File information

Last updated

Original upload

Created by

Molenfeuer

Uploaded by

Molenfeuer

Virus scan

Safe to use

43 comments

  1. MintTeax21
    MintTeax21
    • supporter
    • 13 kudos
    This looks great! Thank you.
    1. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      。◕‿‿◕。
  2. Moragaine
    Moragaine
    • member
    • 3 kudos
    I've updated to the new version of the mod, but I can't figure out how to 'remove' the error building.
    1. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      Simply go to Robins shop and choose this option!

      This opens the general destruction mode! The broken Mill displays a chest with an error symbol on it! Click on the broken mill, and that's it :D
    2. Moragaine
      Moragaine
      • member
      • 3 kudos
      Thank you for the quick reply! I've never even noticed that option.
    3. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      :)
  3. Vechio
    Vechio
    • member
    • 1 kudos
    This is amazing! Thanks! 
    Just a quick question though, can you make a big building like this to work like a furnace? 
    1. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      Thanksss!

      I mean... Its possible using Solid Foundations. But this mod is called Millnificent so... I think a furnace do not fit into this concept sry. But if you really need this I'm open for a collaboration :D
    2. Vechio
      Vechio
      • member
      • 1 kudos
      To be honest, I really would love to see it. How can I collaborate? 
    3. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      Something like this?
    4. Vechio
      Vechio
      • member
      • 1 kudos
      Yeah! I liked the concepts a lot! 
      And also if possible make it the same size of the mill.
    5. Vechio
      Vechio
      • member
      • 1 kudos
      So, is there something I can do? 
  4. Nephatrine
    Nephatrine
    • supporter
    • 31 kudos
    Why a separate mill instead of alternate textures for the existing one like the previous iteration of the mod? Is it functionally different than the existing mill?
    1. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      I already answered this question!
      https://www.nexusmods.com/stardewvalley/mods/16890/?tab=posts&jump_to_comment=125413260
    2. ConfusedWolf
      ConfusedWolf
      • member
      • 3 kudos
      What previous intergration though? Millnificent was always made with Solid Foundation.
  5. mileserrans2
    mileserrans2
    • member
    • 0 kudos
    I loved it.
    Does anyone tried it with any recolors?
    I'm currently using one of the new recolors for 1.6 that desaturares the game and would like to know if it blends well.
    1. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      Thanks :)
  6. Vlgor
    Vlgor
    • premium
    • 38 kudos
    Hey! I’ve translated the mod into Portuguese. How can I send you the pt file?
    1. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      Oh! Nice!

      Uhmm.. You can send me a direct message here on Nexus!
    2. Vlgor
      Vlgor
      • premium
      • 38 kudos
      Sent
  7. PhantomPanda32
    PhantomPanda32
    • member
    • 0 kudos
    Hi, really love the mod's aesthetics, but I'm not sure how to go about adding recipes from modded items that don't use an item did! Is it possible?
    1. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      First of all: THANK YOU! This mill take hours of lifetime :D

      Your request should be possible. But only for your own local copy. Sadly there is no easy way using Content Patcher. You have to modify the "building.json" inside of the Millnificent folder! Scroll down to the end of file and add a new recipe! Use this as a template! I've added a Placeholder for you!

      Feel free to ask me when something won't work :)
    2. PhantomPanda32
      PhantomPanda32
      • member
      • 0 kudos
      Thank you so much for the fast reply, I will be attempting it now! This placeholder looks helpful as well, I'm very new to modifying stuff on this level so I'm sure it might take me some trial and error but I appreciate the help so much!
  8. ConfusedWolf
    ConfusedWolf
    • member
    • 3 kudos
    Schöner Gruß!
  9. Vlgor
    Vlgor
    • premium
    • 38 kudos
    I find it incredible how well done this Mill is. Great job!!

