I was browsing in the comment section of Magical Crops and one of the posts included a fix. A reply also added a similar issue was found in your mod and figured it could be beneficial to you due to items not shipping for void and large void eggs. It's the one made by eraticpixel and a response from Karrora
Hello! I wanted to provide the Turkish translation. Thanks for the mod. 🤝
{ "BlueEgg_Name": "Mavi Yumurta", "BlueEgg_Description": "Mavi tavuklardan alınmış sıradan bir yumurta.", "BlueMayo_Name": "Mavi Mayonez", "BlueMayo_Description": "Tadı... mavi gibi.", "GoldenMayo_Name": "Altın Mayonez", "GoldenMayo_Description": "Bazı ülkelerde geleneksel bir lezzet. Altın dokunuşuyla daha da kremsi.", "OstrichMayo_Name": "Devekuşu Mayonezi", "OstrichMayo_Description": "Koca bir devekuşu yumurtasından yapılan devasa mayonez."}
Hello and thanks for your mod! I noticed that in the "Action" "Modify mayonnaise machine rules Blue(/Golden/Ostrich)" you use the field "MoveEntries" to put the entry to the top position.
Can I ask why you do so, what does it do in your use case, and when it's necessary to use it? I often tinker with content patcher but, even reading the "Moving list entries" guide section from github, I can't understand when it makes sense to use that field so I'm asking you because I noticed you used it.
Hi, so in machine rules, the order of the rules inside the machine entry determines what rule gets chosen to be used for an item. So in this example, the blue egg is an egg category item, so by default it can be used to make vanilla mayonnaise. If the blue egg could be used to make normal mayonnaise AND ALSO blue mayonnaise, then the item that it actually makes depends on the rule that comes FIRST in the list. (You can refer to the Data/Objects file in the game, or do `patch export data/objects` in order to get the full file with the additional modded rules.)
When you add a new entry to any list/model, such as adding a new rule to the machine, it always adds it to the bottom of the list. So if I didnt use MoveEntries, the blue mayonnaise rule would come AFTER the default egg/vanilla mayonnaise rule, and my blue eggs would just make normal mayonnaise. This is why I have to use MoveEntries to put the blue mayo rule at the top. You can see the results in the patch export.
I hope that helps! If you have more questions, I highly recommend joining the official stardew valley discord server. They have a channel dedicated to modding questions, and people always answer really quickly :)
I'll look into this. From looking at the mod page, I don't actually see if there's a way for me to add new animal products to the list? I'll ask the mod author about this. Thanks for the suggestion.
Hello! I love this mod, however is it not playing nicely with the Machine Progression mod, due to it also having an ostrich mayo addition. There are now two spots for the mayo in my game, and will not allow the product to be label as shipped in the tracker for both spots. Therefore perfection is not possible. Is there any chance in the future there could be a toggle for certain types of products? (e.i. I could turn off ostrich mayo)
I have unfortunately had to uninstall for the time being, since it will do less damage to my save file than uninstalling Machine Progression. This in itself has left blank/broken items in my game. :'(
Hi, there's already a toggle for this, check the settings. And broken items are harmless for your save file.
However, MPS does not check for my config options, so it won't know if you turned off my Ostrich Mayo or not. I don't know what you're referring to with this second ostrich mayo, but I would encourage you to bring this issue to the MPS author instead.
Well, I am embarrassed. 😅 Sorry for the bother! I was apparently looking at the mod settings for Vanilla Tweaks style recolor of this mod. The toggle does indeed work. Thank you.
Hello! I'm having an issue hatching the blue eggs (As in, I put them into the incubator and wait the correct amount of time and it gives me back a higher quality egg, and no chick) *I'm unsure of if this is a bug or a feature, so out of an abundance of caution I have all of this! -forgot to add that before sending, which is why this is edited* Here is my Smapi log! I've never done this before so I apologize if I did it wrong! https://smapi.io/log/c06a73cb155e4aa887434a17a80f641 And this in case you need it! https://smapi.io/log/4d8f7373e56d4334aa89ff71aeeef09 And while I do have automate I was putting the eggs in manually into the machine (I did however use CJB item cheats menu to bring in both the incubator and mayo machine, but after it failed to hatch an egg in the non-upgraded coop I then upgraded it to deluxe. The only chicken I had in the coop was a single blue chicken I bought from Marnie. Also, I had no issue with the mayo, just the incubator)
I'm going to try another test to see if me placing the incubator was what caused it Alright! I tested it again in a more vanilla manner, and No, me placing it doesn't seem to be the issue. same result as last time
Hm... you dont have that many mods, so I dont see anything that might be conflicting. Maybe you can try without Producer Framework Mod installed? (Since you dont have any mods which use it anyways)
Even if the incubator was spawned in, it should work correctly inside any coop, that's what I do when testing my mods.
If you try removing PFM and it still doesnt work, you can test out mod conflicts by removing all the mods except ones necessary to test the mod, see if it works, then add in half of your mods, see if it works or not, add the other half if needed, etc and cycle through until you find the mod causing the problem.
