Wallpapers & Floorings do NOT change as intended when you 1) have multiple sheds AND 2) enable the cellar.
The easiest workaround right now is todisable the cellarat least until a working solution can be found. Sorry for the inconvenience!
[You can also ignore this if you aren't bothered too much by identical walls & floors across all sheds...]
Note: The optional "Unique Walls and Floors" file addresses this issue; however, it comes with its own limitation, namely the potential infinite loading screen when big shed is selected with cellar (the hatch) enabled.
[SMAPI] Found 97 mods with warnings: [SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - Extra Map Layers 0.3.10 because it's obsolete: extra map layer support was added in Stardew Valley 1.6. You can delete this mod.
When I installed Extra Map Layers, I get these alerts on smapi. What should I do? 😭
I know it's been a while, but in case this helps anyone having problems: the mod still works fine. Stardew Valley 1.6 now naturally does the things Extra Map Layers did, so you do not need Extra Map Layers at all. What you need to do if SMAPI gives warnings is open the manifest.json, and erase Extra Map Layers as a dependency if it's there, like ariciab wrote (it depends on your version). You also need to open the content.json, then change the first line, Format, to 2.5, and erase any mention of Extra Map Layers, which should come in the form of "HasMod |contains= aedenthorn.ExtraMapLayers"
There are about 20 such instances, every time the cellar is mentioned. So for the people who are having issues with the cellar, it might have to do with this. Make sure you remove every one, and it should work perfectly normally, except for the unique decoration issue that Zyr mentioned.
I've used this mod and had no issues. But Now, I"ve loaded it, looked for conflicts, and absolutely nothing happens. There are no errors or warnings, no changes in the shed. Nothing. Can you help me figure out whats happening? I consulted with a friend who thinks it might be a mapping issue. But I couldn't tell, since I don't know how to code anything. I have other warning but I've been working on that. SMAPI Log below..
Need Help.I changed the manifest.json and it works well but i cant go to cellar .The cellar entrance just there and i click it but nothing happen.And smapi dont show any error info. Is there someone same to me?
Here's a quick workaround/fix for those wanting to use this mod with 1.6.
Open the manifest.json file and remove the "Dependencies" section, like such:
{ "Name": "[CP] Zyr's Multipurpose Shed", "Author": "Zyrnathos", "Version": "1.6", "Description": "Redesigns the shed to be more useful and, hopefully, visually pleasing!", "UniqueID": "Zyrnathos.MultipurposeShed", "UpdateKeys": ["Nexus:14910"], "ContentPackFor": { "UniqueID": "Pathoschild.ContentPatcher", },
// DELETE FROM HERE!!!!! "Dependencies": [ { "UniqueID": "aedenthorn.ExtraMapLayers", "IsRequired": true, }, ], // UNTIL HERE!!!!! }
I removed the "UpdateKeys": ["Nexus:14910"], line as well, just to be safe, but beware that removing this will mean that SMAPI will stop warning you if this mod gets another update in the future.
It's still requiring Extra Map Layers? I just got that error and said it wouldn't load because EML was not loaded but it's included in the game in 1.6 now so should it still be required?
It gets confusing when one program (SMAPI says Extra Map Layers) is not needed because it's now included in 1.6 and the mod says it's needed to run it???
Well my entire shed is only one room in all 3 that I have. One is a BIG shed but it only has one room now. No 2nd room or garden area and I did have a cellar but it's gone too now. Idk what happened but I'm including my SMAPI log for you to figure it out. I'm stuck decorating until you do :( and I was going to use them as my shops but now I can't put anything in them until it's fixed :(
OK got it back but had to install a older version to do it. IDK what I did but I upgraded to the 1.6.1 version because SMAPI kept saying I needed to. That did not work obviously. I cannot use the Market mod while using others I found out so that plan was a bust. :P
I LOVE LOVE LOVE THIS MOD! I don't mind the little bug lol but I do hope you update again soon! Thanks for doing this! :) I'm kind of scared to do the Immersive one though :(
137 comments
The easiest workaround right now is to disable the cellar
at least until a working solution can be found. Sorry for the inconvenience![You can also ignore this if you aren't bothered too much by identical walls & floors across all sheds...]
Note: The optional "Unique Walls and Floors" file addresses this issue; however, it comes with its own limitation, namely the potential infinite loading screen when big shed is selected with cellar (the hatch) enabled.
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - Extra Map Layers 0.3.10 because it's obsolete: extra map layer support was added in Stardew Valley 1.6. You can delete this mod.
When I installed Extra Map Layers, I get these alerts on smapi. What should I do? 😭
There are about 20 such instances, every time the cellar is mentioned. So for the people who are having issues with the cellar, it might have to do with this. Make sure you remove every one, and it should work perfectly normally, except for the unique decoration issue that Zyr mentioned.
https://smapi.io/log/f6742622a98d4dd5a0c8175fa7361b94
Você testou? Tirou esse mod do jogo e viu se voltou a funcionar?
Open the manifest.json file and remove the "Dependencies" section, like such:
{
"Name": "[CP] Zyr's Multipurpose Shed",
"Author": "Zyrnathos",
"Version": "1.6",
"Description": "Redesigns the shed to be more useful and, hopefully, visually pleasing!",
"UniqueID": "Zyrnathos.MultipurposeShed",
"UpdateKeys": ["Nexus:14910"],
"ContentPackFor": {
"UniqueID": "Pathoschild.ContentPatcher",
},
// DELETE FROM HERE!!!!!
"Dependencies": [
{
"UniqueID": "aedenthorn.ExtraMapLayers",
"IsRequired": true,
},
],
// UNTIL HERE!!!!!
}
I removed the
"UpdateKeys": ["Nexus:14910"],
line as well, just to be safe, but beware that removing this will mean that SMAPI will stop warning you if this mod gets another update in the future.It gets confusing when one program (SMAPI says Extra Map Layers) is not needed because it's now included in 1.6 and the mod says it's needed to run it???
Well my entire shed is only one room in all 3 that I have. One is a BIG shed but it only has one room now. No 2nd room or garden area and I did have a cellar but it's gone too now. Idk what happened but I'm including my SMAPI log for you to figure it out. I'm stuck decorating until you do :( and I was going to use them as my shops but now I can't put anything in them until it's fixed :(
SMAPI log parser - SMAPI.io
OK got it back but had to install a older version to do it. IDK what I did but I upgraded to the 1.6.1 version because SMAPI kept saying I needed to. That did not work obviously. I cannot use the Market mod while using others I found out so that plan was a bust. :P