thank you so muchh for this , i was so excited when i found out i could get a meowmere in stardew, as i obtained all the stardew pets in terraria, but the damage was so underwhelming it basically had no option but to get benched, now i can live happily ever after ;-;
I absolutely loved the goofy meowmere, but I admit it was a bit underwhelmig, since it was pretty much a skin and not a real sword; this mod makes it feel like a real weapon you get after a secret quest, and the projectiles are awesome (or meowsome) :D
The only minor thing I found with it so far it's, as a mouse/keyboard user, whichever option you have for the projectile attack in options, there are "stray" projectiles fired in normal gameplay: for example, if projectile is set to secondary attack, and I right click a door to open it, even if weapon is not selected, it fires a projectile... same with primary attack selected, everytime I swap to a tool in my hotbar by left-clicking, it fires a projectile... nothing major, but my farmer's hubby is getting a bit tired to get meowhammed in the face every morning :P
Still, great mod, thank you for making the meowmere even funnier in stardew!
Sorry about the stray projectiles! I'll see if I can find a fix. Glad you're enjoying the mod anyways!
As for a collab, it might be possible in the future. However I am quite busy with school work at the moment and don't have a lot of time for new projects.
I want the projectile to disappear directly at a certain distance.,Sometimes it keeps bouncing around.,And then if you can achieve meow projectile tracking.,In order to balance, reduce the damage appropriately.
Needs an option to disable the projectile colliding with the player, coz it's preventing Meowmere to shoot a projectile downward It just immediately hits your feet
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That's an interesting idea. It might be possible but I have no immediate plans for it.
I'm quite busy with school at the moment but I may revisit this idea when I have more time.
Thanks for the suggestion!
The only minor thing I found with it so far it's, as a mouse/keyboard user, whichever option you have for the projectile attack in options, there are "stray" projectiles fired in normal gameplay: for example, if projectile is set to secondary attack, and I right click a door to open it, even if weapon is not selected, it fires a projectile... same with primary attack selected, everytime I swap to a tool in my hotbar by left-clicking, it fires a projectile... nothing major, but my farmer's hubby is getting a bit tired to get meowhammed in the face every morning :P
Still, great mod, thank you for making the meowmere even funnier in stardew!
P.S. Any chance of a collaboration with the Meowmere Weapons mod ?
Sorry about the stray projectiles! I'll see if I can find a fix. Glad you're enjoying the mod anyways!
As for a collab, it might be possible in the future. However I am quite busy with school work at the moment and don't have a lot of time for new projects.
Thanks for your kind words.
It just immediately hits your feet