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Aimon111

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Aimon111

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  1. Aimon111
    Aimon111
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    Before posting a bug in the comments, PLEASE carefully read the FAQ&Compatibility section in my mod's description. I most likely won't answer on comments about bugs mentioned in there.
    When posting a bug - please upload your SMAPI log and add a link to your message (additionally you can attach screenshot of a bug).  Please do this even if you don't see an error in the log.
  2. Wakaitsu
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    Could you make the last event repeatable (but without the reward, of course) so you could visit your new friends and maybe even pet them? Not for reward, just for roleplay \ atmosphere
  3. XAlhazadX
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    Running into issues with getting the machine to work with the rusty cog. Playing a local co-op. Tried sleeping on it, tried going through the wood plank bridge to the left of it, tired reloading the mod via moddrop, manually adding files to to mod folder, and tried doing debug ebi 19405002, but SMAPi says there's no such cutscene. No errors output on SMAPi.
    I'm using the most up-to-date version, all mods are up to date, and none of my mods impact the sewers or Krobus. I have CP and FTM
  4. DPhoenix88
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    Is there a way to make it compatible with Happy Life of Krobus?
  5. PlutoDugan
    PlutoDugan
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    Since Smapi has updated too version 4.1.10 and Stardew valley has updated for 1.6.9 on mobile recently will this mod work for mobile with the updates or do i need too download extra mods too get it too work on mobile, if not does it have plans too update for mobile and could you possibly give a date?
  6. Sphinnnx
    Sphinnnx
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    Hello (ෆ˙ᵕ˙ෆ)♡
    I translated your mod (i18n) file into Thai  More Lively Sewer Overhaul - THAI 

    Thank you for your great work !! ⸜(。˃ ᵕ ˂ )⸝ 
  7. phoenxiwego6
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    As the game progressed, I found that the ladder for the sewer outlet was not working, which meant I had to use totems every time to solve the problem
    1. Tyler56Jennie
      Tyler56Jennie
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      I have the same problem
    2. AhCuteArt
      AhCuteArt
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      I am also having the same problem with the ladder. I think it's broken. I have to warp or go out through cindersap to get out.
    3. ooglopboy
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      Anyone figured out a fix for this? Would love to be able to exit normally again lol.
    4. kyokutan00
      kyokutan00
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      hope this issue can be fixed soon
    5. saccballs
      saccballs
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      Yep. I have this problem too. Are there temporary fixes for this problem?
    6. Marsioz
      Marsioz
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      I made temp fix
  8. Xrometheus
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    When I already talk with the wizard and see the words of getting a rope, I can’t trigger the event in Clint’s house. I’m using the Chinese translation version. 
    1. Xrometheus
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      I already tried this but still not working https://www.nexusmods.com/stardewvalley/articles/1820
      please 
    2. Aimon111
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      try to temporaly install english version of the mod and see if the quest happen (or try to trigger it with debug ebi again)
    3. Xrometheus
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      How to use debug ebi by the way
      Really just a new player
    4. Aimon111
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      copy debug ebi EventID from my article and put it into that black SMAPI console (that usually opens before the main game starts) - put it in there wit h CTRL+V and press Enter
       https://www.nexusmods.com/stardewvalley/articles/1820

      for examlpe, debug ebi 19405001 will trigger the 1st event my mod adds
    5. mmtraa7
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      I meet the same bug as Xrometheus reported.
      When enter Clint's house, the sound of cancel is being repearted, and the player never appear in the screen.
      I use Japanese translation version, and play ver 1.6.14, using latest SMAPI, Steam in Windows 11.

      This is SMAPI's log:  https://smapi.io/log/9c3dac556fd5413c85f673a68be27009

      Around 12:02 is the time when I enter Clint's house. there's no error but the game never worked, so I shuttend down the game by alt+F4.
      12:02:38TRACESpaceCoreEvent: BeforeWarp12:02:38TRACEgameWarping to Blacksmith
      12:02:38TRACESMAPIContent Patcher loaded asset 'Data/Events/Blacksmith' (for the 'Aimon's More Lively Sewer Overhaul' content pack).
      12:02:38TRACESMAPIContent Patcher edited Data/Events/Blacksmith (for the 'Aimon's More Lively Sewer Overhaul' content pack).
      12:03:12TRACEgameDisconnected: ClosedGame

    6. mmtraa7
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      I once deleted this mod and re-downloaded and added, then the event correctly worked.
      But the Japanse translation is not applied.

      JP translation mod overwrites this original mod, so it may be a matter caused by translation mod, I am sorry.
      And I recommend Xrometheus to delete original mod and Chinese translation files, then install only the original again.
  9. starcloudswing123
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    Excuse me, krobus is my roommate,and I can't trigger any event in the sewer.When I try to debug,it says"Event not found".And I am sure that I download the right version(not the map only),could you please tell me why?Thank you so much!
  10. insanityprelude90
    insanityprelude90
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    I got a couple red errors about "propagating asset changes" that mentioned the sewers, although I didn't visit them last play session: https://smapi.io/log/785b82e4aca64964aec35096c45e2ab2
    1. joeanch
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      I read your log, and the error seems to be the same issue I'm having. I suspect it's caused by UI Info Suite 2 since I also downloaded it."
  11. joeanch
    joeanch
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    It was working fine before, but I don't know how this happened. Recently I downloaded "More Korbus" and the latest "UI Info Suite 2". Please help me, I hate seeing red log.

    An error occurred while propagating asset changes. Error details:NullReferenceException: Object reference not set to an instance of an object.
    at StardewValley.Locations.Sewer.MakeMapModifications(Boolean force) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Sewer.cs:line 80
    at StardewModdingAPI.Metadata.CoreAssetPropagator.UpdateMap(LocationInfo locationInfo) in SMAPI\Metadata\CoreAssetPropagator.cs:line 680
    at StardewModdingAPI.Metadata.CoreAssetPropagator.PropagateOther(IAssetName assetName, Type type, Boolean ignoreWorld, Boolean& changedWarpRoutes) in SMAPI\Metadata\CoreAssetPropagator.cs:line 282
    at StardewModdingAPI.Metadata.CoreAssetPropagator.Propagate(IList`1 contentManagers, IDictionary`2 assets, Boolean ignoreWorld, IDictionary`2& propagatedAssets, Boolean& changedWarpRoutes) in SMAPI\Metadata\CoreAssetPropagator.cs:line 117
    1. Aimon111
      Aimon111
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      I'm not sure why this happens, can't fix it for now