This is such a clever, well-thought out mod. I'm currently using it to add mini-quests to a custom farm map, and I love how flexible it is and all the fun things I can do with it. The Demo pack really helped me understand how to use it. Thank you very much for putting it together. <3 I also use your PIF and have made mods for it, and that framework is also excellent and fun.
An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at Unlockable_Bundles.Lib.MapFeatures.UB_NoGrass.playerCanPlaceItemHere_Prefix(Boolean& __result, GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\DeLiXx\source\repos\Stardew Valley\Unlockable Bundles\Unlockable Bundles\Lib\MapFeatures\UB_NoGrass.cs:line 44 at StardewValley.Utility.playerCanPlaceItemHere_PatchedBy<DLX.Bundles>(GameLocation location, Item item, Int32 x, Int32 y, Farmer f, Boolean show_error) at StardewValley.Utility.GetNearbyValidPlacementPosition(Farmer who, GameLocation location, Item item, Int32 x, Int32 y) at StardewValley.Game1.pressUseToolButton() at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
This causes the game to crash. Has anyone come across this? Any help with fixing this is greatly appreciated.
Here's my smapi log: https://smapi.io/log/a08f40c133f247ae835c356c6a37fdcb?Mods=game%7ESMAPI
Hello, looking at the patch again it would cause the crash you're experiencing if someone was trying to place down a NULL item. Not like that is a reasonable thing to do ^^ I'll add a fix to make that part a bit more robust in the next update
I understand why u don't want update this for mobile, you have your own life and it's quite hard to keep up all the updates SV have... But I begg you, I would kneel down for you to update this mod for mobile 1.6... A really good mod is totally dependent of the Unlockable bundles and even if everything on him is working, when it comes to do the bundle, the items are invisible and aren't possible to put in the bundle and go further than this on the mod... I totally understand if u cannot make this true. But I truly wish this could became true, this mod is amazing, and so you work on it. Appreciate ur time, and sorry for being talking about the same affair u already have to deal a plenty of times. Have a great day
Hello! Not currently, but I've been thinking about adding support for custom ribbons for a while. Didn't because I wasn't sure if anyone wanted that. Apart from the ribbon texture, which parts would you want to customize?
Hello!I hope this message finds you well, so the lastest version of this file is compatible with Android already. no errors in the log but the only issue is that the ui for all bundle type(shoptype; except dialogue type) is not fitting for the mobile devices. It's all over the place.. I hope you can fix this. so i can use it as a framework too.
Thank you for the kind message. The 1.5.6 android version required quite a few spots to be touched up. Currently I am more inclined to add more content to UB and having to work on both mobile and pc would be too time consuming. Unfortunately that just puts the android 1.6 release(s) at a low priority in the queue of stuff I want to work on.
I'm getting a strange bug with Wildflour's Atelier and Passerby Cemetery. If I spend any of the wallet currency, the counter goes down to zero. Can anyone suggest how to fix this?
I've noticed that this mod does not work with bigger backpack: https://www.nexusmods.com/stardewvalley/mods/1845
It doesnt display the 4th row of the inventory after upgrading to the final backpack. Since you can just move things around its not a game breaking type thing, but is it possible to look into compatibility with that mod?
What do you think about adding something to the description page that indicates that this mod is currently incompatible with any mods that add additional backpack inventory space?
192 comments
An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.at Unlockable_Bundles.Lib.MapFeatures.UB_NoGrass.playerCanPlaceItemHere_Prefix(Boolean& __result, GameLocation location, Item item, Int32 x, Int32 y, Farmer f) in C:\Users\DeLiXx\source\repos\Stardew Valley\Unlockable Bundles\Unlockable Bundles\Lib\MapFeatures\UB_NoGrass.cs:line 44
at StardewValley.Utility.playerCanPlaceItemHere_PatchedBy<DLX.Bundles>(GameLocation location, Item item, Int32 x, Int32 y, Farmer f, Boolean show_error)
at StardewValley.Utility.GetNearbyValidPlacementPosition(Farmer who, GameLocation location, Item item, Int32 x, Int32 y)
at StardewValley.Game1.pressUseToolButton()
at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0()
at StardewValley.Game1.UpdateControlInput(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
This causes the game to crash. Has anyone come across this? Any help with fixing this is greatly appreciated.
Here's my smapi log: https://smapi.io/log/a08f40c133f247ae835c356c6a37fdcb?Mods=game%7ESMAPI
Thank you!
looking at the patch again it would cause the crash you're experiencing if someone was trying to place down a NULL item.
Not like that is a reasonable thing to do ^^
I'll add a fix to make that part a bit more robust in the next update
Not currently, but I've been thinking about adding support for custom ribbons for a while.
Didn't because I wasn't sure if anyone wanted that.
Apart from the ribbon texture, which parts would you want to customize?
Is this mod compatible with the Challenging Community Center Bundles mod?
Any plans to update the android files to sdv 1.6+ version?
Probably not anytime soon.
The 1.5.6 android version required quite a few spots to be touched up.
Currently I am more inclined to add more content to UB and having to work on both mobile and pc would be too time consuming.
Unfortunately that just puts the android 1.6 release(s) at a low priority in the queue of stuff I want to work on.
https://www.nexusmods.com/stardewvalley/mods/1845
It doesnt display the 4th row of the inventory after upgrading to the final backpack. Since you can just move things around its not a game breaking type thing, but is it possible to look into compatibility with that mod?
What do you think about adding something to the description page that indicates that this mod is currently incompatible with any mods that add additional backpack inventory space?