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Stardew Druid
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Version4.0.4
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This page was last updated on 20 April 2025, 10:53AM
- Changelogs
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Version 4.0.4
- Hotfix for a couple of bugs, including the pitch of some sound effects
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Version 4.0.3
- Updated the Sacred Shrine map with new assets and details, moved the distillery bench to an adjacent location accessed via restored bridge, added separate goods boxes to quickly open the various distillery inventories
- Added a new lesson for bomb throws to encourage players to engage with the feature
- Various bug fixes for things reported on Nexus and Discord
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Version 4.0.2
- Updated Marlon (as heroic recruit) behaviour, added Witcher Marlon (gothic version) to the mod
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Version 4.0.1
- Added compatibility for gem nodes (anything categorised as litter nodes) added via item extensions mod
- Added ranch products (except duck feathers, rabbit feet) as viable items for supply packing at the distillery, increased the profit margin on supply crate goods to account for investment in packing machines
- Added a lot of sound effects, developed a custom framework that manages the playback and alternations in pitch and volume. The mod will sound different in places, hopefully this is a pleasant change for players, please advise if aspects of the new sound suite are unpleasant.
- Added two new configuration options, first is 'Gothic Versions' which allows players to utilise Witchy Jester and upcoming alternative versions of Druid content without requiring external modules. Second is 'Heroic Crossovers' which allows players to utilise heroic crossovers like Astarion of Baldur's village without requiring external modules, and is default true to retain continuity from previous mod versions.
- Further adjustments to the Druid Cavern tilesheet (ongoing)
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Version 4.0.0
- Updated Blackfeather sprites and added a new kick animation
- Added Sophia, Blue Moon Avenger as a recruitable hero with Stardew Valley Expanded
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Version 3.9.9
- Added Boots and Rings as viable packagable items for weapon crate packing (Distillery system), added torches for supply crates. Changed the logic for weapon packaging to use a fractional system rather than try to compile collections of three items. The packing logic will always round up, even from 0.01 to 1
- Couple of bug fixes for battles, the highest available potion the player holds in the various herbalism lines will be displayed, and potion application has been improved
- Updates to the cavern tilesheets (ongoing)
- Added buff icons for charge ups to help players with awareness of when charge ups are active, and how to trigger the effect
- Updated the guild pages accessed by clicking the guild crests in the reliquary menu with more information
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Version 3.9.8
- Minor update with some bug fixes for things reported on nexus and discord
- Added villager reactions for Stars, Love bombs (Amori bomb powder buff) and Monster Battles (after the battle)
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Version 3.9.7
- Updated the Mod to enable heroic recruitment of Lance from SVE
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Version 3.9.6
- Miscellaneous bug fixes for things reported on Nexus and in discord
- Preliminary update to intermediary cavern between the grove and the farm, will continue to update with more features and details. Techniques and assets developed for the cavern will be used to update the Sacred Spring and other underground maps
- Slight overhaul to 'charge-ups', now they will be initiated by channelled effects (WildGrowth, Wisps, GravityWell etc) and the journal entries are more clear about the effects, that the effect is triggered by melee weapon swings (using the attack/action button)
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Version 3.9.5
- Minor changes; Censer of Mists will warp the player directly to the Secluded Atoll. Some updates to Charge-up behaviour.
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Version 3.9.4
- Hotfix for new charge ups quest that was introduced to get players to engage with the charge-ups feature.
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Version 3.9.3
- Added 3 new omens and 3 new trophies to the Satchel, increased chance for drops of omens and trophies from monster battles
- Added buff indicators for potion buffs that provide critical hit effects to axes, pickaxes, hoes (Weald:Cultivate effect) and watercans
- Added a fatigue mechanic to monster battles. Monsters that enjoy a lot of evasions, counters and other chance based advantages should reach a fatigue state earlier, this state lowers the potency of their attacks and defense. This should prevent drawn out monster battles where combatants avoid or recover from damage too easily. Trained monsters have a higher fatigue threshold (they last longer before tiring) based on their love for the trainer. Added heart indicators to the monster page to display love level.
- Fixed bug with monster tamer badge failing to initiate challenges with villager npcs
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Version 3.9.2
- Added Sevinae of Alchemistry as a recruitable hero using the Gift of the Heiress recruitment system
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Version 3.9.1
- Update to the monster battle system. Fight as yourself in dragon form! Stats and abilities will be determined by the size, colour scheme, breath scheme selected in the dragonomicon and the active rite selected. The current 'loadout' can be viewed if you hover over the portrait in the dragonomicon.
- Guardian and Thief fights provide the opportunity to battle as dragon/monster or do the regular chase and fight. Dragon dives will spawn Guardian fights for very valuable treasure. (But not in Town or on easy difficulties)
- Updates to various menus for clarity, including an improvement to the captured monster pages.
- Added three new lesson based quests to encourage player to engage with some of the newer content systems
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Version 3.9.0
- Miscellaneous bug fixes for multiplayer and rendering errors for ghosts, bats
- Continued development of the monster battle system for stability and balance, added Ghosts as a capturable monster
- Added omens and trophies as collectable items (accessible from the new Satchel menu, from the apothecary). Each of these items has an alchemical purpose, or can be sent to goods shipping. These items will drop from various sources (Omens from interacting with environment, Trophies from slain monsters).
