I mean... Its possible using Solid Foundations. But this mod is called Millnificent so... I think a furnace do not fit into this concept sry. But if you really need this I'm open for a collaboration :D
Why a separate mill instead of alternate textures for the existing one like the previous iteration of the mod? Is it functionally different than the existing mill?
I loved it. Does anyone tried it with any recolors? I'm currently using one of the new recolors for 1.6 that desaturares the game and would like to know if it blends well.
First of all: THANK YOU! This mill take hours of lifetime :D
Your request should be possible. But only for your own local copy. Sadly there is no easy way using Content Patcher. You have to modify the "building.json" inside of the Millnificent folder! Scroll down to the end of file and add a new recipe! Use this as a template! I've added a Placeholder for you!
Thank you so much for the fast reply, I will be attempting it now! This placeholder looks helpful as well, I'm very new to modifying stuff on this level so I'm sure it might take me some trial and error but I appreciate the help so much!
I find it incredible how well done this Mill is. Great job!!
I saw an opportunity here to do something I've always wanted in Stardew, and I would like to share the ideas in case you want to consider: Corn and Amaranth can be ground: they yield Wheat Flour Rhubarb can be ground: it yields Sugar Codigo:
Yeah, I imagine it might have happened, but if you look closely, I only changed the values of the 'RequiredTags' and 'ItemID' in the 'ItemConversions' section of the building file.
Easy tutorial
Spoiler:
Show
In the only three codes of: { "RequiredTags": [ "id_o_262" ], replace the numbers with the new items: Corn - 270 Amaranth - 300 Rhubarb - 252
Now, change the item values to harvest in "ItemID": "245" below each respective item: Wheat Flour - 246; for Corn and Amaranth and Sugar - 245; for Rhubarb
For better balancing, I recommend changing the values of "MinCount" and "MaxCount" to these values: Corn: 1 and 2 Amaranth - 2 and 3 Rhubarb - 2 and 3
Extra tips: Since these changes will turn the mill into a new mechanic, I suggest increasing the construction value for better immersion.
Or you can simply replace it with my code. I corrected the error, and now I think it will work.
You forgot to close everything proper in the last section where you define Rhubarb! I added a "}" in line 48 and a "]" in line 49 of my fixed version! (And I know how to define something for ItemConversions or something else. I literally make a mill with SF ;P)
This is a really great looking mod, but I seem to be experiencing a bug with it. With the terrible, ugly, horrible mill from the base game, I can put in all the wheat, beets, or rice in one go.
However, your amazing, beautiful, wonderful mill only lets me put in items one at a time. So it's a battle of form vs function.
Is there anything I can do on my end to alter the amount of ingredients it takes at once?
This is a limitation of Solid Foundations right now (or maybe I'm not understanding the framework well enough) :< So I can't change this right now. Maybe in the future!
43 comments
This opens the general destruction mode! The broken Mill displays a chest with an error symbol on it! Click on the broken mill, and that's it :D
Just a quick question though, can you make a big building like this to work like a furnace?
I mean... Its possible using Solid Foundations. But this mod is called Millnificent so... I think a furnace do not fit into this concept sry. But if you really need this I'm open for a collaboration :D
And also if possible make it the same size of the mill.
https://www.nexusmods.com/stardewvalley/mods/16890/?tab=posts&jump_to_comment=125413260
Does anyone tried it with any recolors?
I'm currently using one of the new recolors for 1.6 that desaturares the game and would like to know if it blends well.
Uhmm.. You can send me a direct message here on Nexus!
Your request should be possible. But only for your own local copy. Sadly there is no easy way using Content Patcher. You have to modify the "building.json" inside of the Millnificent folder! Scroll down to the end of file and add a new recipe! Use this as a template! I've added a Placeholder for you!
Feel free to ask me when something won't work :)
I saw an opportunity here to do something I've always wanted in Stardew, and I would like to share the ideas in case you want to consider:
Corn and Amaranth can be ground: they yield Wheat Flour
Rhubarb can be ground: it yields Sugar
Codigo:
{
"RequiredTags": [
"id_o_270"
],
"SourceChest": "InputBox",
"DestinationChest": "OutputBox",
"ProducedItems": [
{
"ItemID": "246",
"MinCount": 1,
"MaxCount": 1
}
],
"RequiredCount": 1,
"MaxDailyConversions": -1
},
{
"RequiredTags": [
"id_o_300"
],
"SourceChest": "InputBox",
"DestinationChest": "OutputBox",
"ProducedItems": [
{
"ItemID": "246",
"MinCount": 2,
"MaxCount": 3
}
],
"RequiredCount": 1,
"MaxDailyConversions": -1
},
{
"RequiredTags": [
"id_o_252"
],
"SourceChest": "InputBox",
"DestinationChest": "OutputBox",
"ProducedItems": [
{
"ItemID": "245",
"MinCount": 2,
"MaxCount": 3
}
]
I started a little research yesterday to implement your custom rules as a standalone mod!
(Oh and your rules have a little syntax error at the end of your code. Check every "{" and "[" closed correctly!)
'ItemConversions' section of the building file.
Easy tutorial
{
"RequiredTags": [
"id_o_262"
],
replace the numbers with the new items:
Corn - 270
Amaranth - 300
Rhubarb - 252
Now, change the item values to harvest in "ItemID": "245" below each respective item:
Wheat Flour - 246; for Corn and Amaranth
and Sugar - 245; for Rhubarb
For better balancing, I recommend changing the values of "MinCount" and "MaxCount" to these values:
Corn: 1 and 2
Amaranth - 2 and 3
Rhubarb - 2 and 3
Extra tips:
Since these changes will turn the mill into a new mechanic, I suggest increasing the construction value for better immersion.
Or you can simply replace it with my code. I corrected the error, and now I think it will work.
Note: Ignore the "{" in first line and the "}" in last line
Here is my fixed version: https://smapi.io/json/none/34434c1a64144600bdba6bf79f8fbc6c
Note: Ignore the "{" in first line and the "}" in last line
You forgot to close everything proper in the last section where you define Rhubarb! I added a "}" in line 48 and a "]" in line 49 of my fixed version!
(And I know how to define something for ItemConversions or something else. I literally make a mill with SF ;P)
Also, thank you for your interest in this mod. <3
However, your amazing, beautiful, wonderful mill only lets me put in items one at a time. So it's a battle of form vs function.
Is there anything I can do on my end to alter the amount of ingredients it takes at once?
(or maybe I'm not understanding the framework well enough) :< So I can't change this right now. Maybe in the future!//EDIT: Update 1.2.1 is out now!