After some more digging I found the issue. The problem is I am human and as such I am a moron I was sleeping in the coop with one of the mods. I'm so sorry for wasting your time with this, I didn't even think to mention it or that it could cause a problem at all! The most obvious answer was there all along, User Error.
P.S Sorry If I freaked you and made you think your mod was broken! It's totally my fault!
This has happened to me as well but it wasn't with this mod. It seems though you also can't have Two incubators in your coops but also in coops that aren't upgraded to include an incubator does this as well. Kept having it not hatch my duck eggs and gives me back a golden quality egg.
147 comments
{ "BlueEgg_Name": "Mavi Yumurta", "BlueEgg_Description": "Mavi tavuklardan alınmış sıradan bir yumurta.", "BlueMayo_Name": "Mavi Mayonez", "BlueMayo_Description": "Tadı... mavi gibi.", "GoldenMayo_Name": "Altın Mayonez", "GoldenMayo_Description": "Bazı ülkelerde geleneksel bir lezzet. Altın dokunuşuyla daha da kremsi.", "OstrichMayo_Name": "Devekuşu Mayonezi", "OstrichMayo_Description": "Koca bir devekuşu yumurtasından yapılan devasa mayonez."}
I noticed that in the "Action" "Modify mayonnaise machine rules Blue(/Golden/Ostrich)" you use the field "MoveEntries" to put the entry to the top position.
Can I ask why you do so, what does it do in your use case, and when it's necessary to use it?
I often tinker with content patcher but, even reading the "Moving list entries" guide section from github, I can't understand when it makes sense to use that field so I'm asking you because I noticed you used it.
When you add a new entry to any list/model, such as adding a new rule to the machine, it always adds it to the bottom of the list. So if I didnt use MoveEntries, the blue mayonnaise rule would come AFTER the default egg/vanilla mayonnaise rule, and my blue eggs would just make normal mayonnaise. This is why I have to use MoveEntries to put the blue mayo rule at the top. You can see the results in the patch export.
I hope that helps! If you have more questions, I highly recommend joining the official stardew valley discord server. They have a channel dedicated to modding questions, and people always answer really quickly :)
I managed to add my custom item successfully! :)
I have unfortunately had to uninstall for the time being, since it will do less damage to my save file than uninstalling Machine Progression. This in itself has left blank/broken items in my game. :'(
However, MPS does not check for my config options, so it won't know if you turned off my Ostrich Mayo or not. I don't know what you're referring to with this second ostrich mayo, but I would encourage you to bring this issue to the MPS author instead.
Sorry for the bother! I was apparently looking at the mod settings for Vanilla Tweaks style recolor of this mod.
The toggle does indeed work. Thank you.
Here is my Smapi log! I've never done this before so I apologize if I did it wrong!
https://smapi.io/log/c06a73cb155e4aa887434a17a80f641
And this in case you need it!
https://smapi.io/log/4d8f7373e56d4334aa89ff71aeeef09
And while I do have automate I was putting the eggs in manually into the machine (I did however use CJB item cheats menu to bring in both the incubator and mayo machine, but after it failed to hatch an egg in the non-upgraded coop I then upgraded it to deluxe. The only chicken I had in the coop was a single blue chicken I bought from Marnie. Also, I had no issue with the mayo, just the incubator)I'm going to try another test to see if me placing the incubator was what caused it
Alright! I tested it again in a more vanilla manner, and No, me placing it doesn't seem to be the issue. same result as last time
https://smapi.io/log/fdccb41ef91a440380df8d3f3b8b0f3c
And here's the second one!
https://smapi.io/log/3a64b83c48344f5ebeac2f8cd4c55c25
I double checked these and they work for me!
Even if the incubator was spawned in, it should work correctly inside any coop, that's what I do when testing my mods.
If you try removing PFM and it still doesnt work, you can test out mod conflicts by removing all the mods except ones necessary to test the mod, see if it works, then add in half of your mods, see if it works or not, add the other half if needed, etc and cycle through until you find the mod causing the problem.
The problem is I am human and as such I am a moron
I was sleeping in the coop with one of the mods.
I'm so sorry for wasting your time with this, I didn't even think to mention it or that it could cause a problem at all! The most obvious answer was there all along, User Error.
P.S Sorry If I freaked you and made you think your mod was broken! It's totally my fault!
{"BlueEgg_Name": "蓝色鸡蛋","BlueEgg_Description": "一颗普通的蓝色鸡蛋","BlueMayo_Name": "蓝色蛋黄酱","BlueMayo_Description": "味道怪怪的","GoldenMayo_Name": "金色蛋黄酱","GoldenMayo_Description": "一些国家的传统美食. 黄金使它更柔软细腻.","OstrichMayo_Name": "鸵鸟蛋黄酱","OstrichMayo_Description": "用一整颗鸵鸟蛋制作的超大份蛋黄酱",}