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Version 3.8.9
- Hotfix for Slime Infestation draw error
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Version 3.8.8
- Added monster battles. Using the 'monster badge' relic in the reliquary in the presence of NPCs or companions (some exclusions apply) will trigger a challenge prompt, accepting it will trigger the battle mini game.
- Added a new keybind for 'favourite relic' so that the monster badge or other relics can be used again and again without accessing the menu (doesn't work on wayfinders as the warp keybind provides that utility already)
- Various bugfixes including to bugged inventories for herbalism bench, anvil, batchhouse
- Enabled Hero recruitment for Magic-only mode. Added Astarion as a recruitable hero (requires Baldur's Village)
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Version 3.8.7
- Hotfix for save issue
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Version 3.8.6
- Updated bomb augments system with four new features. Stones can be thrown for 5 stone a toss and 4 stamina. One new bomb powder ingredient called Coruscant can be made to create tier 1 bomb powders, including the new Rapidus - Rapidfire. Throw bombs in rapid succession with a cooldown timer when the rapidfire overheats. Another new powder has been added to tier 2 bomb powders, Sanctus, which applies holy status effect to unholy enemies (2x burn damage).
- Added Captis (Capture) powders that allow the player to catch bats, slimes, dust spirits and serpents. These captured monsters are 'Druid' versions, visible from the 'menagerie' menu, and there are 5 new relics for quick summon or access. The monsters can be leveled up, fed potions to boost stats and summoned to accompany the player.
- Druid versions of Dust spirits have been redesigned for the Ether and Bones challenge events.
- Added a distillery expansion system to the mod. The Distillery can be unlocked in the Sacred Spring (in-map spritework is WIP), where 8 different machines can be crafted through a bespoke menu. Various game items can be submitted to the distillery for processing at the start of each day to create whiskey, brandy and weapon/supply crates. Crafting these machines require resources and a certain amount of caught monsters.
- Updated the potion orders system, accessed from the Chapel of the Stars, to a more advanced goods trading system, based on 8 different goods items (potions, powders, items dropped by monsters and critters, and product from the distillery), and business with 4 different guilds that are unlocked during the storyline, from Rite of Stars onwards.
- A lot of miscellaneous updates across the mod, from animations, sprites, bugfixes.
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Version 3.8.5
- Several updates to the Moors map and challenge with new dialogue, features
- Several bug fixes for multiplayer and recruitment system
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Version 3.8.4
- Another hotfix for action/special keybind issue that caused Fates:Whisk, Ether:Flight and other action casts to fail
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Version 3.8.3
- Fixed missing file bug, sorry to all affected
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Version 3.8.2
- Updated how dialogue is delivered to farmhands who participate in Druid events (Question and answer dialogue will show properly, as well as miniature portraits for captions)
- Updates to a lot of background systems and effects, including improving companion and recruit behaviour, targetting and range limits for bosses, based on testing and feedback.
- Added a Pace Of Progress configuration option for players to increase the downtime between lessons and quests (suitable for stretching progress over a year or two years)
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Version 3.8.1
- Hotfix for Cultivate conversion data erring in certain circumstances. Added a cross compat for More Realistic Seasonal Shops (Mod won't attempt to parse corrupted shop data)
- Minor updates to Moors map
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Version 3.8.0
- Added a special status effect mechanic for some bosses and companions, 'chain traps', as an effect targetting players and companions. The duration of chain traps should be displayed as an event bar. Traps can be broken quickly with melee attacks.
- Added two configuration options 'Cultivate Plot Size' and 'Cultivate Tall Crops' that provide the player with further control over the effects of Weald: Conversions
- Updated 'The Moors' challenge quest for Aldebaran with new adversaries (the witch and ghosts are gone, and in their place... WITCH GHOSTS)
- Some changes to hard/kiwi difficulty level mainly targetting stamina costs and experience gain
- Miscellaneous bug fixes for issues that have been reported
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Version 3.7.9
- Updated Buffin frames and added new attack animations. Buffin can be asked to follow player IF Jester is already in the party, and dismissing Jester will dismiss Buffin too.
- Updated Weald to have a more focused grasping attack when used in outdoor maps. Grasp will follow cursor/directional targetting and will ensnare monsters. Ensnared monsters take extra damage from melee attacks.
- Added two configuration options for dialogue displayed in events. 'Dialogue Display' configures dialogue displayed over a characters head in events, and 'Caption Display' configures dialogue displayed above the tool bar. Either one or the other can be limited or turned off, even both can be turned off for 'silent' events.
- Miscellaneous bug fixes, including Jellyking render bug.
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Version 3.7.8
- Hotfix for save serialisation bug
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Version 3.7.7
- Updated logic and aesthetics for NPCs with hats and weapon strike animations.
- Updated the Seafarers quest to run smoother, fixed bugs with cannon fire and monster health, added real cannons
- Added 4 new recruits to the heroic recruits roster, including Marlon, Gunther (with an adventuring jacket), Dwarf and Krobus (in a purple trenchcoat)
- All heroic recruits will level up as they gain experience travelling with the player. At levels 3 and 5 extra dialogue will be unlocked for each companion that will explain their connection to and place within the greater Stardew Druid story.
