Your mods have helped make SDV easier on my eyes and pair well with Bog's UI Interface 1.1.2 and b0rszcz's Slavic Witch Hut 1.0.0. Thank you for making this!
Sorry to bother but i have all of your recolors and they work but your interiors dont seem to affect my current save file, When i make a new one it works but on my current it doesn’t, Do i have to play on a new save file for it to apply? Get to me whenever you can
Is it just me or is there like two tiles and a piece of counter in the movie theater gone? Could someone tell me if thats maybe another mod (I dont have any mods that would change the interior I dont think... but it could be a SDVE thing?) Photo
That's absolutely an Expanded thing. The base game counter extends all the way to the wall, whereas the SVE version cuts off early to make a walking path for Claire and Martin!
Hello! I'm not quite sure how to post bugs so i'll post it here instead.. for an unknown reason, some of the furniture such as Lamp End Tables and Yellow Couch textures bug out and use the vanilla texture instead? I have no other recoloring mods on :<
I am also in the same situation, and I am very sure it was SVE who caused it. When I disabled SVE, some urban furniture disappeared, and the rest was completely fine.
Polyamory sweet comes bundled with maps that this recolor changes, so all you have to do is copy the appropriate pngs in this recolor into Polyamory sweet rooms to fix this (if that mod is the cause)
So I tried to do the PNG replacement suggestion. Problem is, PolyamorySweet includes two PNGs that don't match up with any PNGs in this mod.
PS's walls_and_floors file has 200 wallpapers and floors in it, while Earthy Interiors's walls_and_floors has 168. Adding the additional wallpapers from Earthy Interiors's wallpapers_2 brings the total up to 194, still 6 short of PS's files.
PS also has a PNG called TileCompat which includes parts of the farmhouse map; Earthy Interiors does not have a file by that name or a PNG that looks like it.
I've replaced what I can but IDK how much that's gonna help with the spouse room borders. The missing wallpapers and floors is really perplexing, unless PS added six new options.
Hi, I like your mod very much. But when I set the furniture not to recolor, the door frame of the house will return to vanilla style, which bothers me.I hope you can fix it.please.This is very important to me.
I love your mod, but your mod doesn't apply inside any other PIF mod or mod add building. I didn't have a Smapi error log, but I don't know why. For example, in " HxW Buildable Tea Shop " mode, the stair railing side is not applied as a recolor.
this mod edits the vanilla game's tilesheets, not the building maps themselves. so if a custom building mod has its own unique tilesheets rather than just using the vanilla game's ones, then they would need to provide matching versions for interior recolours if they want them to be compatible. if that makes sense
is it possible that a mod can conflict with yours? harvey's clinic even has grey wall instead of the usual yellow brown and none e are dark brown like your mod
here's my log, I think you're gonna say it's a big log, too big to troubleshoot. Sorry in advance I haven't disabled some of it to test if the issue is still present
it must have changed in 1.6 then because when i took all the before screenshots it was literally just with the vanilla game without smapi. so if the brown walls have been changed to white that's fine. so that's what it looks like now. did you figure out which mod was conflicting?
How do I remove it from affecting my farmhouse? Because I already have my own wallpapers and floors but it keeps overlapping. I'm trying to find out how it can only affect town houses but not mine
can you try temporarily removing all your mods except this one and see if it still happens? the easiest way to do that is to rename your mods folder something else so that the game doesn't use it and then create a new folder called Mods with just this mod and content patcher. then you don't have to copy/paste or move a whole bunch of stuff
Tried that. disabled all the mods I had except bare minimum and your mod. it's not present anymore. Should I keep investigating and find which mod does that visual glitch?
yeah unfortunately you might have to trial and error it. if you upload your log to log.smapi.io and link it i can have a look and see if any stick out to me as possible conflicts
The best way to do it is by dividing the mods in half - install half of the mods, bug present, no, repeat for remaining half, and so on until you narrow it down 👌 Hope it helps
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PS's walls_and_floors file has 200 wallpapers and floors in it, while Earthy Interiors's walls_and_floors has 168. Adding the additional wallpapers from Earthy Interiors's wallpapers_2 brings the total up to 194, still 6 short of PS's files.
PS also has a PNG called TileCompat which includes parts of the farmhouse map; Earthy Interiors does not have a file by that name or a PNG that looks like it.
I've replaced what I can but IDK how much that's gonna help with the spouse room borders. The missing wallpapers and floors is really perplexing, unless PS added six new options.
harvey's clinic even has grey wall instead of the usual yellow brown and none e are dark brown like your mod
here's my log, I think you're gonna say it's a big log, too big to troubleshoot.
Sorry in advance I haven't disabled some of it to test if the issue is still present
by the way, this is the conflict issue that's disabling the recolor at the clinic:
update: I disabled a few mods, the clinic is now grey with a theme of blue??
it should look like this
instead of this
I use thousands of mods so I doubt posting my smapi log would help but somehow I don't understand which mod could cause this
Should I keep investigating and find which mod does that visual glitch?