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Cat

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CatCattyCat

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36 comments

  1. deleted80403513
    deleted80403513
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    Could we consider making a re-skin for the now base game obelisk?
  2. Eilonwy74
    Eilonwy74
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    Are there any updates on when this will be compatible for Stardew Valley Expanded? I miss my desert obelisk so much!
    1. Gemiinii
      Gemiinii
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      • 4 kudos
      omg same, I just crafted it and used it... rip my day
    2. AsraFantasy
      AsraFantasy
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      • 2 kudos
      well, the base game now has it. So no need for this mod anymore.
  3. swyrl
    swyrl
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    Would it be possible to add a config with options to change the warp position? the default one is not compatible with Karmylla's Immersive Map Edits/SDVE.
    1. CatCattyCat
      CatCattyCat
      • supporter
      • 466 kudos
      Sure! I'll add in automatic compatibility for those mods so you don't need to change it manually in the config :)
    2. MelodicLullaby
      MelodicLullaby
      • supporter
      • 17 kudos
      I hate to add onto this comment, but is there also any way you could make the mod compatible with Stardew Valley Reimagined? Currently the warp is in the middle of the lake. imgur
    3. Tanpoponoko
      Tanpoponoko
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      • 40 kudos
      Also hoping for an update for Stardew Expanded! Love this mod and thanks for all your work!
    4. Eilonwy74
      Eilonwy74
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      Yet another hoping for SVE compatibility! This is always the first obelisk I build, and by far the most useful. But it warps you into the Oasis building's roof with the SVE mod. Can't wait for the next update on this!
  4. Elkami83
    Elkami83
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    Hello, thank you for the mod, would it be possible to add a menu "i18n" to rennomer the obelisk and description please, thank you.
  5. Fractuality
    Fractuality
    • member
    • 2 kudos
    Any chance there could be a craftable totem to teleport you to the snake statue similar to the other statues? Could make it require a cactus fruit/coconut/sandfish or something just so that you can't get to the desert early if that's of concern?
  6. valkyr42
    valkyr42
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    Very good, except the warp makes for a conflict with Extended Minecart. Would it be possible to move it one to the left?
    1. CatCattyCat
      CatCattyCat
      • supporter
      • 466 kudos
      The mod is supposed to automatically move the warp right a tile if extended minecarts is installed - is it not doing that for you? If so, could you follow these steps to send me a link to your SMAPI log so I can see what's wrong? Instructions at https://log.smapi.io . Thanks!
  7. DragunDragon
    DragunDragon
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    Very nice that such a mod is, but it looks nasty. Personally, I have changed the textures of other obelisks to those from mods from the "monteso" Zen Garden and it looks great, it's a pity that there is no Zen to the desert obelisk of such textures.
  8. SugaryStardust
    SugaryStardust
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    From my SMAPI log: "Desert Obelisk will break in the upcoming SMAPI 3.0 (legacy events are deprecated since SMAPI 2.9)."
    1. CatCattyCat
      CatCattyCat
      • supporter
      • 466 kudos
      Fixed in version 1.6.0! Make sure not to delete the saves folder inside the DesertObelisk folder when you update :)
  9. minervamaga
    minervamaga
    • supporter
    • 187 kudos
    Hey, just the warning that this mod is throwing the "[MOD NAME] uses deprecated code (legacy events are deprecated since SMAPI 2.9)" message. I believe the SMAPI 3.0 go live is set for about a month out, so you still have time to update before it breaks.
    1. CatCattyCat
      CatCattyCat
      • supporter
      • 466 kudos
      Fixed in version 1.6.0! Make sure not to delete the saves folder inside the DesertObelisk folder when you update :)
  10. ClaraP
    ClaraP
    • member
    • 1 kudos
    Would it be possible to go into more detail on how to replace the image using a content pack? I'm trying to make a seasonal version of the obelisk and can't seem to get the content.json in my pack to overwrite the Desert Obelisk.png in your mod.

    It's incredibly useful regardless though, thank you!
    1. CatCattyCat
      CatCattyCat
      • supporter
      • 466 kudos
      Hey ClaraP, sorry for the confusion!

      You need to make a Content Pack for this mod that has a manifest.json basically identical to the example here (for content packs) (https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest), but you should use the uniqueid of this mod (cat.desertobelisk), and you don't need to specify MinimumVersion, you can leave out that whole line.
      Then all you need is a folder named assets, and inside that folder an image named Desert Obelisk.png (has to be a png).

      You don't actually need a content.json file at all - Content Patcher uses those because packs for it can be very complex, but packs for this mod are simple and have exactly one format.

      I hope that clears things up. If not, feel free to ask more questions :)
    2. CatCattyCat
      CatCattyCat
      • supporter
      • 466 kudos
      Oh, I just realized you want a seasonal version of the obelisk. Unfortunately that isn't possible because dessert obelisk doesn't support that - it only loads one image for the obelisk. Although Content Patcher has seasonal file support, Content Patcher can only edit base game files and not other mod files, so you can't use it.

      Sorry about that :(
    3. ClaraP
      ClaraP
      • member
      • 1 kudos
      Ah, now I understand better--sorry for my own confusion. I'm just dipping my toes into modding and thought there must be some way for Content Patcher to modify user-made images that I wasn't seeing. I'll just pretend the desert obelisk has magical snow-repelling properties!

      Thanks for trying to help and again for making such a useful mod.
    4. copperIIsulfate
      copperIIsulfate
      • member
      • 2 kudos
      Someone requested that I make a retexture of your desert obelisk to match the retextures I made for the original obelisks, and I'd like to be able to include the "Desert Obelisk.png" in the assets folder along with my retextures in my content pack.
      If I change the unique ID of "ContentPackFor" from pathoschild.contentpack to cat.desertobelisk, the game crashes when I try to load my save. I also experimented a little and tried to specify both, but SMAPI skips the mod if I do that.

      Do I just have to make a separate content pack for my retexture of the desert obelisk, or is there a way that I could keep all three obelisk retextures in the same content pack?

      Thanks!
    5. thewapakalypse
      thewapakalypse
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      Does this mod still not support seasonal obelisks? I've made a set here and now I'm wondering if the Deep Woods and Desert ones won't work..? :(

      https://www.nexusmods.com/stardewvalley/mods/3198

    6. thewapakalypse
      thewapakalypse
      • member
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      The Deep Woods Mod by Max Volmmer now includes support for retextures!
      https://www.nexusmods.com/stardewvalley/mods/2571?tab=files

      Would it be possible to update this mod to do the same thing with this mod?

      Thanks!