Before posting a bug in the comments, PLEASE carefully read the FAQ&Compatibility section in my mod's description. I most likely won't answer on comments about bugs mentioned in there. When posting a bug - please upload your SMAPI log and add a link to your message (additionally you can attach screenshot of a bug). Please do this even if you don't see an error in the log.
Could you make the last event repeatable (but without the reward, of course) so you could visit your new friends and maybe even pet them? Not for reward, just for roleplay \ atmosphere
Running into issues with getting the machine to work with the rusty cog. Playing a local co-op. Tried sleeping on it, tried going through the wood plank bridge to the left of it, tired reloading the mod via moddrop, manually adding files to to mod folder, and tried doing debug ebi 19405002, but SMAPi says there's no such cutscene. No errors output on SMAPi. I'm using the most up-to-date version, all mods are up to date, and none of my mods impact the sewers or Krobus. I have CP and FTM
Since Smapi has updated too version 4.1.10 and Stardew valley has updated for 1.6.9 on mobile recently will this mod work for mobile with the updates or do i need too download extra mods too get it too work on mobile, if not does it have plans too update for mobile and could you possibly give a date?
When I already talk with the wizard and see the words of getting a rope, I can’t trigger the event in Clint’s house. I’m using the Chinese translation version.
copy debug ebi EventID from my article and put it into that black SMAPI console (that usually opens before the main game starts) - put it in there wit h CTRL+V and press Enter https://www.nexusmods.com/stardewvalley/articles/1820
for examlpe, debug ebi 19405001 will trigger the 1st event my mod adds
I meet the same bug as Xrometheus reported. When enter Clint's house, the sound of cancel is being repearted, and the player never appear in the screen. I use Japanese translation version, and play ver 1.6.14, using latest SMAPI, Steam in Windows 11.
Around 12:02 is the time when I enter Clint's house. there's no error but the game never worked, so I shuttend down the game by alt+F4. 12:02:38TRACESpaceCoreEvent: BeforeWarp12:02:38TRACEgameWarping to Blacksmith 12:02:38TRACESMAPIContent Patcher loaded asset 'Data/Events/Blacksmith' (for the 'Aimon's More Lively Sewer Overhaul' content pack). 12:02:38TRACESMAPIContent Patcher edited Data/Events/Blacksmith (for the 'Aimon's More Lively Sewer Overhaul' content pack). 12:03:12TRACEgameDisconnected: ClosedGame
I once deleted this mod and re-downloaded and added, then the event correctly worked. But the Japanse translation is not applied.
JP translation mod overwrites this original mod, so it may be a matter caused by translation mod, I am sorry. And I recommend Xrometheus to delete original mod and Chinese translation files, then install only the original again.
Excuse me, krobus is my roommate,and I can't trigger any event in the sewer.When I try to debug,it says"Event not found".And I am sure that I download the right version(not the map only),could you please tell me why?Thank you so much!
I got a couple red errors about "propagating asset changes" that mentioned the sewers, although I didn't visit them last play session: https://smapi.io/log/785b82e4aca64964aec35096c45e2ab2
It was working fine before, but I don't know how this happened. Recently I downloaded "More Korbus" and the latest "UI Info Suite 2". Please help me, I hate seeing red log.
An error occurred while propagating asset changes. Error details:NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Locations.Sewer.MakeMapModifications(Boolean force) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Sewer.cs:line 80 at StardewModdingAPI.Metadata.CoreAssetPropagator.UpdateMap(LocationInfo locationInfo) in SMAPI\Metadata\CoreAssetPropagator.cs:line 680 at StardewModdingAPI.Metadata.CoreAssetPropagator.PropagateOther(IAssetName assetName, Type type, Boolean ignoreWorld, Boolean& changedWarpRoutes) in SMAPI\Metadata\CoreAssetPropagator.cs:line 282 at StardewModdingAPI.Metadata.CoreAssetPropagator.Propagate(IList`1 contentManagers, IDictionary`2 assets, Boolean ignoreWorld, IDictionary`2& propagatedAssets, Boolean& changedWarpRoutes) in SMAPI\Metadata\CoreAssetPropagator.cs:line 117
196 comments
I'm using the most up-to-date version, all mods are up to date, and none of my mods impact the sewers or Krobus. I have CP and FTM
I translated your mod (i18n) file into Thai More Lively Sewer Overhaul - THAI
Thank you for your great work !! ⸜(。˃ ᵕ ˂ )⸝
please
Really just a new player
https://www.nexusmods.com/stardewvalley/articles/1820
for examlpe, debug ebi 19405001 will trigger the 1st event my mod adds
When enter Clint's house, the sound of cancel is being repearted, and the player never appear in the screen.
I use Japanese translation version, and play ver 1.6.14, using latest SMAPI, Steam in Windows 11.
This is SMAPI's log:
https://smapi.io/log/9c3dac556fd5413c85f673a68be27009
Around 12:02 is the time when I enter Clint's house. there's no error but the game never worked, so I shuttend down the game by alt+F4.
12:02:38TRACESpaceCoreEvent: BeforeWarp12:02:38TRACEgameWarping to Blacksmith
12:02:38TRACESMAPIContent Patcher loaded asset 'Data/Events/Blacksmith' (for the 'Aimon's More Lively Sewer Overhaul' content pack).
12:02:38TRACESMAPIContent Patcher edited Data/Events/Blacksmith (for the 'Aimon's More Lively Sewer Overhaul' content pack).
12:03:12TRACEgameDisconnected: ClosedGame
But the Japanse translation is not applied.
JP translation mod overwrites this original mod, so it may be a matter caused by translation mod, I am sorry.
And I recommend Xrometheus to delete original mod and Chinese translation files, then install only the original again.
https://smapi.io/log/785b82e4aca64964aec35096c45e2ab2
An error occurred while propagating asset changes. Error details:NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Locations.Sewer.MakeMapModifications(Boolean force) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Sewer.cs:line 80
at StardewModdingAPI.Metadata.CoreAssetPropagator.UpdateMap(LocationInfo locationInfo) in SMAPI\Metadata\CoreAssetPropagator.cs:line 680
at StardewModdingAPI.Metadata.CoreAssetPropagator.PropagateOther(IAssetName assetName, Type type, Boolean ignoreWorld, Boolean& changedWarpRoutes) in SMAPI\Metadata\CoreAssetPropagator.cs:line 282
at StardewModdingAPI.Metadata.CoreAssetPropagator.Propagate(IList`1 contentManagers, IDictionary`2 assets, Boolean ignoreWorld, IDictionary`2& propagatedAssets, Boolean& changedWarpRoutes) in SMAPI\Metadata\CoreAssetPropagator.cs:line 117