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weizinai

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weizinai

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45 comments

  1. j3nesis
    j3nesis
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    The 'Favourites' menu does not persist through game close reload, even when the game is saved normally. I add shops to my favourites menu, go to sleep, game saves, close game, then when I run game the Favourites tab is empty again.
  2. HuangJIo
    HuangJIo
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    I don't know why once I install this mod, the original shop is no longer available
    1. HuangJIo
      HuangJIo
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      I Solved It,It's because myself .sorry bring question
  3. lovvvechagee
    lovvvechagee
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    我无法使用L键打开传送菜单,更改成其他按键也不成功,请问谁有解决办法?
    1. weizinai
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      SMAPI控制台有信息吗?只说打不开我也找不到原因。
  4. lildev
    lildev
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    Hello

    Will there be a support for East Scarp (and its sub mods) and support for Downtown Zuzu?
    1. weizinai
      weizinai
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      I'm so sorry. I don't have time to add new features to the mod at the moment. But around January next year I should give it a try.
  5. MadPenguin35
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    Any chance you could add a "favorites" bar? maybe have a star at the top right of each icon we can press to show them in a new tab?
    1. weizinai
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      I added it in version 1.6.0.
    2. include3000
      include3000
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      Is it feasible for the Favorites page to be open by default?
    3. weizinai
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      I added it in version 1.6.1.
  6. Vyrianna
    Vyrianna
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    Why isn't the Community Center available in version 1.6.0?
    1. jordansquatch
      jordansquatch
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      I was just coming here to say this. It was working last month, now its no longer there. :o
    2. weizinai
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      I‘m sorry. There are some issues with the Community Center feature that I haven't resolved yet, all I've hidden that feature for now.
  7. 00dlanorknox00
    00dlanorknox00
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    Hi, do you know why it tells me Willy's Shop is currently unavailable? I don't have any errors popping up in SMAPI about it, and I'm in Y2. I did skip ahead with CJB Cheats to start Day 1 of Y2 but have Willy's Room checked as unlocked on the menu. I can access Krobus' shop just fine, and did the same thing unlocking his stuff through the CJB Cheats menu (trying to do a not leaving the farm thing but wanted the shops for completion). I wasn't sure what may be causing the error, and I can't seem to be able to mess with the code myself (like changing something from false to true like I usually do to fix stuff)
    1. weizinai
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      You need to read the letter from Spring 2.Or you can disable progress mode.
  8. datcodedao
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    Hi, could I trans your mod to VietNamese? Thanks.
    1. weizinai
      weizinai
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      Yes.
  9. j3nesis
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    This is not working for me. This error comes up:

    [Active Menu Anywhere] Mod crashed on entry and might not work correctly. Technical details:
    SContentLoadException: Failed loading asset 'Assets/Desert' from SMAPI/weizinai.activemenuanywhere: the specified path doesn't exist.
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 319
       at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 114
       at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
       at weizinai.StardewValleyMod.ActiveMenuAnywhere.ModEntry.LoadTexture() in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\ModEntry.cs:line 67
       at weizinai.StardewValleyMod.ActiveMenuAnywhere.ModEntry.Entry(IModHelper helper) in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\ModEntry.cs:line 21
       at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1766

  10. Rasmoza
    Rasmoza
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    i didn't know i needed this, thank you so much! 

    i noticed that clicking on RSV quest board show this on SMAPI, might be because i had no pending quests 

    [game] An error occurred in the base update loop: ArgumentException: Could not find method OpenSpecialOrderBoard in type RidgesideVillage.Questing.QuestController.
       at weizinai.StardewValleyMod.ActiveMenuAnywhere.Framework.RSVReflection.GetRSVPrivateStaticMethod(String typeName, String methodName) in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\Framework\RSVReflection.cs:line 18
       at weizinai.StardewValleyMod.ActiveMenuAnywhere.Options.RSVSpecialOrderOption.ReceiveLeftClick() in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\Options\RSV\RSVSpecialOrderOption.cs:line 18
       at weizinai.StardewValleyMod.ActiveMenuAnywhere.Framework.AMAMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\Framework\AMAMenu.cs:line 57
       at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4798
       at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4010
       at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3185
       at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1084
    [game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.

    1. weizinai
      weizinai
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      I have fixed it in version 1.5.0.