iv'e always been bothered by the night time in this mod, the HSV colors (V "value" specifically), brighter colors remain bright in night time "static", which ruins the immersion.
Hi I like this mod, could you make it so that it gets darker during rain/thunder/green rain, and other weather events of Weather Wonders please? Also it would be amazing if there was an option for lights to turn on during the day dynamically based on darkness level. And perhaps custom shader support to replace the simple orange hue and darkness reshades with more advanced effects as mod addons?
Can I ask why you decided to set latitude rather than a simple time of day for sunrise/sunset in config? I can't seem to get it working right with sunset starting way too early and lasts way too long. My game is orange for 5 hours between 2 and 7 pm even during the summer at 0 latitude. It's a shame because night looks good and if that orange sunset lasted like an hour and a half or so it would be great but at this point its orange for a majority of the time the sun is up.
Raleigh, NC Oct 12 2024: 6:42 pm (sunset) at 35.7 N Seattle, WA Oct 12 2024: 6:25 pm (sunset) at 47.6 N Nairobi, Kenya Oct 12 2024: 6:22pm (sunset) at 1.28 S Buenos Aires, Argentina Oct 12 2024: 7:06 (sunset) at 34.36 S
Hence the "dynamic". I do admit 3:30 is suspiciously early. I'll investigate.
this sadly also happens to me, and always has, even with updated versions, and even after messing with latitude. no matter what i save as latitude, the sunrise and sunset times dont seem to change, and my summer starts getting sunsets around 3pm - same as winter. i love the mod besides that detail, but it's gotten annoying enough that i've disabled the mod for now.
i have the same problem. full orange sunset from 3-7pm and then once 7pm hits the lighting has a sudden change. i'm not sure if that last bit was intended or not though, since i just downloaded this mod and tested it for myself.
k maybe I'm misunderstanding something in this post here, but it doesn't seem to make sense to me...
Raleigh, NC at 35.7N on Oct 12 SHOULD be setting BEFORE Seattle at 47.6N on the same date... Kenya should have the earliest, and Buenos Aries should have the latest, considering Oct would be spring time for them...
if anyone is curious about how, when, why sunset, sunrise, etc, works/happens check out this magnificent website: https://www.timeanddate.com/ I learned from this website that for about 1month during high summer, where I live, there is technically no night time, as the sun descends only into what's called "Astronomical Twilight". As a kid I always felt that summer nights were slightly less dark than mid winter, and it turns out I was right...!
This website can be very, very helpful in showing exactly when sunrise/sunset should happen according to the latitude you choose, how much light should be visible during a clear day, how long the days and night should be, etc, and, fun info on tides as well!
Same problem as the others, at 3 pm I start getting a sunset despite setting the correct latitude (and according to timeanddate sunset here should be at around 7 pm, and in spring - the season I'm currently in in-game - it should be even later, almost 8 pm). So most of the day my game is orange, which is pretty annoying unfortunately, to the point that I disabled the mod despite really loving the idea and especially the nighttime.
If this issue could be fixed and if we could have an option to disable the sunset (meaning that instead of sunset it would just slowly fade to dark), it would be lovely.
I mean, that's great, but this is a game, and insisting on this rationale results in the day cycle of the game going dark unreasonably early. It's not good logic at all. Which is a shame, because the mod makes for a beautiful game - but the insistence on real-world logic for a game setting where it doesn't work, makes the mod effectively worthless. You surely have to know that a lot of people would love to use this mod but decided that the early-onset darkness makes their experience of the game *worse*?
What does this mean, exactly? Does not alter wake up time or does not alter dawn time? I'm finding that it's bright as daylight at 6AM at the end of autumn but dark by 3PM (I like the extreme latitude!) and I can't figure out if that's intended or not by this sentence. I should be waking up in the dark but not sure if the mod couldn't program that or if it's a glitch.
Thanks for this great mod tho, I can't play without it. 💜
I wanted to note for you and anyone who wants this mod still, I have been using version 1.3.14 since before 1.16 because I didn't know there were any updates available and Dynamic Night Time has worked for me in 1.6 on this version.
Currently in progress: v1.3.17-alpha - Late Afternoon is moved up to 74% of the day from noon to sunset - New sunset tracks if you don't want to use the dynamic system. (Still being coded) - Less orange sunset color. - By default, no longer uses mod code in rain or mist. (It made the mist *super* orange.)
I started playing and decided I didn't want to leave this undone. I'll probably not actively work beyond fixing this becuase I don't have the time anymore, but I did want to get this working.
i dont think my night time is supposed to be this dark. the only way i can "fix" it is if i set my latitude at the maximum but then everything is just so orange and it still gets THAT dark. i dont know whats wrong </3
462 comments
Woops, nevermindRaleigh, NC Oct 12 2024: 6:42 pm (sunset) at 35.7 N
Seattle, WA Oct 12 2024: 6:25 pm (sunset) at 47.6 N
Nairobi, Kenya Oct 12 2024: 6:22pm (sunset) at 1.28 S
Buenos Aires, Argentina Oct 12 2024: 7:06 (sunset) at 34.36 S
Hence the "dynamic". I do admit 3:30 is suspiciously early. I'll investigate.
The afternoon is too Orange, and The latitude settings doesn't seems to work.
Raleigh, NC at 35.7N on Oct 12 SHOULD be setting BEFORE Seattle at 47.6N on the same date...
Kenya should have the earliest, and Buenos Aries should have the latest, considering Oct would be spring time for them...
if anyone is curious about how, when, why sunset, sunrise, etc, works/happens check out this magnificent website:
https://www.timeanddate.com/
I learned from this website that for about 1month during high summer, where I live, there is technically no night time, as the sun descends only into what's called "Astronomical Twilight".
As a kid I always felt that summer nights were slightly less dark than mid winter, and it turns out I was right...!
This website can be very, very helpful in showing exactly when sunrise/sunset should happen according to the latitude you choose, how much light should be visible during a clear day, how long the days and night should be, etc, and, fun info on tides as well!
If this issue could be fixed and if we could have an option to disable the sunset (meaning that instead of sunset it would just slowly fade to dark), it would be lovely.
I mean, that's great, but this is a game, and insisting on this rationale results in the day cycle of the game going dark unreasonably early. It's not good logic at all. Which is a shame, because the mod makes for a beautiful game - but the insistence on real-world logic for a game setting where it doesn't work, makes the mod effectively worthless. You surely have to know that a lot of people would love to use this mod but decided that the early-onset darkness makes their experience of the game *worse*?
...that's not the intended behavior...
What does this mean, exactly? Does not alter wake up time or does not alter dawn time? I'm finding that it's bright as daylight at 6AM at the end of autumn but dark by 3PM (I like the extreme latitude!) and I can't figure out if that's intended or not by this sentence. I should be waking up in the dark but not sure if the mod couldn't program that or if it's a glitch.
Thanks for this great mod tho, I can't play without it. 💜
v1.3.17-alpha
- Late Afternoon is moved up to 74% of the day from noon to sunset
- New sunset tracks if you don't want to use the dynamic system. (Still being coded)
- Less orange sunset color.
- By default, no longer uses mod code in rain or mist. (It made the mist *super* orange.)
[DynamicNightTime] Didn't find mod Lunar Disturbances; you can optionally install it for extra features!
MoonAPI = SDVUtilities.GetModApi<ILunarDisturbancesAPI>(Monitor, Helper, "KoihimeNakamura.LunarDisturbances", "1.0.7", "Lunar Disturbances");
if (MoonAPI != null)
LunarDisturbancesLoaded = true;