { "AttackMonsters": true, "ClearDeadCrops": true, "BreakMineContainers": true, "HarvestGrass": false, "ClearWeeds": true // This did not work }
Code Insight: From the ModConfig class, it appears StandardAttachments controls tool behavior, while CustomAttachments only whitelists tools. This suggests that adding ClearWeeds to melee weapons may require code-level support.
Request: Could you either:
Expose the ClearWeeds field for melee weapons in StandardAttachments in a future update, or
Provide guidance on how to implement this via a custom patch or API (if currently possible)?
This would greatly enhance flexibility for players who want to integrate combat tools into farming workflows.Thank you for your time and consideration!
Hi! Each tool has specific supported features, you can't add any option to a tool. I added weed-clearing with weapons to my list of ideas for future versions though. Thanks for the suggestion!
I've tried multiple times with no mods, except the required ones. But i can't seem to get the mod to work! I've even tried deleted and redownloading all the mods but no luck getting the tractor to work. Any help would be great! SMAPI Log: https://smapi.io/log/f62a0135ee8f498dadd307d2fd5915b4
Hi! That's an error from the base game which happens when any mod adds custom audio, and you don't have any audio device (like headphones or speakers). Does it work fine if you plug in headphones or speakers (even if they're muted)?
Sorry if this is already asked somewhere. I tried to read through as many of the comments as possible to make sure it wasn't first.
The scythe function on the tractor mod is one of my favorites. It makes harvesting from my large farms so easy. However, I have noticed that my beehives are being destroyed whenever I harvest honey from them. Not all of them, and the number that is destroyed is random. Is this due to the tractor mod? It's all I can think is causing it.
No storms, as I'm in Spring One Year One, I put stone flooring under. The last time, I even put fencing around it, incase it was some kind of NPC damage....Any info you have on this would be lovely. Thanks!
Hi! Do the bee houses get destroyed immediately when harvested using the tractor scythe, or at a different time? Do you have a scythe mod like Yet Another Harvest With Scythe Mod installed?
It's during harvest while on the tractor. I don't have any other Scythe Mod installed. And it's not all the bee hives, or a set number, it's completely random on how many and which ones get destroyed.
Here is the link you asked for, I'm going to remove all the mods, and repeat and see if it still happens now. Thank you for helping me trouble shoot this! I appreciate your time!
Update: I ran the game with only tractor mod, generic config, and item spawner installed, and it still destroyed the bee houses, when using the scythe.
I apologize for taking so long the last week was absolutely hectic. Here is the link of my save files. I wasn't for sure if you needed just one, so I compressed the entire saves folder.
It's really any save. I suppose the only difference then the gif is that I have a flower in the middle, and then a scarecrow nearby, and some lightning rods, though I'm not out of Spring One so the lightning storms shouldn't be a thing yet. Anytime I place beehives, I've been putting them on the stone floor after my first google attempt. It's every harvest, I lose beehives, not always the same amount, but always some of them.
Unfortunately I can't make the issue happen for me, so I can't really look into it. Maybe you could use Automate to collect the honey into a chest, instead of using the tractor to harvest them?
I checked the gifthub info about how to retexture the garage or the tractor, but it seems its not working properly. I tried with Victorian Style mod, i load a saved game during Spring season, textures loaded properly. When i loaded a save that was during Winter, the garage remained on its Spring version. Tried a new save, went to Robin, the building image was at the Winter version! I slept, nothing changed. Loaded a saved game during Spring, back to its Sping version. Tried again a new save, went to Robin, the building image was at the Spring version! I build it, slept through the whole Spring, 1st day of Summer, went outside, the garage was at its Spring version :/ Sleeping a couple of days didn't fix it. Exited & launched the game & that save again, the garage was at its Summer version! And remained to that version even during Fall...
It seems that the mod/code "stucks" at the first version it loads (depending the season your saved game is or Spring if you start a new one) & it doesn't change, unless you exit the game completely! Tried other mods too, like the Stonybrook & Gweniaczek versions, same results. Only the Gothic Seasonal Garage & Tractor worked properly, but that one handles it through changes with a content.json, so i guess it doesn't count :p
This has probably been asked a bunch of times but comment search didn't turn anything up... Do you still get the same XP that you get from using the manual tools?
Hi! Yep, you should get all of the XP, profession bonuses, etc from the base game. Custom effects from other mods may apply too, but it depends how those mods implement them.
Hello My game is crashing everytime when I get off or get on the tractor https://smapi.io/log/2fdb4699921c45dfad4050e83ba34778 this is the log please help
Hi! Does the crash still happen if you temporarily remove all mods except Tractor Mod? If so, can you post a new log right after it happens (before you re-launch the game)?
Hello, I'm sorry, but I don't know how to do it. Can you explain or recommend a video that walks me through it step by step? I'm not really tech savvy.