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Version 3.7.6
- Miscellaneous bug fixes and optimisations for issues reported since the last patch
- Aesthetic updates to the Druid Grove, Temple and Moors maps
- New config option to set 'Force channel' as a keybind, with default to shift keys (Users might need to set it on existing config files)
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Version 3.7.5
- Updated several animations (mostly for Mists effects) for better visual clarity
- Updated slime monsters for the Slime Infestation quest (including the Jellyking), including new attack animations, health ratios and spawn frequencies to make the quest feel more like fighting a slime menace rather than shooting apples
- Added a new spell effect for Weald:Wild Growth as a visual indicator of the effect of the spell. Weald: Gentle Touch will spawn grasping roots that knock down and damage monsters (outside maps only)
- Added shift+ support for channelling. Channeled effects have two criteria: that the player become and remain stationary, and that the rite button be pressed (there's an internal cast timer that counts how long the rite button has been held, that counter must be zero). Pressing and holding Left shift or Right shift on keyboards will override both criteria by ignoring player movement and resetting the cast timer to zero. This should help players that find it difficult to stop moving to channel.
- Slightly nerfed some monsters and buffed Meteor Rain, loosened the map restrictions on casting meteor rain in indoor maps, so it should now be castable within custom dungeon or mine maps from other mods
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Version 3.7.4
- Fixed geode cracking inventory bug (contents of cracked geodes were placed in the herbalism inventory by mistake)
- Alignment buff will allow Axe strikes to crit (for instant tree felling, outside maps only), Vigor does the same for Pickaxe strikes (underground maps only) and Celerity will allow Watering Cans to crit
- Instead of Hoe strikes critting with a buff, when Weald:Cultivate is used with a Hoe it will hoe up all tiles in a 4-tile radius
- Miscellaneous minor bug fixes
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Version 3.7.3
- Developed a custom buff display for herbalism buff, when hovered in the HUD will display a larger tooltip with accurate timers and more information about each buff applied
- Added an intermediary zone between the farm and the grove, with two exits, one for the grove and the other for the mushroom/bat cave. Moved the quest that introduces the Effigy and starts the Druid storyline to the new zone
- Updated the Grove and Gate maps with new assets, removed the treeline borders and added custom grass and trees instead. Updated some quests with new positioning and some dialogue revisions. The herbalism bench is now a side-turned menhir, and the crow hammer feature is available at a new location just beside it
- Improved useability of the custom journal menus for controllers, especially the reliquary and apothecary gallery menus, the left thumbstick on controllers should now freely move the cursor
- Added 'say nothing' as an option for all dialogue choices
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Version 3.7.2
- Updated custom trees and ground tilesheet with new colours and seasonal variants
- Updated the Forgotten Orchard (Now Forsaken Orchard, as it isn't technically forgotten) and the Elder Graves with the new tree and ground assets. Improved the Orchard and Graves tilesheets
- Added a new lore-giving monolith to the orchard, which will provide some foreshadowing and context, as well as provide a point to redeem the restoration relic when the orchard is fully restored
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Version 3.7.1
- Added universality to Stars:Gravity Well and Fates:Enchant. Both effects should target all valid machines including those added by content patcher.
- Added Holly as a custom tree to the mod.
- Fixed a bug caused by Effigy failing to use Mists:Artifice and subsequently locking out a scarecrow while in work mode and the player is absent from the farm map
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Version 3.7.0
- Miscellaneous fixes, including Graveyard sprite render error.
- Added two new tree varieties to the Moors map, a more generic 'dark oak' and a hawthorn. Still work in progress to produce bloom, fall and other seasonal versions of these trees.
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Version 3.6.9
- Miscellaneous bug fixes and updates to Magnolia tree
- Mists: Artifice effect radius is now based on Druid Power Level x 2, and will water crops up to radius 10
- Serpents no longer spawn for Gravity Well catches in easy or cali difficulty
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Version 3.6.8
- Fixed Stars: Whirlpool fishing error
- Updated Magnolia logic, with some miscellaneous updates to the spritework. Magnolia trees will sway in the breeze.
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Version 3.6.7
- Updated Mists:Wisps with new animations and behaviour. Added a new spell effect 'Winds of Fate' which can be produced by channelling Fates outside of farm maps. Winds will periodically damage and apply curses to enemies (which will assist with warpstrike activations). Some bosses have their own version of this spell effect.
- Continued updates and enhancements to Serpents, Moors and other recent additions. (Lowered frequency of Guardian Serpent spawns)
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Version 3.6.6
- Miscellaneous bug fixes
- Updated Laser, Lightning animations (Jester and Blackfeather specials)
- Added Druid version of Serpents to the mod, in four separate colour schemes. Serpents have a chance to appear when Weald:Glimmer is used near water. Serpents may also appear to protect a bounty of high quality fish caught by Stars:Gravity Well or to steal dragon treasure recovered from diving.
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Version 3.6.5
- Updates to visual quality for hover enemies (Bats, Spectres)
- Fix for dragonomicon menu error
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Version 3.6.4
- Hotfix for Effigy save/reinstatement error
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Version 3.6.3
- Updated Mists:Smite with an overpowered Wrath ability that produces bolts at a very high frequency (while also draining stamina rapidly). Triggered by channelling Mists:Wisps and then channelling Mists again while Wisps are present. .
- Updated render systems for character weapons/swipes, bears, wolves, missiles, bolts, and various other spell effect animations, for clarity and consistency. Please report any jankiness on the Stardew Druid server.
