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  1. mouahrara
    mouahrara
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    When asking for help or reporting a bug, please provide a link to your SMAPI log. The log contains useful information such as your version, mods installed, what happened in your game, etc. Please follow this procedure even if you don't see any errors in the log.

    Please note that the dialogue box to choose where to build does not appear if you have the Tree Transplant(Fix) mod installed. In this case, please uninstall the mod or use this alternative version until the author updates the mod to fix the issue.
  2. mimmos1980
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    Hello,is it not compatible with mobile devices?
  3. MiM1n0r
    MiM1n0r
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    Please make this compatible with instant building
    1. mouahrara
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      Currently, Instant Buildings From Farm only works with the main farm. However, I've submitted a pull request to the mod's GitHub repository to make it compatible with all buildable locations. If the author accepts it and updates the mod, it will work with Ginger Island Farm as well. In the meantime, you can use this alternative version which fixes the issue.
  4. Jim032124
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    Why whenever I go to Robin’s shop and selected the Ginger Island farm it only shows my farmhouse?
    1. mouahrara
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      The Ginger Island farm becomes available for building after repairing the Ginger Island farmhouse (for 20 Golden Walnuts). Have you met this condition?
    2. vvaz39
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      I also encountered this problem
      https:// smapi.io/log/2f80756ac4e44d3091f2d14fd885938a
  5. LJovi
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    In the original version of the game (without any mod installed), for some reason when I was laying the floor in Ginger Island, the terrain above the shipping crate in Ginger Island could not be interacted with (it would just open the crate), so I found this mod, hoping to move the crate elsewhere first, and then move the crate back to its original position after laying the floor.

    However, I found that the lid of the repositioned shipping crate shakes when the character is not near it, which is different from the normal shipping crate on the farm, which doesn't shake when the character is not near it.



    I've tried uninstalling the mod and the problem persists, unless I reinstall the mod the problem goes away and the Ginger Island shipping crates maintain the same behavior as the farm.

    I've installed the game on other computers in a clean environment and then traveled to Ginger Island with the same problem, it feels more like the data in the uploaded steam cloud archive has changed and not something that can be fixed by simply uninstalling the mod.

    I'm not really sure if this mod is the cause of the current problem, so if the author knows why he can help me fix it, thank you very much :)
    1. mouahrara
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      The base game uses a hardcoded shipping bin on Ginger Island that is not considered a building, meaning it cannot be moved or removed. To allow players to move or remove the shipping bin on Ginger Island, the mod removes the base game's shipping bin and replaces it with a shipping bin as a building (exactly like the ones Robin can build).

      From what I understand, the issue appears after uninstalling the mod? If that's the case, here's why it happens: The issue occurs because, after uninstalling the mod, the shipping bin added by the mod remains on the island (like any other constructed building), while the base game’s shipping bin reappears. The shaking effect occurs because the two textures are not perfectly aligned, causing them to overlap inconsistently.

      To fix this issue, you can either demolish the shipping bin before uninstalling the mod or simply keep the mod installed. I recommend keeping the mod installed since the base game's shipping bin texture includes small grass details, which do not look good if you have placed flooring underneath.
    2. LJovi
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      Thanks for the thorough explanation of how the mod works, I tried what you mentioned and it worked, thanks again :)
  6. SandriellElora
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    Noticed that with the Junimo Huts on Ginger Island, while they do work there during "winter", they do stop consuming/using their raisins.

    Apologies if this has been previously addressed, since you cannot search comments.

    https://smapi.io/log/ec011163e47f4eed8806de5086b3e92d
    1. mouahrara
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      The issue should be fixed in the latest version of the mod. Thanks for reporting it!
  7. MysteriousPixie
    MysteriousPixie
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    Hiya!

    I've run into an odd issue in my game where some days I load up in screenshot mode (F4), and on those days every time I warp/use minecarts or sometimes even when walking between locations with loading screens (this only happens occasionally) it will activate screenshot mode. I can of course disable it easily every time by simply pressing F4 manually, so it's not overly disruptive, but it's definitely mildly annoying.

    I narrowed it down to this mod and confirmed that even when running no other mods the issue still occurs on this save. As far as I can tell, it doesn't happen on a fresh save, or at least not yet. On my current save I am in Fall Year 2 and haven't even tried to build on Ginger Island, so I have no idea what broke or why.

    Here is one of my SMAPI Logs: https://smapi.io/log/a54c7240f54a49669a54d33be1582359

    In this session, the issue was present upon loading in, the next in-game day it was not present, and then the following in-game day the issue returned. At that point I closed the game and began troubleshooting.

    Here is a thread I made in the Stardew Valley Discord server for further insight, I provided a couple videos showing the issue in my post: https://discord.com/channels/137344473976799233/1334912562252222464

    I hope this can help in case it's an issue others might have! ♥️
  8. 364601626
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    There is a bug with this MOD I'm using. I took advantage of the game's dual-client mechanism to build four top-level co-op cabins and upgrade them to the highest level. I filled these four cabins with barrels. After installing this MOD and entering the game, the interiors of these four cabins were empty, and I couldn't enter the cellar. When I walked to the entrance of the cellar, I would directly go outside the room, to the completely black area on the map. There wasn't any red error message prompt in SMAPI.
    1. 364601626
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      After deleting this MOD and re-entering the game, everything went back to normal.
    2. 364601626
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      For additional clarification, after installing the mod and entering the game, although all the barrels were gone, there was still the sound effect of brewing with barrels.
    3. mouahrara
      mouahrara
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      What do you mean by "dual-client mechanism"? Are you referring to split screen? Please provide your SMAPI log so I can investigate the issue further.
  9. SohpiaAdventures
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    is this also for junimo huts/ obelisks etc from the wizard?
    1. mouahrara
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      Yes, it is.
  10. wlycutecat
    wlycutecat
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    想问一下,现在是不是自带中文版本不需要专门下载一个在覆盖了?
    1. mouahrara
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      Yes, the Chinese translation is included now (thanks to txyyh), so you don't need to download a separate file.
  11. rexe71
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    I'm getting red errors in smapi, I don't know what they mean, but the mod seems to be working. One of the errors is related to junimatice(ignore this), but the bottom one seems to be related to your mod. Just letting you know

    smapi log
    1. mouahrara
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      Thank you for reporting the issue! It should be fixed in the latest version of the mod.