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Speshkitty

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Speshkitty

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39 comments

  1. excel333da
    excel333da
    • member
    • 1 kudos
    I love this mod so much! I made the output of seeds 3-6, which feels more realistic without too much cheating. ^^
  2. TwistedSisler
    TwistedSisler
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    • 3 kudos
    Sorry if this is a dumb question, but what does the description mean exactly? Is it saying that the quality level of the crops determine how many seeds you get?
  3. Dralanna
    Dralanna
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    • 0 kudos
    For multiplayer, does everyone need the mod or just the host?
    1. Ethannat
      Ethannat
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      • 0 kudos
      I'm wondering the same thing
    2. chaoticmina
      chaoticmina
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      did you ever find out?
  4. ripshawe
    ripshawe
    • supporter
    • 3 kudos
    Working fine for me in Jan 2025. I love this mod, thanks!
  5. wlycutecat
    wlycutecat
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    • 0 kudos

    请问现在是否可以用于最新版?
  6. RobertH2020
    RobertH2020
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    SMAPI updated today and this is no longer compatible. I would love an update soon!
  7. Jennarafficorn
    Jennarafficorn
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    I have all of my variables set to 5 with mixed and ancient seeds turned off. My understanding of this is that if I put five items in, I should get 25 seeds. This is not happening. Is there some other factor at play other than the minimum and maximum numbers? 
  8. jiushixianzai2
    jiushixianzai2
    • member
    • 0 kudos
    Hello, I really like this mod and have made a Simplified Chinese translation file. Thank you for your work.https://pastebin.com/0SgtUaBW
  9. musicsocks
    musicsocks
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    • 0 kudos
    Thank you so much for this. Any chance we could get something like this for the bait maker?
    1. Speshkitty
      Speshkitty
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      • 9 kudos
  10. AncientBacon
    AncientBacon
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    • 1 kudos
    I would like to report the RNG is somewhat broken on this mod, I have a range from normal quality set from 1 to 3 just like vanilla, however i only ever get 1 seed back.
    1. Speshkitty
      Speshkitty
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      • 9 kudos
      This uses the games inbuilt random number generator as below:
      Original code:
      Vector2 value = machine.tileLocation.Value;
      Random random = Utility.CreateDaySaveRandom(value.X, value.Y * 77f, Game1.timeOfDay);
      if (random.NextDouble() < 0.005)
      {
          return new Object("499", 1);
      }
      if (random.NextDouble() < 0.02)
      {
          return new Object("770", random.Next(1, 5));
      }
      return new Object(text, random.Next(1, 4));

      Mod code:
      Vector2 value = machine.TileLocation;
      Random random = Utility.CreateDaySaveRandom(value.X, value.Y * 77f, Game1.timeOfDay);
      __result.Stack = random.Next(configData.MinAmount, configData.MaxAmount);

      Perhaps your config file is faulty?