3454 comments
Where is the config.json file?
Run the game once with the mod installed, and the config.json file will appear in the mod folder. (That applies for other SMAPI mods too, to avoid resetting your settings when you update.) I suggest using Generic Mod Config Menu instead of editing the file directly though.
Can I use the tractor in the greenhouse, mines, or island?
Yep. Press Backspace by default to summon the tractor to your current position, no matter where you are.
I forgot my tractor in the mines, and now I can't summon it?
Your tractor is sad you forgot it, and can't always escape on its own if you forget it in the mines (for technical reasons). It'll automatically reappear in its garage overnight if that happens though. You can also enable "summon without garage" in the mod settings to summon one before then.
Can I plant tree seeds with the tractor?
Not really. You can add them as custom attachments in the mod settings, like this:
"CustomAttachments": [ "Acorn", "Mahogany Seed", "Maple Seed", "Pine Cone" ],
That will plant the seeds on every valid tile around the tractor though, which isn't usually what you want. Planting seeds in a spaced pattern isn't really in scope for how the tractor works, so something like Smart Building might be better for that.
Before asking for help or reporting a bug:
When asking for help here, please upload your SMAPI log and add a link to your message. This has useful info like what versions you have, which mods are installed, what happened in the game, etc. Please do this even if you don't see an error in the log.
here's the log: https://smapi.io/log/74a87734e63a42dab36bcdba8207c04a
If so, can you post your log after it happens? (Even if there's no error, there might be other hints in the log about what's happening.)
Happens if I'm holding most tools
There is no red texts in SMAPI so I can't figure out what is happening
Wonder if it has something to do with the Sunberry mod
It sadly isn't solved by having a audio source plugged in
I haven't had a crash since I did that
StandardAttachments
configuration supportsClearWeeds
for tools such as the scythe and hoe, but adding this functionality to melee weapons does not seem to work even after modifying the config.Details:
- Desired Behavior: Allow melee weapons to clear weeds when used with the tractor, similar to the scythe’s
- Current Attempt:
- Code Insight:
Request:ClearWeeds
functionality.I tried adding
"ClearWeeds": true
to theMeleeSword
,MeleeDagger
, andMeleeBlunt
sections inStandardAttachments
, but it had no effect.jsonCopy"MeleeSword": { "AttackMonsters": true, "ClearDeadCrops": true, "BreakMineContainers": true, "HarvestGrass": false, "ClearWeeds": true // This did not work }From the
ModConfig
class, it appearsStandardAttachments
controls tool behavior, whileCustomAttachments
only whitelists tools. This suggests that addingClearWeeds
to melee weapons may require code-level support.Could you either:
- Expose the
- Provide guidance on how to implement this via a custom patch or API (if currently possible)?
This would greatly enhance flexibility for players who want to integrate combat tools into farming workflows.Thank you for your time and consideration!ClearWeeds
field for melee weapons inStandardAttachments
in a future update, orSMAPI Log: https://smapi.io/log/f62a0135ee8f498dadd307d2fd5915b4
The scythe function on the tractor mod is one of my favorites. It makes harvesting from my large farms so easy. However, I have noticed that my beehives are being destroyed whenever I harvest honey from them. Not all of them, and the number that is destroyed is random. Is this due to the tractor mod? It's all I can think is causing it.
No storms, as I'm in Spring One Year One, I put stone flooring under. The last time, I even put fencing around it, incase it was some kind of NPC damage....Any info you have on this would be lovely. Thanks!
Does that still happen if you temporarily remove all mods except Tractor Mod itself?
Here is the link you asked for, I'm going to remove all the mods, and repeat and see if it still happens now. Thank you for helping me trouble shoot this! I appreciate your time!
Update: I ran the game with only tractor mod, generic config, and item spawner installed, and it still destroyed the bee houses, when using the scythe.
https://files.catbox.moe/acru2f.zip
Tried a new save, went to Robin, the building image was at the Winter version! I slept, nothing changed. Loaded a saved game during Spring, back to its Sping version.
Tried again a new save, went to Robin, the building image was at the Spring version! I build it, slept through the whole Spring, 1st day of Summer, went outside, the garage was at its Spring version :/ Sleeping a couple of days didn't fix it.
Exited & launched the game & that save again, the garage was at its Summer version! And remained to that version even during Fall...
It seems that the mod/code "stucks" at the first version it loads (depending the season your saved game is or Spring if you start a new one) & it doesn't change, unless you exit the game completely!
Tried other mods too, like the Stonybrook & Gweniaczek versions, same results. Only the Gothic Seasonal Garage & Tractor worked properly, but that one handles it through changes with a content.json, so i guess it doesn't count :p
Other than that, everything works perfect!
https://smapi.io/log/2fdb4699921c45dfad4050e83ba34778
this is the log
please help