The 'Favourites' menu does not persist through game close reload, even when the game is saved normally. I add shops to my favourites menu, go to sleep, game saves, close game, then when I run game the Favourites tab is empty again.
Hi, do you know why it tells me Willy's Shop is currently unavailable? I don't have any errors popping up in SMAPI about it, and I'm in Y2. I did skip ahead with CJB Cheats to start Day 1 of Y2 but have Willy's Room checked as unlocked on the menu. I can access Krobus' shop just fine, and did the same thing unlocking his stuff through the CJB Cheats menu (trying to do a not leaving the farm thing but wanted the shops for completion). I wasn't sure what may be causing the error, and I can't seem to be able to mess with the code myself (like changing something from false to true like I usually do to fix stuff)
[Active Menu Anywhere] Mod crashed on entry and might not work correctly. Technical details: SContentLoadException: Failed loading asset 'Assets/Desert' from SMAPI/weizinai.activemenuanywhere: the specified path doesn't exist. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 319 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 114 at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57 at weizinai.StardewValleyMod.ActiveMenuAnywhere.ModEntry.LoadTexture() in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\ModEntry.cs:line 67 at weizinai.StardewValleyMod.ActiveMenuAnywhere.ModEntry.Entry(IModHelper helper) in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\ModEntry.cs:line 21 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1766
i noticed that clicking on RSV quest board show this on SMAPI, might be because i had no pending quests
[game] An error occurred in the base update loop: ArgumentException: Could not find method OpenSpecialOrderBoard in type RidgesideVillage.Questing.QuestController. at weizinai.StardewValleyMod.ActiveMenuAnywhere.Framework.RSVReflection.GetRSVPrivateStaticMethod(String typeName, String methodName) in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\Framework\RSVReflection.cs:line 18 at weizinai.StardewValleyMod.ActiveMenuAnywhere.Options.RSVSpecialOrderOption.ReceiveLeftClick() in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\Options\RSV\RSVSpecialOrderOption.cs:line 18 at weizinai.StardewValleyMod.ActiveMenuAnywhere.Framework.AMAMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\Framework\AMAMenu.cs:line 57 at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4798 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4010 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3185 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1084 [game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.
45 comments
Will there be a support for East Scarp (and its sub mods) and support for Downtown Zuzu?
[Active Menu Anywhere] Mod crashed on entry and might not work correctly. Technical details:
SContentLoadException: Failed loading asset 'Assets/Desert' from SMAPI/weizinai.activemenuanywhere: the specified path doesn't exist.
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 319
at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:line 114
at StardewModdingAPI.Framework.ModHelpers.ModContentHelper.Load[T](String relativePath) in SMAPI\Framework\ModHelpers\ModContentHelper.cs:line 57
at weizinai.StardewValleyMod.ActiveMenuAnywhere.ModEntry.LoadTexture() in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\ModEntry.cs:line 67
at weizinai.StardewValleyMod.ActiveMenuAnywhere.ModEntry.Entry(IModHelper helper) in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\ModEntry.cs:line 21
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1766
i noticed that clicking on RSV quest board show this on SMAPI, might be because i had no pending quests
[game] An error occurred in the base update loop: ArgumentException: Could not find method OpenSpecialOrderBoard in type RidgesideVillage.Questing.QuestController.
at weizinai.StardewValleyMod.ActiveMenuAnywhere.Framework.RSVReflection.GetRSVPrivateStaticMethod(String typeName, String methodName) in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\Framework\RSVReflection.cs:line 18
at weizinai.StardewValleyMod.ActiveMenuAnywhere.Options.RSVSpecialOrderOption.ReceiveLeftClick() in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\Options\RSV\RSVSpecialOrderOption.cs:line 18
at weizinai.StardewValleyMod.ActiveMenuAnywhere.Framework.AMAMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in C:\Projects\StardewValleyMods\ActiveMenuAnywhere\Framework\AMAMenu.cs:line 57
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4798
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4010
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3185
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1084
[game] WARNING: Mismatched UI Mode Push/Pop counts. Correcting.