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BitwiseJon

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  1. bitwisejon
    bitwisejon
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    UPDATE (3/21/2024): This mod now supports version 1.6 of Stardew Valley and version 4.0 or greater of SMAPI.
    Other mods are now supported!  BUT, not officially - use at your own risk.  Any mod that adds a new building to the Carpenter or Magician menu (and maybe other custom mod characters too - basically anything with a blueprint) can now be built using the Instant Build Menu. The compromise for this new functionality is that some custom behaviors I added in the past to make the menu and building process work better no longer work. For example, now there is a flash between selecting a building to build and actually building it, and the view on your farm resets to your farmhouse with each building you try to build. These behaviors are exactly like what happens when you build from the actual Carpenter menu (Robin) or the Magician's menu.  Unfortunately, these are not fixable with the new method I am using to support mods.  Enjoy!

    If you are feeling generous and want to support my work, you can now Buy me a Coffee
  2. gbonz96
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    Is possible to instant build in Ferngill Republic Frontier?
    1. Fruehtau
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      This ^ would be much appreciated, also in Grampleton Fields. If this is possible and not too much work, could this pretty please be added? Thank you!
    2. Tori0924
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      If you have the anything anywhere mod, you should be able to instant build anywhere. I haven't checked specifically for either of those places, but i can build on any other map, including putting buildings inside of other buildings.
  3. nannnnnnnxu
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    这个模组该怎么去设置建筑不要材料
  4. ForgottenGhost127
    ForgottenGhost127
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    I like this mod, not having to go to Robin's when I need to build something is pretty great. Just a note: I build the stable (for the first time) for the horse using the mod, the stable gets built but comes without a horse. I tried this in different save-files and it kept happening. I demolished the building and went to Robin, and this time the stable and the horse both appear (like normal). The weird thing is Smapi doesn't "bark" at me, there are no errors. Just wanted to let you know. 

    It also happens with the Tractor mod as well, the garage is built but the tractor doesn't spawn.
    1. jewbili
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      Did you fix this by any chance? cause im going thru it right now
    2. HKPlayerWolf
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      It comes with a horse in base game.

      Edit:Ohhh i thought you meant it did start with a horse and you were confused.
  5. kiempenho
    kiempenho
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    I can't get this mod to work in any way, anyone knows how to fix it or other options to use until it gets updated?
    1. Dervalanana
      Dervalanana
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      not the mod maker. But.

      I've had 0 issue with it so far. What version of the game are you playing on? and which platform, pc or mobile?
    2. DarkDestrov
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      The mod doesn't work for me too. I'm playing on PC, SMAPI 4.1.9, Stardew Valley 1.6.14. Do you have any ideas how to fix that?
    3. Dervalanana
      Dervalanana
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      I had an initial issue with overlaps with the B keybinding (from other mods). changed it to J in the config, and that worked for me
    4. RoseOfDisdain
      RoseOfDisdain
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      Android, Smapi v4.1.10.3, Stardew Valley v1.6.15.0, Instant Building v4.0.0.0, no overlapping keybinds. I don't know what's wrong, but Smapi is yelling at me that the mod isn't compatible and I'm about ready to smack someone until I'M in pain.
  6. zellmo
    zellmo
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    Is it possible to get the Instant build on Ferngill Republic Frontier
    1. RoseOfDisdain
      RoseOfDisdain
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      Are you saying it works for you?
  7. dreamsongsims
    dreamsongsims
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    Love this mod! Would love it even more if I could use it on the extended areas of the Frontier Farm from Flash Sifter. It works fine in the main area, but once across the western bridge (red wood--not the little stone one) it doesn't open. I've tried adding the buildings on the main farm and then using Let's Move It to carry them across the bridge but I get errors.  
    1. dreamsongsims
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      Grampleton Fields would be a good add as well. I can build there from Robin's shop, but not with the Instant options from the mod.
  8. gatinhosefofuras
    gatinhosefofuras
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    gente eu sou muito burra kkkk lol eu tava tentando abrir o mod dentro da casa ksksksks lol gente não funciona quando você está dentro da casa obviamente e eu resolvi pensar nisso depois e realmente não tem no gen. espero que tenha ajudado tanks byeeee
  9. Aelinore
    Aelinore
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    Do you think you'll ever add the options for the extra rooms/home upgrades? o:
  10. KasualTheGamer
    KasualTheGamer
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    When starting a new game with this mod installed, I updated the config file to 
    {
      "BuildUsesResources": false,
      "ToggleInstantBuildMenuButton": "NumPad5",
      "PerformInstantHouseUpgradeButton": "NumPad6",
      "AllowMagicalBuildingsWithoutMagicInk": false
    }

    None of the initial events around buildings are working, such as registering when a coop has been built for the Raising Animals story quest, or getting your first slime egg for the slime hatchery.

    Just in case it was an issue with the "BuildUsesResources" being set to false I tried with it set to true, and still no game events around the first builds are happening. 

    disabling the mod, then building a coop did get the event to register for the quest. I didn't try with the slime hatchery.
  11. moonluna0202
    moonluna0202
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    with all due respect

    where tf is those 'B' key at. im on mobile. can someone please show me where i can click those 'B' key. im frustrated

    thank you

    edit:::: nvm, fixed it. still thank you for the mod
    1. Ellimac20
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      im having the same issue, how did you fix it
    2. AldriusGrey
      AldriusGrey
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      use virtual keyboard and set the button to another unused one