I love almost everything about this mod: the aesthetic, the practical plots that work with iridium sprinklers, the cute open area for your slimes. There's just one problem: The slime balls don't spawn nearly as frequently (should be one per day for every five slimes, max four a day with 20 slimes). It's more like once a week?
I wanted to do an experiment as a slime rancher, but it's skewing my results. Could you possibly change it so that it spawns slime balls just as regularly outside the slime pen? Thanks so much.
But otherwise, it's marvelous! I just absolutely adore it and will use it when I'm not trying this experiment.
There's decoration missing and the teddy bears look like vanilla ones. (see image here Screenshot) Is there another mod that i need to install other than "DaisyNiko's Tilesheets"?
Hi! 😄 I just downloaded this mod because it looks amazing on the pictures, but when I load my game (not at launch, the error appears when I load a game) I get an error and, when I enter into the Slime hutch, I don't see any changes 😥 I got this error on SMAPI log:
[Content Patcher] Mod crashed when loading asset 'Maps/SlimeHutch.es-ES' (for the 'Lnh's Natural Slime Hutch' content pack). SMAPI will use the default asset instead. Error details: SContentLoadException: Lnh's Natural Slime Hutch loaded map 'assets/NaturalSlimeHutch_winter.tmx' with invalid tilesheet path 'panorama.png'. The tilesheet couldn't be found relative to either map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57 at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519 at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175 [Content Patcher] Mod crashed when loading asset 'Maps/SlimeHutch' (for the 'Lnh's Natural Slime Hutch' content pack). SMAPI will use the default asset instead. Error details: SContentLoadException: Lnh's Natural Slime Hutch loaded map 'assets/NaturalSlimeHutch_winter.tmx' with invalid tilesheet path 'panorama.png'. The tilesheet couldn't be found relative to either map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57 at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519 at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175 I'm using official Steam Stardew Valley v.1.5.6, and SMAPI v. 3.18.1. About the requirements, I'm using Content Patcher v.1.28.4 and DaisyNiko's Tilesheets v.1.8.1 (¿May something be outdated?)
Ty anyways, I love all your mods and how the game looks with them 🥺
11 comments
There's just one problem: The slime balls don't spawn nearly as frequently (should be one per day for every five slimes, max four a day with 20 slimes). It's more like once a week?
I wanted to do an experiment as a slime rancher, but it's skewing my results. Could you possibly change it so that it spawns slime balls just as regularly outside the slime pen? Thanks so much.
But otherwise, it's marvelous! I just absolutely adore it and will use it when I'm not trying this experiment.
There's decoration missing and the teddy bears look like vanilla ones. (see image here Screenshot)
Is there another mod that i need to install other than "DaisyNiko's Tilesheets"?
Rustic Country Town Interiors at Stardew Valley Nexus - Mods and community (nexusmods.com)
I just downloaded this mod because it looks amazing on the pictures, but when I load my game (not at launch, the error appears when I load a game) I get an error and, when I enter into the Slime hutch, I don't see any changes 😥
I got this error on SMAPI log:
[Content Patcher] Mod crashed when loading asset 'Maps/SlimeHutch.es-ES' (for the 'Lnh's Natural Slime Hutch' content pack). SMAPI will use the default asset instead. Error details:
SContentLoadException: Lnh's Natural Slime Hutch loaded map 'assets/NaturalSlimeHutch_winter.tmx' with invalid tilesheet path 'panorama.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519
at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175
[Content Patcher] Mod crashed when loading asset 'Maps/SlimeHutch' (for the 'Lnh's Natural Slime Hutch' content pack). SMAPI will use the default asset instead. Error details:
SContentLoadException: Lnh's Natural Slime Hutch loaded map 'assets/NaturalSlimeHutch_winter.tmx' with invalid tilesheet path 'panorama.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 450
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 296
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 131
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
at ContentPatcher.Framework.PatchManager.ApplyLoad[T](IPatch patch, IAssetName assetName) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 519
at ContentPatcher.Framework.PatchManager.<>c__DisplayClass24_0`1.<ApplyPatchesToAsset>b__0() in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 472
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 175
I'm using official Steam Stardew Valley v.1.5.6, and SMAPI v. 3.18.1.
About the requirements, I'm using Content Patcher v.1.28.4 and DaisyNiko's Tilesheets v.1.8.1 (¿May something be outdated?)
Ty anyways, I love all your mods and how the game looks with them 🥺
DaisyNiko's Tilesheets at Stardew Valley Nexus - Mods and community (nexusmods.com)