- Fixed rain loop bug for companions in work mode on the farm and furniture error item for effects that extract fish
- Continued development of 'Gift of the Heiress" recruitment system. Added heroic versions of Wizard(Or Witch), Linus, Clint and Caroline to replace the normal doppleganger versions when they are recruited. Introduced 'come to work / time to go home' time thresholds, at 0900 and 1900. Heroic recruits will arrive and leave at 0800 and 2200. This does not affect spouses that are recruited (they'll appear from when player wakes until player sleeps)
- Continued development of Gate/Temple and Moors location assets and layout
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Version 3.6.2
- Added two new quests that focus on Aldebaran's arc and take the player beyond the Gate of Crows. The Moors is a completely new environment with a distinct tilesheet for the whole map. More detail and content will be added to the map in time.
- New herbalism roster for BOMBS. Bombs can now be thrown with the rite button, and when used this way, upgrades can be applied that are crafted in a secondary herbalism menu, each with a unique augmentation.
- New relic obtained from the first quest of 'The Final Rite' chapter, the "Gift of the Heiress" follows the tradition of providing the player with a sword attuned to a new rite or school, except in this instance there is no new rite or inventorisable sword but a powerful new relic! The relic upgrades Mists effects on villagers. Villagers struck with mists can be recruited for adventures! Recruits can be managed from a new 'Ledger' menu. Further development of this feature is planned.
- New herbalism ingredient: Voil, to be used in bomb augment crafting, and at the scholar bench in the chapel.
- Miscellaneous bug fixes and improvements. Added logic to disable frog trinkets during boss fights.
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Version 3.6.1
- Updated mod to SMAPI 4.1.6
- Altered the way work tasks are recorded for companions
- Added an additional Cultivate configuration setting (4) for players that want high quality and speed
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Version 3.6.0
- Updated mod to 1.6.10. Only three aspects of the mod were affected by the update, the lighting produced by spell effects, the quest checks for fish items gathered by Dive, Whirlpool etc, and the behaviour of trinkets and enchantments when a monster is slain. If any of these aspects seem off please notify as a bug report.
- Slightly nerfed the health gain from base level Ligna and Celeri.
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Version 3.5.9
- Hotfix for potion consumption bug introduced in the last multiplayer update
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Version 3.5.8
- Updated multiplayer save facility to include the potion levels, potion configurations and attunement choices for farmhands. This data is synced between the host and farmhand every second if there has been a change
- Miscellaneous bug fixes for minor dialogue and visual gaffes
- Fixed Weald channelling issues caused by swapping Lesson 3: Wild Growth with Lesson 4: Cultivate
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Version 3.5.7
- Miscellaneous bug fixes
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Version 3.5.6
- Miscellaneous bug fixes for things reported on the discord server
- Added functional logic for farmhands to use Rite of Bones: Familiars
- Added a new effect to Fates: Enchant, the ability to update the growth phase of crops by one (most crops have 3-4 phases of growth as per their sprites). This ability is optimally used on very expensive, long growth-phase crops like melons, pumpkins and starfruit as each crop enchantment consumes one faeth. The effect will attempt to convert viable 3x3 plotted crops in front of the player into a giant crop. Aldebaran will now use this effect (1/4 chance) when passing scarecrows, and his version does not require faeth.
- Added some indicators of Druid Level and Damage Level to the Grimoire. The stats will always be displayed on the right side of the first entry in the list regardless of page.
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Version 3.5.5
- Hotfix that reverses change of 3.5.4 for farm-grove-cave warps and implements a better method for configuring the warps
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Version 3.5.4
- Miscellaneous bugfixes for farm-cave-grove warps and broken corvid behaviour during Buffin's quest
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Version 3.5.3
- Contains corresponding assets and compatibility for the optional 'Witchy Jester' mod
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Version 3.5.2
- Small hotfix for multiplayer bug
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Version 3.5.1
- Added a runestone that's dropped by a friendly owl, as a critter spawn when casting Weald in the forest, if Alchemistry is installed. The runestone acts like a warp relic and clicking it will take you in and out of Mage's Rest.
- Fixed bugged dragonomicon menu and added translation-friendly hover captions to the various schemes within that menu
- Slightly adjusted the yield rate for crops like blueberries and cranberries when harvested with blackhole, and reduced the maximum quantity of the yield for harder modes
- Added rite button input suppression for gamepads (when pressed the button bound to rite will not register input with the base game)
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Version 3.5.0
- Fixed Blackfeather missing bug
- Added compatibility for the Quicksave mod. Reloading a quicksave will reset the Stardew Druid mod for that day (events will abort, companions may return home, once per day effects will reset) but at least there won't be any crashes.
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Version 3.4.9
- Hotfix for quickwarp bug (In certain situations would attempt to warp players to locations that haven't been unlocked)
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Version 3.4.8
- Miscellaneous updates to location sprites, with a large update to the Atoll map. Events that take place on the atoll have been repositioned to accomodate the changes. The seafarers event has enemies appearing out of the new shipwreck, which is also the source of cannon fire during the event.
- Added a new keybind (P) for 'quickwarp'. Pressing this button will have the same effect as using the activation feature of a wayfinder/warp/access relic in the reliquary. The relic activated will depend on the player's current location. For instance, when pressed on the farm and grove, the Grandpa's Whetstone relic will be activated to warp between the farmhouse and the grove.
