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LiuNianHui

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liunianhui

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11 comments

  1. goreimu
    goreimu
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    This is a must-have for all of my Stardew saves, thank you for making such a beautiful home for my slimes and mushrooms!
  2. LittleLinguist
    LittleLinguist
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    I love almost everything about this mod: the aesthetic, the practical plots that work with iridium sprinklers, the cute open area for your slimes.
    There's just one problem: The slime balls don't spawn nearly as frequently (should be one per day for every five slimes, max four a day with 20 slimes). It's more like once a week?

    I wanted to do an experiment as a slime rancher, but it's skewing my results. Could you possibly change it so that it spawns slime balls just as regularly outside the slime pen? Thanks so much. 

    But otherwise, it's marvelous! I just absolutely adore it and will use it when I'm not trying this experiment.
    1. liunianhui
      liunianhui
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      I am unable to modify the position of slime balls spawning, as they usually appear within the range of the vanilla slime hutch.
  3. RPGAngel
    RPGAngel
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    This is so pretty but how do I change the wall colour? Your pics show blue but in my game they are light purple.
  4. Khyraen
    Khyraen
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    How beautiful is this? Very lovely mod. 
  5. NyxSofia
    NyxSofia
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    There's decoration missing and the teddy bears look like vanilla ones. (see image here Screenshot)
    Is there another mod that i need to install other than "DaisyNiko's Tilesheets"?
    1. liunianhui
      liunianhui
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      I arranged the furniture in your location myself, and I also installed this mod
      Rustic Country Town Interiors at Stardew Valley Nexus - Mods and community (nexusmods.com)
  6. ghaladra
    ghaladra
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    Hi! 😄
    I just downloaded this mod because it looks amazing on the pictures, but when I load my game (not at launch, the error appears when I load a game) I get an error and, when I enter into the Slime hutch, I don't see any changes 😥
    I got this error on SMAPI log:

    [Content Patcher] Mod crashed when loading asset 'Maps/SlimeHutch.es-ES' (for the 'Lnh's Natural Slime Hutch' content pack). SMAPI will use the default asset instead. Error details:
    SContentLoadException: Lnh's Natural Slime Hutch loaded map 'assets/NaturalSlimeHutch_winter.tmx' with invalid tilesheet path 'panorama.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131
    at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
    at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519
    at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175
    [Content Patcher] Mod crashed when loading asset 'Maps/SlimeHutch' (for the 'Lnh's Natural Slime Hutch' content pack). SMAPI will use the default asset instead. Error details:
    SContentLoadException: Lnh's Natural Slime Hutch loaded map 'assets/NaturalSlimeHutch_winter.tmx' with invalid tilesheet path 'panorama.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296
    at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131
    at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
    at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519
    at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175

    I'm using official Steam Stardew Valley v.1.5.6, and SMAPI v. 3.18.1.
    About the requirements, I'm using Content Patcher v.1.28.4 and DaisyNiko's Tilesheets v.1.8.1 (¿May something be outdated?)

    Ty anyways, I love all your mods and how the game looks with them 🥺
    1. liunianhui
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  7. Cymmerii
    Cymmerii
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    Perfect for my little bouncing jellies hehe. I love this so much thank you for it!!<3
  8. FatalxSyn
    FatalxSyn
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    I love this. <3 Little slimes look happier like this.