Would it be possible to add a config with options to change the warp position? the default one is not compatible with Karmylla's Immersive Map Edits/SDVE.
I hate to add onto this comment, but is there also any way you could make the mod compatible with Stardew Valley Reimagined? Currently the warp is in the middle of the lake. imgur
Yet another hoping for SVE compatibility! This is always the first obelisk I build, and by far the most useful. But it warps you into the Oasis building's roof with the SVE mod. Can't wait for the next update on this!
Any chance there could be a craftable totem to teleport you to the snake statue similar to the other statues? Could make it require a cactus fruit/coconut/sandfish or something just so that you can't get to the desert early if that's of concern?
The mod is supposed to automatically move the warp right a tile if extended minecarts is installed - is it not doing that for you? If so, could you follow these steps to send me a link to your SMAPI log so I can see what's wrong? Instructions at https://log.smapi.io . Thanks!
Very nice that such a mod is, but it looks nasty. Personally, I have changed the textures of other obelisks to those from mods from the "monteso" Zen Garden and it looks great, it's a pity that there is no Zen to the desert obelisk of such textures.
Hey, just the warning that this mod is throwing the "[MOD NAME] uses deprecated code (legacy events are deprecated since SMAPI 2.9)" message. I believe the SMAPI 3.0 go live is set for about a month out, so you still have time to update before it breaks.
Would it be possible to go into more detail on how to replace the image using a content pack? I'm trying to make a seasonal version of the obelisk and can't seem to get the content.json in my pack to overwrite the Desert Obelisk.png in your mod.
You need to make a Content Pack for this mod that has a manifest.json basically identical to the example here (for content packs) (https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest), but you should use the uniqueid of this mod (cat.desertobelisk), and you don't need to specify MinimumVersion, you can leave out that whole line. Then all you need is a folder named assets, and inside that folder an image named Desert Obelisk.png (has to be a png).
You don't actually need a content.json file at all - Content Patcher uses those because packs for it can be very complex, but packs for this mod are simple and have exactly one format.
I hope that clears things up. If not, feel free to ask more questions :)
Oh, I just realized you want a seasonal version of the obelisk. Unfortunately that isn't possible because dessert obelisk doesn't support that - it only loads one image for the obelisk. Although Content Patcher has seasonal file support, Content Patcher can only edit base game files and not other mod files, so you can't use it.
Ah, now I understand better--sorry for my own confusion. I'm just dipping my toes into modding and thought there must be some way for Content Patcher to modify user-made images that I wasn't seeing. I'll just pretend the desert obelisk has magical snow-repelling properties!
Thanks for trying to help and again for making such a useful mod.
Someone requested that I make a retexture of your desert obelisk to match the retextures I made for the original obelisks, and I'd like to be able to include the "Desert Obelisk.png" in the assets folder along with my retextures in my content pack. If I change the unique ID of "ContentPackFor" from pathoschild.contentpack to cat.desertobelisk, the game crashes when I try to load my save. I also experimented a little and tried to specify both, but SMAPI skips the mod if I do that.
Do I just have to make a separate content pack for my retexture of the desert obelisk, or is there a way that I could keep all three obelisk retextures in the same content pack?
36 comments
It's incredibly useful regardless though, thank you!
You need to make a Content Pack for this mod that has a manifest.json basically identical to the example here (for content packs) (https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest), but you should use the uniqueid of this mod (cat.desertobelisk), and you don't need to specify MinimumVersion, you can leave out that whole line.
Then all you need is a folder named assets, and inside that folder an image named Desert Obelisk.png (has to be a png).
You don't actually need a content.json file at all - Content Patcher uses those because packs for it can be very complex, but packs for this mod are simple and have exactly one format.
I hope that clears things up. If not, feel free to ask more questions :)
Sorry about that :(
Thanks for trying to help and again for making such a useful mod.
If I change the unique ID of "ContentPackFor" from pathoschild.contentpack to cat.desertobelisk, the game crashes when I try to load my save. I also experimented a little and tried to specify both, but SMAPI skips the mod if I do that.
Do I just have to make a separate content pack for my retexture of the desert obelisk, or is there a way that I could keep all three obelisk retextures in the same content pack?
Thanks!
https://www.nexusmods.com/stardewvalley/mods/3198
https://www.nexusmods.com/stardewvalley/mods/2571?tab=files
Would it be possible to update this mod to do the same thing with this mod?
Thanks!