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Version 3.4.7
- Updated Chapel of the stars with new features, including an access stair that appears at the level 60 wall and goes up, and two interactive benches, one provides the chance to redeem cloth+ink for random books and recipes, and one provides access to an job-order menu to trade excess potions in (4-6 orders a day) for gold
- Updated the Shrine Engine room with a new interactive bench which provides the chance to redeem wood + stone + some aether to produce a random farm machine (big craftable)
- Updated the potion sprites to better distinguish different levels of potion
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Version 3.4.6
- Added two new tricks to Fates:Tricks and removed one. New tricks are 'Slimification' and 'Polymorphism'. Removed the vanilla-critter-spawn trick. Made the tricks less intrusive game-state wise by using animated villager sprite frames instead of the actual villager instance.
- Lots of minor adjustments to spell effect animations for visual consistency and clarity. This includes the impact animations, projectiles and weapons. Added a range of projectile sprites to give more distinguished character to monster and companion abilities. This includes thrown knives, thrown axes, shurikens, warp balls, fire balls, slimeballs etc.
- Corvid familiars can be patted and fed mixed seeds, wild seeds and bug meat. They will drop a random forageable in return.
- Updated wolf, Carnivellion, Macarbi sprites
- Dragon flight will cause a small shockwave when landing, which will stomp untilled soil (that is unfertilised and uncropped) on the farm, and knockdown and damage monsters
- Nerfed overall mod damage (300->200) and adjusted boss and custom monster health. This adjustment is mainly to offset the power-creep that was caused as a result of adding the herbalism suite to the mod, as higher tier potions vastly improve the damage output of all rite effects
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Version 3.4.5
- Miscellaneous bug fixes focusing on stability and consistency
- Removed 'Cast Hands' animation from the mod. This was a mainstay since the first version, where the mod would play a single frame of the farmer sprite with hands in the air. Unfortunately this just proved increasingly difficult to stabilise. It has been replaced with a mod rendered sparkle animation and sound effect.
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Version 3.4.4
- Reupload to fix formatting error
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Version 3.4.3
- Adjustments to dragonomicon menu, moved preset reset and save buttons, added hover tips, adjusting any slider will set the current selection to the custom preset
- Added a new 'current objective' button to the quest menu, which will give players a hint on what to do next and show the summary of the last quest completed
- Miscellaneous bug fixes. Weald should water all petbowls, only the first exit from the farmcave will be redirected to the Grove.
- Added a new quest 'The Rite of Bones' which focuses on the resolution of a major plot point and the introduction of a new character. There have been various adjustments to associated lore, dialogue and sprites for continuity.
- Added a warp option to the dialogue menu of the standing stones in the grove, enabling the player to warp to sacred spaces that have been unlocked in the playthrough
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Version 3.4.2
- Lots of bug fixes, including the bugs in the Buffin companion quest and with herbalism autoconsume
- Companions will attempt to 'gift' back tools left in their inventories before saving to prevent bad tool serialisation errors
- Added a new quest "The Last Guardian" that resolves a lot of the Jester / Revenant / Shadowtin storyline. Made adjustments to some sprites and logic for the quest.
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Version 3.4.1
- Reupload of 3.4.0 due to file corruption error. Sorry to everyone who was affected, I think the issue occurred when I asked Nexus to 'save' while the file was still uploading.
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Version 3.4.0
- Updated potion menu with behaviour toggles for each available potion. Added option to disable autobrew to the behaviour toggles.
- Moved attunement options from Revenant, Jester, Shadowtin and Blackfeather to static NPCs. Added new entries in the grimoire for all rite effects that detail the source of each power and the locations for attunement. New attunement locations are: Altar in the Star Chapel, Large Cat monument in the Court of Fates and Chaos, Dragon Statue (new) in the Tomb of Tyrannus, and the Large Brazier in the Crow Temple/Gate
- Updated fish-spots to have specific rosters for the secret fishing locations like level 100 mines, secret woods etc instead of a generalised roster
- Updated Chronicle menu with a new format, and optimised it to contain all NPC / Location / Event information
- Added a separate affinity level for children (6) for responses to rite effects. Dialogue for affinity 6 is simpler. Unrecognised NPCs will have random affinity for dialogue interactions so that it is less repetitive (affinity 3 was applied across the board).
- Added an extra config option that separates terrain feature serialisation from furniture/object serialisation in the decorate grove feature
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Version 3.3.9
- Removed 'cast anywhere' option. This feature is mostly redundant now that many of the intrusive rite effects are activated through channelling. This means that all rites should be available on every map, even interiors.
- Updated Druid's grove features with recolouring/retexturing and a visible 'rite circle' if Decorate Grove option is enabled in the config
- Updated crowmother spritesheet to give her a dress and more of a witch look, introduced a witch alternative spritesheet for the wizard cameo as a compatibility feature for the Rasmodia mod
- Added a new quest "What Remains of Chaos" that focuses on Buffin's quest to find the remains of her ancestor Carnevellion, one of the original envoys of the fates. As with all companion quests, there will be a surprise cameo and a dramatic boss fight
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Version 3.3.8
- Added restorable owl boxes to the forgotten Orchard, added owl spawns to Weald
- Updated sprites for Corvids, Cats, Jester, Foxes, Buffin and added more colour varieties for all creatures
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Version 3.3.7
- Removed Frozen Tear and added Clay as ingredient for Celeri potion
- Added Bear and Wolf characters as potential creature spawns when casting Rite of the Weald
- Weald:Wild Growth can now be channelled in the mineshafts, will produce explodeable weeds
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Version 3.3.6
- Miscellaneous bug fixes. Reversed some of the monster strength changes.
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Version 3.3.5
- Custom monsters will contribute to adventure guild monster slaying goals that are more in line with their monster type. Tweaked monster difficulty a little.
