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DeLiXx

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DeLiXxN

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208 comments

  1. breaszy
    breaszy
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    Hi,
    Any plans to update the android files to sdv 1.6+ version?
    1. DeLiXxN
      DeLiXxN
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      Hello!
      Probably not anytime soon.
    2. Novody4ever
      Novody4ever
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      Hello!I hope this message finds you well, so the lastest version of this file is compatible with Android already. no errors in the log but the only issue is that the ui for all bundle type(shoptype; except dialogue type) is not fitting for the mobile devices. It's all over the place.. I hope you can fix this. so i can use it as a framework too. 
    3. DeLiXxN
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      Thank you for the kind message.
      The 1.5.6 android version required quite a few spots to be touched up.
      Currently I am more inclined to add more content to UB and having to work on both mobile and pc would be too time consuming.
      Unfortunately that just puts the android 1.6 release(s) at a low priority in the queue of stuff I want to work on.
    4. DeLiXxN
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      it's out now : )
  2. Nagussy
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    Hi dev, just want to ask about 1.6 mobile have A great day btw
    1. DeLiXxN
      DeLiXxN
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      it's out now : )
  3. Liams1139261616
    Liams1139261616
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    Hi, I'm experiencing this problem during my tour, how can I fix it? Thanks                                                                                                                    [17265 可解锁捆绑包] Failed to place Bundle for 'Lumisteria.MtVapius_BridgeBundle' at 'Lumisteria.MtVapius_Cliff': {X:17 Y:34} as it is occupied
    1. DeLiXxN
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      Hello,
      write the following into the SMAPI console and remove whatever you're standing on:
      debug warp Lumisteria.MtVapius_Cliff 17 34
      The bundle will place correctly the day after
      This command will warp you back home:
      debug wh
    2. Liams1139261616
      Liams1139261616
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      Thank you very much for your help
  4. gard3n0fed3n
    gard3n0fed3n
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    Has anyone ever released an Earthy Recolor version of this mod? 
  5. silverAhikari
    silverAhikari
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    wanted to know if anyone else is having this issue: i cannot see the version 4.0.0 in the changelog even though the author activity says it has been added
    1. Kasvinn
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      It's a Nexus issue I've seen happen on other mods. Some people can see the new changelog, some people can't. You should be able to see it if you click on the version number on the file.
  6. zilchaz
    zilchaz
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    Hello. Is it possible to make a custom completion ribbon?
    1. DeLiXxN
      DeLiXxN
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      Hello!
      Not currently, but I've been thinking about adding support for custom ribbons for a while.
      Didn't because I wasn't sure if anyone wanted that.
      Apart from the ribbon texture, which parts would you want to customize?
    2. DeLiXxN
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      Custom Completion Ribbons are now available with the latest release
  7. awhgj
    awhgj
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    [游戏]加载声音时出错:D:\steam\steamapps\common\Stardew Valley\Mods\Unlockable Bundles\assets\pageflip.ogg
    Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005):音频初始化失败。在声音作之前调用 SoundEffect.Initialize() 以获取更具体的错误。
    在 Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Stream stream, Boolean vorbis) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:第 47 行
    在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:第 348 行的 Microsoft.Xna.Framework.Audio.Audio.SoundEffect.FromStream(流流,布尔值 vorbis)
    在 StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 99 行
    [游戏]游戏无法启动:NullReferenceException:对象引用未设置为对象的实例。
    在 StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 121 行
    在 StardewValley.Audio.Audio.AudioCueModificationManager.ApplyAllCueModifications() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:第 28 行
    在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:第 2471 行的 StardewValley.Game1.AfterLoadContent()
    在 StardewModdingAPI.Framework.SGame.LoadContent() 的 /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SGame.cs:第 146 行
    在 StardewValley.Game1.Instance_LoadContent D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:第 2422 行
    在 StardewValley.GameRunner.LoadContent() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:第 799 行
    在 StardewValley.GameRunner.Initialize() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:第 655 行
    在 Microsoft.Xna.Framework.Game.DoInitialize() 的 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:第 944 行
    在 Microsoft.Xna.Framework.Game.Run(GameRunBehavior) 在 D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:第 465 行
    在 /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:第 315 行的 StardewModdingAPI.Framework.SCore.RunInteractively()
    是什么情况这
    1. hen121381
      hen121381
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      我也发生了该问题,你往上翻翻可能会看见音频驱动的报错。我在更新了野面粉模组加重启电脑后,解决了该报错
    2. DeLiXxN
      DeLiXxN
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      你好,我有点以为星露谷已经修复了这个问题,因为我在 1.6 版本发布后很早就报告了这个问题,而且有一个补丁说明似乎解决了这个问题。不管怎样,下一个版本中已经添加了修复程序。
      感谢您报告这个问题。

      Hello, I kind of thought this issue has been fixed already by stardew valley as I reported it quite early after 1.6 and there was a patch note that seemed to address this. Either way a fix has been added to the next version.
      Thank you for reporting this issue.
  8. Shelcookia
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    Hi, is there a way to reset a bundle ? I had to change a setting for the Wildflour's artisan good and because of that some products are error items (because their recipe changed), so I cannot complete the bundle. Thanks for the answer :)
    1. DeLiXxN
      DeLiXxN
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      Hello!
      The command ub reset <KEY> does exactly that.
      You can find the bundle id using the ub showDebugNames command or in the mods UnlockableBundles/Bundles patch.
    2. Shelcookia
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      Amazing I'll try that ! Thank you so much :)
  9. glymr
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    This is such a clever, well-thought out mod. I'm currently using it to add mini-quests to a custom farm map, and I love how flexible it is and all the fun things I can do with it. The Demo pack really helped me understand how to use it. Thank you very much for putting it together. <3 I also use your PIF and have made mods for it, and that framework is also excellent and fun. 
    1. DeLiXxN
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      Thank you very much for the kind words ^^
  10. legalhottie
    legalhottie
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    Hello, I am getting the following error:

    An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at Unlockable_Bundles.Lib.MapFeatures.UB_NoGrass.playerCanPlaceItemHere_Prefix(Boolean& __result, GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\DeLiXx\source\repos\Stardew Valley\Unlockable Bundles\Unlockable Bundles\Lib\MapFeatures\UB_NoGrass.cs:line 44
    at StardewValley.Utility.playerCanPlaceItemHere_PatchedBy<DLX.Bundles>(GameLocation location, Item item, Int32 x, Int32 y, Farmer f, Boolean show_error)
    at StardewValley.Utility.GetNearbyValidPlacementPosition(Farmer who, GameLocation location, Item item, Int32 x, Int32 y)
    at StardewValley.Game1.pressUseToolButton()
    at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0()
    at StardewValley.Game1.UpdateControlInput(GameTime time)
    at StardewValley.Game1._update(GameTime gameTime)
    at StardewValley.Game1.Update(GameTime gameTime)
    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

    This causes the game to crash. Has anyone come across this? Any help with fixing this is greatly appreciated.

    Here's my smapi log: https://smapi.io/log/a08f40c133f247ae835c356c6a37fdcb?Mods=game%7ESMAPI

    Thank you!
    1. DeLiXxN
      DeLiXxN
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      Hello,
      looking at the patch again it would cause the crash you're experiencing if someone was trying to place down a NULL item.
      Not like that is a reasonable thing to do ^^
      I'll add a fix to make that part a bit more robust in the next update