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f4iTh

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f4iThh

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57 comments

  1. GoldenRose4U
    GoldenRose4U
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    Hi Activate Sprinklers Mod Creator, I hope you're doing well! First of all, thank you for creating the Activate Sprinklers mod; it adds such a convenient feature to the game. However, I’m facing an issue as someone who uses a keyboard exclusively (along with my friends who are also blind). The mod currently relies on Right-Click to activate sprinklers, which is not accessible for players like us. Would it be possible to implement one of the following updates to improve accessibility? 1. Add a keybinding option to config.json (e.g., default to "X") so we can customize it to a keyboard button. 2. Allow an alternative activation method (like holding a specific button on the keyboard). Unfortunately, the current setup doesn’t work for us, and adding this feature would make it much more accessible and enjoyable. Thank you so much for considering this request, and I appreciate all your hard work! Best regards,
  2. szatoka
    szatoka
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  3. SnowingCypress
    SnowingCypress
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    Does this work with Immersive Sprinklers because it's not activating for me...
  4. funkcole8
    funkcole8
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    Does this also work on the lava in the volcano?
  5. CJ28472583
    CJ28472583
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    I used this a while back but then dropped it because it doesn't gain the range increase from the Pressure Nozzle lol

    Quick question: Does it currently have it?
    1. f4iThh
      f4iThh
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      Yes, it gains the range increase from pressure nozzles
  6. ZombieKittens
    ZombieKittens
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    Hello, been using your mod for awhile but I've noticed its throwing up a lot of error messages in the logs:

    [Activate Sprinklers] This mod failed in the GameLoop.UpdateTicking event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at ActivateSprinklers.ModEntry.HandleActionButtonHeldKeyboard(Object sender, UpdateTickingEventArgs e) in C:\Users\f4iTh\development\StardewValleyModding\ActivateSprinklers\ModEntry.cs:line 128
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    1. f4iThh
      f4iThh
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      Hi,

      Could you upload your SMAPI log and share the link?
    2. ZombieKittens
      ZombieKittens
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      Yes, here you go: https://smapi.io/log/d34dd210eb5e4d8890e1497fc4064252
    3. f4iThh
      f4iThh
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      Are you able to consistently make this error happen? If so, what steps are you taking to do that?
    4. ZombieKittens
      ZombieKittens
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      Happens every time I leave the farm and yes, it's consistent. It doesn't crash the game or anything (yet, I'm still only on day 3 on the new farm). 
    5. MilkywayWishess
      MilkywayWishess
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      im getting the same thing btw!
    6. f4iThh
      f4iThh
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      This should be fixed in version 1.3.2. Please let me know if the error still occurs
  7. Jarhead99z
    Jarhead99z
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    The basic function of this mod still works find, if you're standing right next to the sprinkler, but setting the option in config.json to true to be able to activate without standing right next to it, doesn't work for me.
    1. camelopard
      camelopard
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      Same problem still persisting for me.. I wonder if another mod is over-writing the action somehow? Has a solution been found?
  8. deleted19113164
    deleted19113164
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    Does this work with sprinklers that have pressure nozzles?
  9. baelion44
    baelion44
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    I wish this mod is compatible with "Radioactive Tools" Mod. It has sprinkler on its mod.  Any ideas?
    https://www.nexusmods.com/stardewvalley/mods/7630 (Link for Radioactive tools)
  10. anindyagytr
    anindyagytr
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    How can i change the sprinklers pattern like in the photos section?
    1. Jarhead99z
      Jarhead99z
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      This mod doesn't make any alternate patterns. Those are from one of the other mods listed n the description under "Mod Compatibility".