- Added a shield buff when Stars is charged. This is intended to provide 3 seconds of safety when channelling Gravity Well. Right-clicking while channelling will invoke the shield
- Added a runic circle for some channelled effects, and it also replaces the circle shown during the Polluted Aquifer quest. Added a new channelling indicator for Fates: Enchant
- Lots of miscellaneous balances and bug fixes (as the result of a thorough playthrough of the whole mod).
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Version 3.3.4
- Large update to Star Chapel
- Added 'at rest' behaviour for Revenant and Buffin when game time passes 9pm
- Updated Jester spritesheets, Shadowtin portrait
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Version 3.3.3
- Large update to Crow gate map, added some detail to Level 100 Lair map
- Changed the way that the mod creates lists of potential spawns, this includes fish, trees, forageables, flowers and crops. Custom items that have been registered by content mods should show up when Weald:Wild Growth, Weald: Cultivate and Stars: Gravity Well (water) is channelled.
- Retired 1.5.6 version 2.1.9 (Archived it on Nexus)
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Version 3.3.2
- Large update to Tomb of Tyrannus, added some static dialogue spots. Moved skull braziers to the Level 100 lair
- Capped added dialogue for each rite effect to 4 max a day, to at least hopefully prevent the immersion breaking instance of the same dialogue being read twice in one day. Added more dialogue reactions for Jester rubs
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Version 3.3.1
- Updated Court of Fates and Chaos and the Tomb of Tyrannus with new sprites
- Miscellaneous bugs and dialogue improvements
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Version 3.3.0
- Updated the large magnolia in the Druid grove and in the Forgotten Orchard. The Orchard specimen can be restored by channelling Weald 3x (once a day) and full restoration unlocks a relic in the alternative vault completion relic set, which can be redeemed with the Keeper in the old graves.
- Gravity Well will pull up iridium fish when cast over water if fishing level is 9 or higher
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Version 3.2.9
- Fixed 'repeat instructions' bug
- Fixed Shadowtin preserve making bug
- Added new side quest for alternative bundle completion for the vault - restoring Lilies to the sacred spring, and flowers and candles to the Old Graves. Channel cultivate on these maps to begin the restoration process and earn a token of appreciation
- Added compat for Visible Fish mod to disable trash sprawling on custom maps
- Fixed disgusted dialogue popups for companions when scavenging through garbage bins
- Fixed missing dialogue for herbalism bench and other static NPC locations for farmhands
- Added a static NPC to the old graves - the Keeper of Memories - located in the right-hand chapel. The Keeper will direct the player to complete restoration quests and provide some lore dialogue related to the Elderfolk. The Old Graves map has been updated with new assets.
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Version 3.2.8
- Fixed iridium crop harvest from gravity well bug
- Updated Atoll map with new assets and layout
- Added an aether forge to the Shrine Engine room which will upgrade Pickaxes, Axes, Hoes and Cans for varying amounts of Aether (4 for stone->copper, 6 for copper->steel, 9, 12 etc)
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Version 3.2.7
- Companions will move to the grove for rest/downtime after 9pm with new idle sprites
- Various bug fixes for Blackfeather quest
- Potion replenishment is adjusted by difficulty level. Base Ligna replenishment slightly nerfed
- Fixed 'jump into the abyss' bug for companion jump animations when roaming the farm
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Version 3.2.6
- Added 'decorate grove' optional config option to enable object/furniture placement in the grove
- Updated Grove sprites and adjusted the layout a little. Added a sittable bench under the big tree.
- Miscellaneous bug fixes for Blackfeather dialogue, animation and multiplayer sync issues
- The Gate map is signposted with trail-tiles and unlocks at the start of the game rather than when the dusting challenge becomes available
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Version 3.2.5
- Hotfix for a couple of minor bugs with the Blackfeather quest update
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Version 3.2.4
- Fixed tree felling not giving exp when felled with rite effects. Fixed a few other minor bugs.
- Added Blackfeather companion quest, which also serves as the weapon quest for Rite of Bones
- Renamed Corvids as Familiars and segmented the task effects of the summoned crows into three lessons with mastery tiers
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Version 3.2.3
- Lots of miscellaneous fixes for multiplayer, some optimisations for companion behaviour (Effify will target scarecrows during worktime even when it's raining)
- Updated Shrine Engine map with extra details, added an aether sample (once per day) and a warp home option
- Updated Gravity Well with a stamina cost and now properly targets forageables (on the ground)
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Version 3.2.2
- Hotfix for already completed quests re-initiating
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Version 3.2.1
- Hotfix for a work logic bug. Companions will warp to the front of the farmhouse when sent to the farm.
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Version 3.2.0
- Updated Fates:Enchant logic to be fully 1.6 based, added Heavy Furnace and Fish Smoker. If your farm machines seem stuck after Fates:Enchant, they may be affected by obsolete logic from pre 1.6. You can reset the machine by dislodging it and then placing it back on the ground.
- More companion animation updates and fixes. Updated targetting logic for companions roaming the farm.
- Added Stardew Valley Expanded West Forest, Badlands, Grampleton and a few other locations to the rite map registry.
- For farmhands, enabled warp home and geode cracking options for Lady monument, Revenant, Buffin and Herbalism Bench
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Version 3.1.9
- Minor update. Shifted skip quest button to opposing side of the quest page menu.
- Updated Blackfeather attack animations.
