Hello!I hope this message finds you well, so the lastest version of this file is compatible with Android already. no errors in the log but the only issue is that the ui for all bundle type(shoptype; except dialogue type) is not fitting for the mobile devices. It's all over the place.. I hope you can fix this. so i can use it as a framework too.
Thank you for the kind message. The 1.5.6 android version required quite a few spots to be touched up. Currently I am more inclined to add more content to UB and having to work on both mobile and pc would be too time consuming. Unfortunately that just puts the android 1.6 release(s) at a low priority in the queue of stuff I want to work on.
Hi, I'm experiencing this problem during my tour, how can I fix it? Thanks [17265 可解锁捆绑包] Failed to place Bundle for 'Lumisteria.MtVapius_BridgeBundle' at 'Lumisteria.MtVapius_Cliff': {X:17 Y:34} as it is occupied
Hello, write the following into the SMAPI console and remove whatever you're standing on: debug warp Lumisteria.MtVapius_Cliff 17 34 The bundle will place correctly the day after This command will warp you back home: debug wh
wanted to know if anyone else is having this issue: i cannot see the version 4.0.0 in the changelog even though the author activity says it has been added
It's a Nexus issue I've seen happen on other mods. Some people can see the new changelog, some people can't. You should be able to see it if you click on the version number on the file.
Hello! Not currently, but I've been thinking about adding support for custom ribbons for a while. Didn't because I wasn't sure if anyone wanted that. Apart from the ribbon texture, which parts would you want to customize?
Hello, I kind of thought this issue has been fixed already by stardew valley as I reported it quite early after 1.6 and there was a patch note that seemed to address this. Either way a fix has been added to the next version. Thank you for reporting this issue.
Hi, is there a way to reset a bundle ? I had to change a setting for the Wildflour's artisan good and because of that some products are error items (because their recipe changed), so I cannot complete the bundle. Thanks for the answer :)
Hello! The command ub reset <KEY> does exactly that. You can find the bundle id using the ub showDebugNames command or in the mods UnlockableBundles/Bundles patch.
This is such a clever, well-thought out mod. I'm currently using it to add mini-quests to a custom farm map, and I love how flexible it is and all the fun things I can do with it. The Demo pack really helped me understand how to use it. Thank you very much for putting it together. <3 I also use your PIF and have made mods for it, and that framework is also excellent and fun.
An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at Unlockable_Bundles.Lib.MapFeatures.UB_NoGrass.playerCanPlaceItemHere_Prefix(Boolean& __result, GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\DeLiXx\source\repos\Stardew Valley\Unlockable Bundles\Unlockable Bundles\Lib\MapFeatures\UB_NoGrass.cs:line 44 at StardewValley.Utility.playerCanPlaceItemHere_PatchedBy<DLX.Bundles>(GameLocation location, Item item, Int32 x, Int32 y, Farmer f, Boolean show_error) at StardewValley.Utility.GetNearbyValidPlacementPosition(Farmer who, GameLocation location, Item item, Int32 x, Int32 y) at StardewValley.Game1.pressUseToolButton() at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
This causes the game to crash. Has anyone come across this? Any help with fixing this is greatly appreciated.
Here's my smapi log: https://smapi.io/log/a08f40c133f247ae835c356c6a37fdcb?Mods=game%7ESMAPI
Hello, looking at the patch again it would cause the crash you're experiencing if someone was trying to place down a NULL item. Not like that is a reasonable thing to do ^^ I'll add a fix to make that part a bit more robust in the next update
208 comments
Any plans to update the android files to sdv 1.6+ version?
Probably not anytime soon.
The 1.5.6 android version required quite a few spots to be touched up.
Currently I am more inclined to add more content to UB and having to work on both mobile and pc would be too time consuming.
Unfortunately that just puts the android 1.6 release(s) at a low priority in the queue of stuff I want to work on.
write the following into the SMAPI console and remove whatever you're standing on:
debug warp Lumisteria.MtVapius_Cliff 17 34
The bundle will place correctly the day after
This command will warp you back home:
debug wh
Not currently, but I've been thinking about adding support for custom ribbons for a while.
Didn't because I wasn't sure if anyone wanted that.
Apart from the ribbon texture, which parts would you want to customize?
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005):音频初始化失败。在声音作之前调用 SoundEffect.Initialize() 以获取更具体的错误。
在 Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Stream stream, Boolean vorbis) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:第 47 行
在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:第 348 行的 Microsoft.Xna.Framework.Audio.Audio.SoundEffect.FromStream(流流,布尔值 vorbis)
在 StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 99 行
[游戏]游戏无法启动:NullReferenceException:对象引用未设置为对象的实例。
在 StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 121 行
在 StardewValley.Audio.Audio.AudioCueModificationManager.ApplyAllCueModifications() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 28 行
在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:第 2471 行的 StardewValley.Game1.AfterLoadContent()
在 StardewModdingAPI.Framework.SGame.LoadContent() 的 /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SGame.cs:第 146 行
在 StardewValley.Game1.Instance_LoadContent D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:第 2422 行
在 StardewValley.GameRunner.LoadContent() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:第 799 行
在 StardewValley.GameRunner.Initialize() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:第 655 行
在 Microsoft.Xna.Framework.Game.DoInitialize() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:第 944 行
在 Microsoft.Xna.Framework.Game.Run(GameRunBehavior) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:第 465 行
在 /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:第 315 行的 StardewModdingAPI.Framework.SCore.RunInteractively()
是什么情况这
感谢您报告这个问题。
Hello, I kind of thought this issue has been fixed already by stardew valley as I reported it quite early after 1.6 and there was a patch note that seemed to address this. Either way a fix has been added to the next version.
Thank you for reporting this issue.
The command ub reset <KEY> does exactly that.
You can find the bundle id using the ub showDebugNames command or in the mods UnlockableBundles/Bundles patch.
An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at Unlockable_Bundles.Lib.MapFeatures.UB_NoGrass.playerCanPlaceItemHere_Prefix(Boolean& __result, GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\DeLiXx\source\repos\Stardew Valley\Unlockable Bundles\Unlockable Bundles\Lib\MapFeatures\UB_NoGrass.cs:line 44
at StardewValley.Utility.playerCanPlaceItemHere_PatchedBy<DLX.Bundles>(GameLocation location, Item item, Int32 x, Int32 y, Farmer f, Boolean show_error)
at StardewValley.Utility.GetNearbyValidPlacementPosition(Farmer who, GameLocation location, Item item, Int32 x, Int32 y)
at StardewValley.Game1.pressUseToolButton()
at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
This causes the game to crash. Has anyone come across this? Any help with fixing this is greatly appreciated.
Here's my smapi log: https://smapi.io/log/a08f40c133f247ae835c356c6a37fdcb?Mods=game%7ESMAPI
Thank you!
looking at the patch again it would cause the crash you're experiencing if someone was trying to place down a NULL item.
Not like that is a reasonable thing to do ^^
I'll add a fix to make that part a bit more robust in the next update