    I saw an opportunity here to do something I've always wanted in Stardew, and I would like to share the ideas in case you want to consider:
    Corn and Amaranth can be ground: they yield Wheat Flour
    Rhubarb can be ground: it yields Sugar
    Codigo:
    Spoiler:  
    Show
    "ItemConversions": [
        {
          "RequiredTags": [
            "id_o_270"
          ],
          "SourceChest": "InputBox",
          "DestinationChest": "OutputBox",
          "ProducedItems": [
            {
              "ItemID": "246",
              "MinCount": 1,
              "MaxCount": 1
            }
          ],
          "RequiredCount": 1,
          "MaxDailyConversions": -1
        },
        {
          "RequiredTags": [
            "id_o_300"
          ],
          "SourceChest": "InputBox",
          "DestinationChest": "OutputBox",
          "ProducedItems": [
            {
              "ItemID": "246",
              "MinCount": 2,
              "MaxCount": 3
            }
          ],
          "RequiredCount": 1,
          "MaxDailyConversions": -1
        },
        {
          "RequiredTags": [
            "id_o_252"
          ],
          "SourceChest": "InputBox",
          "DestinationChest": "OutputBox",
          "ProducedItems": [
            {
              "ItemID": "245",
              "MinCount": 2,
              "MaxCount": 3
            }
          ]
    1. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      Uhh thank you so much for your kind words. It motivates me a lot :3

      I started a little research yesterday to implement your custom rules as a standalone mod!

      (Oh and your rules have a little syntax error at the end of your code. Check every "{" and "[" closed correctly!)
    2. Vlgor
      Vlgor
      • premium
      • 38 kudos
      Yeah, I imagine it might have happened, but if you look closely, I only changed the values of the 'RequiredTags' and 'ItemID' in the
      'ItemConversions' section of the building file.

      Easy tutorial
      Spoiler:  
      Show
      In the only three codes of:
      {
      "RequiredTags": [
      "id_o_262"
      ],
      replace the numbers with the new items:
      Corn - 270
      Amaranth - 300
      Rhubarb - 252

      Now, change the item values to harvest in "ItemID": "245" below each respective item:
      Wheat Flour - 246; for Corn and Amaranth
      and Sugar - 245; for Rhubarb

      For better balancing, I recommend changing the values of "MinCount" and "MaxCount" to these values:
      Corn: 1 and 2
      Amaranth - 2 and 3
      Rhubarb - 2 and 3

      Extra tips:
      Since these changes will turn the mill into a new mechanic, I suggest increasing the construction value for better immersion.

      Or you can simply replace it with my code. I corrected the error, and now I think it will work.
    3. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      No, your code really has errors: https://smapi.io/json/none/27f007e036f643d3a7bc432b4e84a7df
      Note: Ignore the "{" in first line and the "}" in last line
      Here is my fixed version: https://smapi.io/json/none/34434c1a64144600bdba6bf79f8fbc6c
      Note: Ignore the "{" in first line and the "}" in last line

      You forgot to close everything proper in the last section where you define Rhubarb! I added a "}" in line 48 and a "]" in line 49 of my fixed version!
      (And I know how to define something for ItemConversions or something else. I literally make a mill with SF ;P)

      Also, thank you for your interest in this mod. <3
  10. Cineromantic
    Cineromantic
    • premium
    • 1 kudos
    This is a really great looking mod, but I seem to be experiencing a bug with it. With the terrible, ugly, horrible mill from the base game, I can put in all the wheat, beets, or rice in one go.

    However, your amazing, beautiful, wonderful mill only lets me put in items one at a time. So it's a battle of form vs function.

    Is there anything I can do on my end to alter the amount of ingredients it takes at once?
    1. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      This is a limitation of Solid Foundations right now (or maybe I'm not understanding the framework well enough) :< So I can't change this right now. Maybe in the future!
    2. Molenfeuer
      Molenfeuer
      • supporter
      • 25 kudos
      I had a conversation with PeacefulEnd and will provide a workaround soon!

      //EDIT: Update 1.2.1 is out now!