UPDATE (3/21/2024): This mod now supports version 1.6 of Stardew Valley and version 4.0 or greater of SMAPI. Other mods are now supported! BUT, not officially - use at your own risk. Any mod that adds a new building to the Carpenter or Magician menu (and maybe other custom mod characters too - basically anything with a blueprint) can now be built using the Instant Build Menu. The compromise for this new functionality is that some custom behaviors I added in the past to make the menu and building process work better no longer work. For example, now there is a flash between selecting a building to build and actually building it, and the view on your farm resets to your farmhouse with each building you try to build. These behaviors are exactly like what happens when you build from the actual Carpenter menu (Robin) or the Magician's menu. Unfortunately, these are not fixable with the new method I am using to support mods. Enjoy!
If you are feeling generous and want to support my work, you can now Buy me a Coffee!
If you have the anything anywhere mod, you should be able to instant build anywhere. I haven't checked specifically for either of those places, but i can build on any other map, including putting buildings inside of other buildings.
I like this mod, not having to go to Robin's when I need to build something is pretty great. Just a note: I build the stable (for the first time) for the horse using the mod, the stable gets built but comes without a horse. I tried this in different save-files and it kept happening. I demolished the building and went to Robin, and this time the stable and the horse both appear (like normal). The weird thing is Smapi doesn't "bark" at me, there are no errors. Just wanted to let you know.
It also happens with the Tractor mod as well, the garage is built but the tractor doesn't spawn.
Android, Smapi v4.1.10.3, Stardew Valley v1.6.15.0, Instant Building v4.0.0.0, no overlapping keybinds. I don't know what's wrong, but Smapi is yelling at me that the mod isn't compatible and I'm about ready to smack someone until I'M in pain.
Love this mod! Would love it even more if I could use it on the extended areas of the Frontier Farm from Flash Sifter. It works fine in the main area, but once across the western bridge (red wood--not the little stone one) it doesn't open. I've tried adding the buildings on the main farm and then using Let's Move It to carry them across the bridge but I get errors.
gente eu sou muito burra kkkk lol eu tava tentando abrir o mod dentro da casa ksksksks lol gente não funciona quando você está dentro da casa obviamente e eu resolvi pensar nisso depois e realmente não tem no gen. espero que tenha ajudado tanks byeeee
When starting a new game with this mod installed, I updated the config file to { "BuildUsesResources": false, "ToggleInstantBuildMenuButton": "NumPad5", "PerformInstantHouseUpgradeButton": "NumPad6", "AllowMagicalBuildingsWithoutMagicInk": false } None of the initial events around buildings are working, such as registering when a coop has been built for the Raising Animals story quest, or getting your first slime egg for the slime hatchery.
Just in case it was an issue with the "BuildUsesResources" being set to false I tried with it set to true, and still no game events around the first builds are happening.
disabling the mod, then building a coop did get the event to register for the quest. I didn't try with the slime hatchery.
251 comments
Other mods are now supported! BUT, not officially - use at your own risk. Any mod that adds a new building to the Carpenter or Magician menu (and maybe other custom mod characters too - basically anything with a blueprint) can now be built using the Instant Build Menu. The compromise for this new functionality is that some custom behaviors I added in the past to make the menu and building process work better no longer work. For example, now there is a flash between selecting a building to build and actually building it, and the view on your farm resets to your farmhouse with each building you try to build. These behaviors are exactly like what happens when you build from the actual Carpenter menu (Robin) or the Magician's menu. Unfortunately, these are not fixable with the new method I am using to support mods. Enjoy!
If you are feeling generous and want to support my work, you can now Buy me a Coffee!
It also happens with the Tractor mod as well, the garage is built but the tractor doesn't spawn.
Edit:Ohhh i thought you meant it did start with a horse and you were confused.
I've had 0 issue with it so far. What version of the game are you playing on? and which platform, pc or mobile?
{
"BuildUsesResources": false,
"ToggleInstantBuildMenuButton": "NumPad5",
"PerformInstantHouseUpgradeButton": "NumPad6",
"AllowMagicalBuildingsWithoutMagicInk": false
}
None of the initial events around buildings are working, such as registering when a coop has been built for the Raising Animals story quest, or getting your first slime egg for the slime hatchery.
Just in case it was an issue with the "BuildUsesResources" being set to false I tried with it set to true, and still no game events around the first builds are happening.
disabling the mod, then building a coop did get the event to register for the quest. I didn't try with the slime hatchery.
where tf is those 'B' key at. im on mobile. can someone please show me where i can click those 'B' key. im frustrated
thank you
edit:::: nvm, fixed it. still thank you for the mod