- Fixed a couple of multiplayer bugs and other bugs caused by the animation logic overhaul from 3.1.8.
- Added tree, bush, fruittree extraction effects to Rite of Stars: Gravity Well. Now all outdoor maps have Meteor Rain disabled if a non-weapon tool is used to cast.
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Version 3.1.8
- Updated smite animation secondary stream effect to be smoother, with connecting 'joint' animations
- Updated animation logic for all friendly custom NPCs. This will enable development of a lot more bespoke animations for each character. Added back the Hadouken-like attack for Effigy and Shadowtin now fires a grenade launcher.
- Updated the menu to have the lore segments that were originally appended to the relevant quest page now be in a separate tab with their own page. The Dragonomicon menu is now accessible via it's own button which should hopefully only show up when rite of ether is unlocked
- Added compatibility for Cape Stardew cavern system, hopefully all the map locations have been correctly registered but there maybe outliers
- Enabled proper normal fish catches in the spring, atoll and terror lair (no more always trash from fishing)
- Changed the default setting for slot-attune to false which is what is intended - the rites are normally attuned to weapons and tools rather than set to slots
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Version 3.1.7
- Updated flame animations for dragonbreath (added smoke, added more realistic sideways flamethrower animation)
- Various bugfixes especially for multiplayer and The Dusting challenge
- Added a MASSIVE tree to the orchard and druid grove that changes colour dependent on the season - will continue to develop to have more prominence and might incorporate these trees into an alternative bundle quest
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Version 3.1.6
- Improved the shading and wing, chest details on the dragon render.
- Added a new feature to the Dragonomicon - player can now select the size to render the dragon when transformed.
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Version 3.1.5
- Added Blackfeather, the Dryad Gardener to the mod, based in the Crow Gate location
- Blackfeather appears at the end of The Dusting (the last challenge of Rite of Ether) which has been updated with an additional dialogue segment
- Bat/Crow swarms can be triggered by casting Weald in the Bus Tunnel, Farm Cave, at the Cannoli statue in the Secret Woods, and anywhere in the custom Orchard map
- Miscellaneous improvements and fixes based on feedback received, fixed game crashing bug when using Bones: Corvids with Weald: Gentle Touch
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Version 3.1.4
- Tweaked idling time for companions
- Slight change to herbalism brewing logic to fix potential game crashing bug and enable compatibility with extra inventory mods
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Version 3.1.3
- Added some customdata fields for contentpatcher NPCs to customise reactions to druid rites (More details available on Stardew Druid discord)
- Miscellaneous improvements to events, companion behaviour (focussing on corvids), some custom map sprites have been updated
- Added a 'Magic Only' mode utility available in the mod configuration, to run Stardew Druid without the quests, characters, relics etc. This ties into a 'magic only module' that has been published on Nexus as a separate mod. This mod will force the 'default' configuration setting to magic only, but it can still be set to the full version or magic version in the config
- Added a new relic available at the start of the mod - Grandpa's Whetstone - will transport you into and out of the Druid's Grove. Added a warp animation to relic-based warp transitions.
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Version 3.1.2
- Added 'The Forgotten Orchard' map to be the staging ground for the 'Infestation' quest, accessible through the use of the 'gardener's glove' while in the south-eastern part of Cindersap Forest
- Updated Shadowtin's companion quest to use the orchard map
- Updated a few other quests that spawn bosses/monsters to use custom maps instead of vanilla maps. This has been to reduce the number of external variables and provide more opportunities for the mod to do custom map features
- Added a test version of Rite of Bones - spawn a small flock of corvids. Can only be used after finishing the last quest currently in the mod and using slot attune to assign bones to a slot (no attunement option available yet)
- A few other tweaks and bug fixes based on feedback from users on the discord server
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Version 3.1.1
- Locked seed yield from Weald:Clearance until mastery (lesson complete) is gained, also locked it out from the highest difficulty level, so hardcore players won't get that initial seed boost. Also added back the stamina cost.
- Updated Weald: Wild Growth to produce less good forage and more random debris
- Added 'The Old Graves' map to be the staging ground for the 'The Shadow Invasion' quest
- Updated the shadow invasion quest to run a bit differently - auto triggers when player happens on a chance meeting within the Old Graves
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Version 3.1.0
- Fix for calico egg loot when broken with rite effects. Fixed unbreakable/unpickable driftwood object from beach wild growth.
- Added 'Sacred Spring', accessed from level 20 of the mines using the 'creepy teapot' which is given by the Effigy with the 'Polluted Aquifer' quest. Some of the relics have been moved around in list order in the reliquary journal.
- Updated the Polluted Aquifer quest to take place inside the sacred spring, with a few changes to positioning and sequencing
- Added a new collectible set of relics 'Tactical Gear' with an optional sidequest to collect all the gear by finding bat locations throughout the valley. Presenting all the relics to the 'shrine attendant' in the sacred spring will unlock an alternative boiler room completion bundle quest.
- Fixed cultivate/wild growth behaviour on Ginger Island.
