This mod changes the look of vanilla Sewers map, making it look more lively and realistic. There's also a couple of new events, quests, items and... secrets!
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Author notes
Feel free to make a translation Feel free to use the c# source code in your own projects
If you would like to use tilesheets from this mod, please ask me first.
File credits
Waterfall texture is from NYKNCK Waterfall Asset https://nyknck.itch.io/waterfall-sprite Fire torches texture is from brullow's Fire Asset https://brullov.itch.io/fire-animation?download Small strange vase in Krobus room is from Sebastian's Bong - Content Patcher mod https://www.nexusmods.com/stardewvalley/mods/2485 Spirit_Sewer.png tilesheet file is from Festival of the Mundane mod (usage permission granded by MouseyPounds)
source code of c# sewer patches https://github.com/SimonK1122/More-Lively-Sewer-Overhaul-code-patches
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Removed unnecessary "OnTimeChange" code patches for better performance and optimisation
Version 2.0.9
changed Clint Rope event - rope will now appear in Clint's shop as quest item after the event
fixed bug with sewer intro event not triggering if Krobus is married
minor dialogue line fixes
Version 2.0.8
update for Stardew Valley 1.6.9
fixed rope event not triggering the same day buying rope from Clint event
Version 2.0.7
removed "underway bridge passage" feature (because of instant crash when SpaceCore installed) - added warp tiles instead.
Version 2.0.5
potentially fixed broken Krobus resort schedule and sprite
temporary made underway passage unpassable due to instant game crash when SpaceCore
Version 2.0.4
fixed issue with "rope" cutscene isn't triggering even after player gets rope from clint
(for translation - chagned music playing conditions in 19405004 event, changed code in mappatches.json)
Version 2.0.3
fixed AmbientLight not being blue-ish color
Version 2.0.1
fixed issue with the mod wasn't installed coorectly with Vortex
Version 2.0.0
1.6 Stardew Changes&Additions:
Changed AmibentLight in Sewers so it now looks more blue-ish instead of default green color
Added frogs (they will randomly spawn every time player enters Sewers
Added custom Garbage water puddles (6 in total, they look like animated water rings - touch them to get random items similar to vanilla garbage cans. See the screenshots for more info)
Added option to disable Krobus schedule in mod's config
Added compatibility patch for Raffadax trader
Fixes:
Changed the final questline event (the milk will now work properly as intended)
Changed some typos and misspells in dialogues and event lines
Overhauled most of the json code
Fixed various minor visual glitches
fixed some issues and update keys in manifest.json file
Version 1.0.4
fixed bug when player would teleport back to town when entering sewer from main entrance
Version 1.0.3
Added compatibility for Festival of the Mundane
Version 1.0.2
fixed issue when 4th cutscene wouldn't trigger even if player had Magic Ink wallet item
Version 1.0.1
added compatibility for DownTown Zuzu
added patch fix for Raffadax
fixed some texture overlap issues
Version 1.0.0
Initial upload
This mod changes the look of vanilla Sewers map, making it look more lively and realistic. There's also a couple of new events, quests, items and... secrets!
Ever wished Sewers would be a more interesting place to explore and go by? With this mod I tried my best to make this wish true!
This mod is mainly remap overhaul, it doesn't add any new items, fish or NPCs. But here's a couple of new Sewer related events, vanilla NPC interactions and secrets.
This mod adds:
Complete Sewers map overhaul
9 new Sewers related events (they all are part of one questline)
New schedule for Krobus - (he won't be standing in one spot anymore)
New festivals related dialogues for Krobus
New lootable Garbage Waterring Puddles (garbage cans)
And of course, secrets!
To trigger some of events you'll need to bring special items and interact with some objects in Sewers (according to hints in events and dialogues). If you'll struggle with guessing what items and actions are needed, you can read this guide. (SPOILERS WARNING!)
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NOTE that there's two versions of mod:
1st can be described as 'expansion' of sort - it not only changes the map but also adds events, schedules, dialogues and quests. For this one you'll also need to installFarm Type Manager (FTM).
2nd only changes the Sewers map itself and nothing more (in case you don't want anything besides the map).
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Everything as usual:
Install SMAPi, Content Patcher and all other required mods.
Unzip "Aimon's More Lively Sewer Overhaul" archive into Stardew\Mods folder.
Run the game using SMAPI.
Enjoy!
NOTE:
If you play 1.6 version - you only need Content Patcher and Farm Type Manager.
If you play 1.5.6 version - you need CP, FTM, CustomNpsExclusions and Extra Map layers.
Not required but additionally you can install those mods:
Sewer steam overlay - Default\Less (make the steam texture more transparent). NOTE that setting to 'Less' will make Sewer map more dark due to hardcoded ambientlight logic.
New Krobus schedule (1.6 only) - enable if you want Krobus to stand in different spots in Sewer. NOTE that Krobus sprite may be buggy (since he isn't supposed to move in vanilla game).
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Compatible with other expansions like SVE, Ridgeside, East Scarp, DownTown Zuzu... Compatible with Festival of the Mundane Compatible with Modular Gameplay Overhaul Compatible with Raffadax (Note that Raffadax trader won't be visible but will still be interactable) Compatible with recolors like Earthy Recolor, VPR, Starblue, ect... (But they won't take effect on Sewer map tiles since I use my own custom tilesheets) Compatible with NPC portraits and sprites mods. Compatible with mods that add new fish into Sewers. Compatible with Atelier Wildflour Crops and Forage
---------------------------------------------- Not compatible with Underdark Sewer, Cleaner Sewer, Sewer Redone and any other mods that edit Sewer map.