Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to jorgamun for making "Pause Time in Multiplayer" that served as the foundation that this mod was built on.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 0.1.3
Fixed pause icon location when UI scale is not 100%
Switched from custom logic to use built in game logic for determining pause state of a player
Version 0.1.2
Non-host players can now gain health from eating while paused
Fixed vote to pause
Fixed monsters from teleporting when another player is re-pausing in the same location
Version 0.1.1
New pause icon
Reworked the config menu for easier understandability
Zip file is now smaller
Version 0.1.0
Initial release
Experience the tranquility of single-player farming in a multiplayer setting with the Multiplayer Time Pause Mod for Stardew Valley. This mod brings the much-loved time pausing feature from single-player mode to multiplayer games, allowing you to enjoy every moment without feeling rushed.
This mod is a heavily modified fork of Pause Time in Multiplayer that supports Stardew 1.6. Changes include optimizations and new modes of pausing.
All connected players must have the mod installed for it to work properly.
Behaviour The default behaviour is that when all players are in some state where time should be paused in single player (for example, fishing, talking, cutscene, inventory), then the time will be stopped in the game. This can be toggled to instead work such that only one player is required to trigger a pause.