if it doesn't exist when the game is run, smapi will generate it with the default values. so just run the game, and it should be there in the Mods/Stardew Valley/[CP] Earthy Interiors folder by the time you get to the loading screen. then you can close the game and edit it with notepad
the vibrant pastoral redrawn mod you have installed is also trying to edit the interiors, so the two mods are conflicting and neither is loading. if that mod has a config option to turn the interiors off, you can do that, otherwise pick which one you want and delete the other. there is a minor error with a wallpapers tilesheet which i will fix in the next update
Hey, it works for me along with Vibrant Pastoral just fine. There is an option to turn off interiors and such in VPR. The options you are looking for are best viewed with Generic Mod Config menu mod, and they are under Vibrant Pastoral C# option in the list. You can toggle Interiors off there.
I feel like writing thank you on all the mod pages, but let me say it out loud here, because it may be annoying! Your work is always the PERFECT! Thank you for everything, DaisyNiko!! <3
you can follow the instructions i left for the previous commenter except write "LocationName": "Farmhouse" instead of "LocationName |contains=Farmhouse": false
Is there any way I can make this mod only apply to the town? I'd like to use a different mod to recolor the farmhouse and they aren't working together. :)
you can edit the content.json file of the mod and include a condition to every patch inside the "Changes" section. each patch is enclosed in curly brackets. { } some of them apply no matter what, and some have "When" conditions at the end. for the ones that don't already have a when condition, you can add a comma after the last line and then paste "When": {"LocationName |contains=FarmHouse": false} and for the ones that do already have when conditions, you can add a comma after the first condition and then paste "LocationName |contains=FarmHouse": false before the closing curly bracket.
for example: (the bold yellow text is what you add)
273 comments
I'm not sure what I may have done wrong, but the mod doesn't appear to be working. Interiors continue to look vanilla.
https://smapi.io/log/7d9d422974184ec7b2edff7ab3caf348
Thank you for everything, DaisyNiko!! <3
instead of "LocationName |contains=Farmhouse": false
for example:
(the bold yellow text is what you add)
//town interior doors
{
"Action":"EditImage",
"Target":"LooseSprites/Cursors",
"FromFile":"assets/Cursors.png",
"PatchMode":"Overlay",
"When": {"LocationName |contains=FarmHouse": false}
},
//furniture
{
"Action":"EditImage",
"Target":"Maps/farmhouse_tiles, TileSheets/furniture, TileSheets/furnitureFront",
"FromFile":"assets/{{TargetWithoutPath}}.png",
"PatchMode":"Overlay",
"When":{"RecolourFarmHouseFurniture":"true", "LocationName |contains=FarmHouse": false}
},
I am LOSING my mind trying to fix this, I can't even see these tiles in the tilesheets, the messed up ones at the bottom, AHHHHHHHHHHHHHHHHHH