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Version 3.0.9
- Added Dehydrator to Fates:Enchant, reworked some logic for that effect
- Updated Court of the Fates, Shrine Engine and Crow Gate maps
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Version 3.0.8
- Updated Weald: Gentle Touch. Added a crow, changed the creature spawn and pathing behaviour to be more realistic, added chance for creature to drop a forageable
- Added a i18n default.json file to enable translation
- Miscellaneous bug fixes and improvements to character behaviour and pathing
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Version 3.0.7
- Miscellaneous fixes for dragon transformation, crate spawning, quest pages
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Version 3.0.6
- Miscellaneous fixes for multiplayer
- Redeveloped the entire menu framework. Enter, escape, backspace and directional buttons including gamepads should work properly in the menu. Added buttons to pages in the quest and effects menus which link between relevant pages in both menus (mainly for lessons). Changed some of the colours in the icons. The change might seem minor for now but it has the huge benefit of streamlining future menu development if the need arises.
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Version 3.0.5
- Miscellaneous bug fixes for Weald: Wild Growth, Ether:Transform map transitions, decreased seed yield from Weald:Clearance
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Version 3.0.4
- Quick fix for bugged Star Chapel quest
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Version 3.0.3
- Added creature appearances to 'Gentle Touch' effect. Just a cosmetic feature but can be expanded on in the future.
- Improved Journal functions - can open by clicking the Rite buff in the HUD, can open by pressing rite button or journal buttons from vanilla inventory or quest logs. Removed close on invalid click.
- Miscellaneous Bug fixes
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Version 3.0.2
- Bug fixes for journal menus, multiplayer and a couple of other things
- Reworked Lesson 2 and Lesson 3 into new effects. Lesson 2 "Gentle Touch" applies shakes and dayupdate ticks to trees, fruit trees and grass. It is also applies friendship and petting to villagers and animals. Lesson 3 "Wild Growth" is a channelled effect that spawns random objects in increasing circles around the player, with cost increases per cast in the same location.
- To offset the reduced wild seed extraction, weeds now have a chance to drop mixed seeds, wild seeds and flower seeds when destroyed with a rite effect
- To offset the reduced fish extraction, Stars: Gravity Well can be cast over the water to pull a catch of fish
- Because seed, tree, fish, grass and forageable generation/extraction is now a controlled effect, the 'disabled' configuration options are redundant and have been removed
- Celeri recipes have been rearranged in consideration of less fish extraction
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Version 3.0.1
- Quick fix for broken herbalism function
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Version 3.0.0
- Updated all of the rite effect animations, especially the combat related effects (Rockfall, Smite, Meteor and Warpstrike)
- Added a status effects system, particularly with Rite of the Fates. Various statuses can be applied to monsters including knockdown, burn, pickpocket, polymorph and DOOM
- All challenges use custom monsters with higher definition sprites and expanded behavour.
- Overhauled the quest system to have a better narrative focus. Quests have intro dialogue, journal text, journal summaries, after-quest dialogue and much more. The characterisation of the story elements is richer and more consistent.
- Added an 'Effects' journal that serves as an in-game wiki for all the Rite effects, including explanations for their behaviour, limits and costs
- Expanded the character sprite system for humanoid characters, with 50+ frames and weapon animations, enabling mod cameos from Marlon, Gunther and Wizard
- Overhauled the dragon rendering system with a 'dragonomicon' menu to enable the player to pick their own dragon colours using sliders. The dragon is now shaded.
- Many optimisations to the companion system. The 3 companions have expanded 'work' functions, better abilities and better following logic, so they can be taken anywhere!
- All the rite effects have been re-optimised, expanded and rebalanced. Some effects have been changed to 'channeled' effects, which has the benefit of preventing miscasts and staggering process-heavy (uses computer resources) routines.
- Added 10 custom locations for quests/challenges/custom NPCs. The first is the Druid grove, which is accessible from the farm by using the farmcave entrance. The actual farmcave entrance is placed at the back of the grove.
- Added a complete Relics system, including 30 collectibles. Some of the relics have special functions, like summoning/dismissing NPCs, while others form part of 'relic quests' which provide alternative methods of completing community center bundles
- Overhauled the Autoconsume system. All edible objects can be consumed by placing them in registered slots in the inventory (default 9-12).
- Added a complete Herbalism suite, which includes 3 lines of potions and a couple of special potions. Each line has a base recipe, and gets stronger as more ingredients are added.
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- Author's activity
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April 2025
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20 Apr 2025, 10:53AM | Action by: neosinf
Changelog added
'Change log added for version 4.0.4'
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20 Apr 2025, 10:53AM | Action by: neosinf
File added
'Stardew Druid [version 4.0.4]'
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20 Apr 2025, 1:54AM | Action by: neosinf
Changelog added
'Change log added for version 4.0.3'
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20 Apr 2025, 1:52AM | Action by: neosinf
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13 Apr 2025, 4:08AM | Action by: neosinf
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13 Apr 2025, 4:07AM | Action by: neosinf
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12 Apr 2025, 4:40AM | Action by: neosinf
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12 Apr 2025, 4:39AM | Action by: neosinf
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11 Apr 2025, 12:23AM | Action by: neosinf
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09 Apr 2025, 1:47AM | Action by: neosinf
Attribute change
'Description changed.'
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07 Apr 2025, 3:38AM | Action by: neosinf
Primary image changed
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07 Apr 2025, 3:38AM | Action by: neosinf
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06 Apr 2025, 12:06PM | Action by: neosinf
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05 Apr 2025, 6:29AM | Action by: neosinf
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05 Apr 2025, 6:28AM | Action by: neosinf
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31 Mar 2025, 9:43AM | Action by: neosinf
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31 Mar 2025, 9:40AM | Action by: neosinf
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30 Mar 2025, 4:23AM | Action by: neosinf
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30 Mar 2025, 4:23AM | Action by: neosinf
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